Bloodsky Berserker 1B
Creature - Human Berserker
When you cast your second spell each turn, put two +1/+1 counters on it. Bloodsky Berserker gains menace until end of turn. "Who's next?!"
Death Knell Berserker 1B
Creature - Elf Berserker
When Death Knell Berserker dies, if it had 3 power or greater, create a 2/2 black Zombie Berserker token. "Sven fell the elf with an arrow through the heart. But right afterwards, the corpse rose up with a faint smile and continued to fight."
—Saga of Oldbeard
So one Berserker helps with the new Orzhov two-spells-a-turn Angels Limited archetype (I guess???), while the other is for something with power matters. How many things is in this set?
Ten two-color tribes and ten mechanical themes for the draft-archetypes that don't 100% align with the tribes to give some cross-synergy?
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Quote from Conuly »
Heck, every day I wake up, I don't go out and kill people - and I'm rewarded by not having legions of enemies! Amazing how that works.
Although ninjas are experts of camouflage and concealment, they are actually horrible liars. This means that no matter where you are, you can shout out, “Are there any ninjas here?” and if there’s a ninja within earshot, he’ll be compelled to respond.
What is the "it" that gets the two +1/+1 counters on the first one - the card himself (I assume) or whatever second spell you cast (if it's a creature spell)? I'm sure the proper wording clears that up and it is probably the former. Seems very strong if you can just get the trigger once, hopefully the turn after he hits the battlefield.
Mechanics for this set seem all over the place though. I'm confused about how big the tribal element is or how many color combos it applies to.