>Another exemple, same creature (a 3/3 double strike trample), if your opponent blocks with 3 4/4 creatures then you can assing (in first strike damage phase) 1 damage to each of those 4/4, that 1 damage will be doubled then added 2, in total 4 damage. In the normal damage phase you would again deal full damage (8).
>But if your opponent blocks with four 4/4, in the first strike phase you can only assign 3 points of damage, soo look the exemple above. Now in the normal damage phase there will be one 4/4 still alive, and thus you will have to assign all 3 damage to it, soo it will take 8 damage (and this damage will not trample over)
This used to be the case, but the rules for this changed some years ago (edit: seemingly in 2009! Time flies). Now, it works as follows (see 510.1c): If there are multiple blockers for an attacker, the attacking player assigns an order on the blockers and must first assign lethal damage to the first blocker before being able to damage the second and so on. This means that you just need 2 3/3 to kill the 3/3 you talk about (instead of the 4 you claim): The attacker pick some order on the two blockers (doesn't matter really - they are generic). The attacker assigns 3 first strike damage to the first creature (since this is not >3, he can't assign any to the second, even if 1 damage had been enough to kill the first, because as you point out, the fact that the damage gets modified is not taken into account for lethal damage here). The attacker then assigns 3 normal strike damage to the second 3/3, which kills the double striker on the return hit. Result: all 3 3/3 dies and no damage get assigned anywhere else, even with double strike, trample and double damage and so on.
It would do exponential damage, not linear. If you did double damage, then double damage again, that would be 4x the original damage, three double damage effects would end up with 8x the original damage.
Makes you wonder
(Cool card btw. I love the Giant theme. Because big boys need more love )
'buster
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This used to be the case, but the rules for this changed some years ago (edit: seemingly in 2009! Time flies). Now, it works as follows (see 510.1c): If there are multiple blockers for an attacker, the attacking player assigns an order on the blockers and must first assign lethal damage to the first blocker before being able to damage the second and so on. This means that you just need 2 3/3 to kill the 3/3 you talk about (instead of the 4 you claim): The attacker pick some order on the two blockers (doesn't matter really - they are generic). The attacker assigns 3 first strike damage to the first creature (since this is not >3, he can't assign any to the second, even if 1 damage had been enough to kill the first, because as you point out, the fact that the damage gets modified is not taken into account for lethal damage here). The attacker then assigns 3 normal strike damage to the second 3/3, which kills the double striker on the return hit. Result: all 3 3/3 dies and no damage get assigned anywhere else, even with double strike, trample and double damage and so on.
Dunes of Zairo
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anyway with izzet giants that’s means the best option for jeskai giants will be either Ruhan of the Fomori or just plane old Morophon, the Boundless