Sarulf, Realm Eater 1BG
Legendary Creature - Wolf
Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on Sarulf, Realm Eater.
At the beginning of you upkeep, if Sarulf has one or more +1/+1 counters on it, you may remove all of them. If you do, exile each other nonland permanent with converted mana cost less than or equal to the numver of counters removed this way.
3/3
Edit: Sorry for the typo, it's Sarulf, not Sarum
Edit2: Updated the pictures with the ones from the gallery on the mothership
Sarulf, Realm Eater 1BG
Legendary Creature - Wolf
Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on Sarulf, Realm Eater.
At the beginning of your upkeep, if Sarulf has one or more +1/+1 counters on it, you may remove all of them. If you do, exile each other nonland permanent with converted mana cost less than or equal to the number of counters removed this way.
3/3
I'm guessing this strictly better Pernicious Deed on legs is supposed to be the Fenrir stand-in. I'm guessing it's the Wizards email spoiler.
Sarulf, Realm Eater 1BG
Legendary Creature - Wolf
Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on Sarulf, Realm Eater.
At the beginning of your upkeep, if Sarulf has one or more +1/+1 counters on it, you may remove all of them. If you do, exile each other nonland permanent with converted mana cost less than or equal to the number of counters removed this way.
3/3
I'm guessing this strictly better Pernicious Deed on legs is supposed to be the Fenrir stand-in. I'm guessing it's the Wizards email spoiler.
I'm not sure this is that comparable to Pernicious Deed my guy. Can't bolt deed. Can't activate the wolf the turn it's played. And can't dump mana into it to wipe the board.
Cool legendary, nice synergy with the old wolf trope of fighting creatures Master of the Hunt but Pernicious Deed it is not.
This seems pretty great. It's something that I'm tempted to use in a Grave Pact Meren of Clan Nel Toth EDH build but I'm not sure it's quite reliable enough in that archetype. You'd need to be in a good position to get your opponent to sac things before this even does anything. I talked myself out of it.
But if you build around this it seems amazing. Play instant speed destroy effects and you get a repeatable exile ability. If it's not removed it can control the board pretty effectively.
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Protection from reason (Decadent_Creed can't be blocked, targeted, dealt damage, or enchanted by reason.)
oh no .... this might be the next Leovold, Emissary of Trest this is so easy to wrath everything in exile form knowing how much sacrifice is in both modern and commander
This card is fantastic. So much fun, so beautiful, and it feels unique. Not the most powerful effect and people will usually see it coming, but it’s still awesome. Similar to the kind of effect a Nev’s Disk will have.
Sarulf, Realm Eater 1BG
Legendary Creature - Wolf
Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on Sarulf, Realm Eater.
At the beginning of your upkeep, if Sarulf has one or more +1/+1 counters on it, you may remove all of them. If you do, exile each other nonland permanent with converted mana cost less than or equal to the number of counters removed this way.
3/3
I'm guessing this strictly better Pernicious Deed on legs is supposed to be the Fenrir stand-in. I'm guessing it's the Wizards email spoiler.
this is nowhere near being strictly better. With Deed you can control the size of X and save some of the permanents you want saved, here you can’t. With Deed you can do it at any time you want, here you can’t.
I don’t think you understand what “strictly better” means.
Every fetchland and all kinds of stuff give this counters, and you really just need 1 counter to eat up all the powerful mana artifacts.
3+ counters will eat up most boards in a competitive table and it also exiles the stuff.
Sounds like a really good card for The Gitrog Monster and similar decks.
Lots of decks run a ton of 1 mana creatures as acceleration, plenty of 1 mana enchantments and lots of artifacts with low manacosts.
The fact its a "may" ability ensures you dont wreck yourself all the time, but you better make sure it wont totally hurt you anyway in the deck its in.
The art kinda reminds me of the Big bad wolf , with the 3 piggies, it just BLOWS all of their stuff away.
Sarulf, Realm Eater 1BG
Legendary Creature - Wolf
Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on Sarulf, Realm Eater.
At the beginning of you upkeep, if Sarulf has one or more +1/+1 counters on it, you may remove all of them. If you do, exile each other nonland permanent with converted mana cost less than or equal to the numver of counters removed this way.
3/3
Edit: Sorry for the typo, it's Sarulf, not Sarum
WHOA!
^ That's how Joey Lawrence would respond if he were an MTG player and saw this card.
So you have to kill a bunch of your opponent's stuff before you can ... kill a bunch of your opponent's and your own stuff, unless you forego playing low-to-mid CC permanents completely. And before you ever get that far, it's probably dead anyway.
The deck that wants this will just play some sweepers and targeted removal instead.
So you have to kill a bunch of your opponent's stuff before you can ... kill a bunch of your opponent's and your own stuff, unless you forego playing low-to-mid CC permanents completely. And before you ever get that far, it's probably dead anyway.
The deck that wants this will just play some sweepers and targeted removal instead.
If you’re only thinking about creatures...sure. But this is any permanent leaving. Fetch lands, treasures, planeswalkers...whatever. And as in fetch lands and treasures you don’t have to be the one to get rid of them.
Then, it blows up anything that’s leftover which may or may not be creatures. And it’s 3 mana. Pretty low investment for the potential upside. Oh, and a threat if that’s what you need it to be instead of removal...
I think this will see some play in Pioneer. Kind of like a reusable enhanced Ratchet Bomb. Going to be 15 bucks right out of the gate.
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Playing since 1994: Currently MAGS (HomeBrew),Standard & Pauper (Pioneer and Modern are degenerate trash formats)
STOP using "dude/bro" as a pejorative or insult. Grow up.
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Your opponent will now think twice about cracking those fetchlands.
Your opponent may not want to swing chumps into Sarulf, either. Block one chump and get it killed, and now you can exile all the 1-cmc chumps when it's your turn again.
Sarulf is a bit to the win-more side, though, especially if your main method of putting +1/+1 counters on this wolf is to kill your opponent's stuff.
Your opponent will now think twice about cracking those fetchlands.
Your opponent may not want to swing chumps into Sarulf, either. Block one chump and get it killed, and now you can exile all the 1-cmc chumps when it's your turn again.
Sarulf is a bit to the win-more side, though, especially if your main method of putting +1/+1 counters on this wolf is to kill your opponent's stuff.
Upsetting that it exiles and doesn't destroy. Destroying would at least involve itself in graveyard shenanigans brought about by the Golgari. Exiling makes this far weaker than it appears, at least in the colors that govern it.
I think the exiling clause is a bit of a trap in terms of evaluating the card, as most of the time you probably won't want to/need to use it. It actually reminds me somewhat of Tarmogoyf in that it's a reasonable on-curve body on turn 2/3, and it, without really expending much effort is going to naturally grow over the course of the game. A 3-mana 3/3 that grows everytime you kill one of your opponents creatures/cards or they crack a fetch/Fabled Passage is already a somewhat reasonable card without needing to account for the other ability.
Your opponent will now think twice about cracking those fetchlands.
Your opponent may not want to swing chumps into Sarulf, either. Block one chump and get it killed, and now you can exile all the 1-cmc chumps when it's your turn again.
Sarulf is a bit to the win-more side, though, especially if your main method of putting +1/+1 counters on this wolf is to kill your opponent's stuff.
Upsetting that it exiles and doesn't destroy. Destroying would at least involve itself in graveyard shenanigans brought about by the Golgari. Exiling makes this far weaker than it appears, at least in the colors that govern it.
It exiles probably to avoid recharging itself with its own boardwipe. That would be completely nuts.
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Sarulf, Realm Eater 1BG
Legendary Creature - Wolf
Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on Sarulf, Realm Eater.
At the beginning of you upkeep, if Sarulf has one or more +1/+1 counters on it, you may remove all of them. If you do, exile each other nonland permanent with converted mana cost less than or equal to the numver of counters removed this way.
3/3
Edit: Sorry for the typo, it's Sarulf, not Sarum
Edit2: Updated the pictures with the ones from the gallery on the mothership
Thanks to DarkNightCavalier from Heroes of the Plane Studios for this sick Signature.
Sarulf, Realm Eater 1BG
Legendary Creature - Wolf
Whenever a permanent an opponent controls is put into a graveyard from the battlefield, put a +1/+1 counter on Sarulf, Realm Eater.
At the beginning of your upkeep, if Sarulf has one or more +1/+1 counters on it, you may remove all of them. If you do, exile each other nonland permanent with converted mana cost less than or equal to the number of counters removed this way.
3/3
I'm guessing this strictly better Pernicious Deed on legs is supposed to be the Fenrir stand-in. I'm guessing it's the Wizards email spoiler.
As popular as a worse (ish?) and less color identified Child of Alara? Probably a lot more tolerated, at least.
Kinda funny against Cat Oven. I mean if you use his ability, he loses all the counters, but for sure everything is gone, including all the ovens.
I mean there’s Necroplasm which is pretty close to this.
I'm not sure this is that comparable to Pernicious Deed my guy. Can't bolt deed. Can't activate the wolf the turn it's played. And can't dump mana into it to wipe the board.
Cool legendary, nice synergy with the old wolf trope of fighting creatures Master of the Hunt but Pernicious Deed it is not.
But if you build around this it seems amazing. Play instant speed destroy effects and you get a repeatable exile ability. If it's not removed it can control the board pretty effectively.
This card is fantastic. So much fun, so beautiful, and it feels unique. Not the most powerful effect and people will usually see it coming, but it’s still awesome. Similar to the kind of effect a Nev’s Disk will have.
My wolf token deck loves the flavor.
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this is nowhere near being strictly better. With Deed you can control the size of X and save some of the permanents you want saved, here you can’t. With Deed you can do it at any time you want, here you can’t.
I don’t think you understand what “strictly better” means.
its saids "nonland permanents" so it combos with Ashaya, Soul of the Wild your creatures will be safe from fenrirs wrath effect
Every fetchland and all kinds of stuff give this counters, and you really just need 1 counter to eat up all the powerful mana artifacts.
3+ counters will eat up most boards in a competitive table and it also exiles the stuff.
Sounds like a really good card for The Gitrog Monster and similar decks.
Lots of decks run a ton of 1 mana creatures as acceleration, plenty of 1 mana enchantments and lots of artifacts with low manacosts.
The fact its a "may" ability ensures you dont wreck yourself all the time, but you better make sure it wont totally hurt you anyway in the deck its in.
The art kinda reminds me of the Big bad wolf , with the 3 piggies, it just BLOWS all of their stuff away.
Gets my seal of approval
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WHOA!
^ That's how Joey Lawrence would respond if he were an MTG player and saw this card.
Edit: Also counts lands. Fall of the Thran, Armageddon-like effects can rejoice!
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So you have to kill a bunch of your opponent's stuff before you can ... kill a bunch of your opponent's and your own stuff, unless you forego playing low-to-mid CC permanents completely. And before you ever get that far, it's probably dead anyway.
The deck that wants this will just play some sweepers and targeted removal instead.
If you’re only thinking about creatures...sure. But this is any permanent leaving. Fetch lands, treasures, planeswalkers...whatever. And as in fetch lands and treasures you don’t have to be the one to get rid of them.
Then, it blows up anything that’s leftover which may or may not be creatures. And it’s 3 mana. Pretty low investment for the potential upside. Oh, and a threat if that’s what you need it to be instead of removal...
The Chris Rahn art on the regular version of the card looks great. Can't wait to see the full picture.
Mechanics-wise, the card is fine. Nothing too exciting. You don't run this as a sweeper, the second ability is just a nice bonus.
STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."
Yawn,
Look i get its new, and i see its strong, it just doesnt really do anything interesting or new. Thats not necessarily bad, its just not exciting.
Your opponent may not want to swing chumps into Sarulf, either. Block one chump and get it killed, and now you can exile all the 1-cmc chumps when it's your turn again.
Sarulf is a bit to the win-more side, though, especially if your main method of putting +1/+1 counters on this wolf is to kill your opponent's stuff.
Upsetting that it exiles and doesn't destroy. Destroying would at least involve itself in graveyard shenanigans brought about by the Golgari. Exiling makes this far weaker than it appears, at least in the colors that govern it.
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It exiles probably to avoid recharging itself with its own boardwipe. That would be completely nuts.