I don't understand the whole "if this set wasn't for drafting" logic, as literally the entire reason this set exists is to facilitate drafting commander. That's the core concept that this set spring from.
Every booster set since Mirage has been for draft. There are collector's boosters that will help you dodge draft chaff, or you could just buy the cards you want on the secondary market to save money. This is not new to the game.
If only WotC had some sort of direct to consumer product line that was just decent, asked for cards, maybe with unique art? If only...
I don't understand the whole "if this set wasn't for drafting" logic, as literally the entire reason this set exists is to facilitate drafting commander. That's the core concept that this set spring from.
Every booster set since Mirage has been for draft. There are collector's boosters that will help you dodge draft chaff, or you could just buy the cards you want on the secondary market to save money. This is not new to the game.
This. Completely. I'm actually excited to DRAFT COMMANDER! This is going to be sweet! That said, I do think the power level of the commons and uncommons could have been bumped up a bit. It's disappointing to see stuff that would be draft chaff in a standard-legal set find its way here, when a lot of the fun of commander is you are all playing with powerful cards in a multiplayer environment.
If only WotC had some sort of direct to consumer product line that was just decent, asked for cards, maybe with unique art? If only...
I see what you're getting at... but secret lair ain't it.
In the same posts that you say you cannot wait to draft this set, you also say you wish it didn't have as much draft chaff...
I understand that the set was inspired by the idea of combining Commander with draft, but if there were ever a set that did not need to prioritize a draft environment, it was this one. It could have been that direct to the players set and def wouldn't have needed to be a larger set either. That would allow them to design legends appropriately, add more needed reprints, and design more format orientated cards. I do feel that the draft oriented mindset did hurt legend design and inclusion and reprints more than designing new commander cards. I am still excited for the set, but I'm def hoping things go differently when CL2 is designed and delivers more on Commander's needs than having to bend those needs around a draft experience.
But this set literally only exists to draft. It wasn't a missed opportunity to not be a drafting set. We've had over 50 non-draftable commander releases. This is literally the only one that is draftable. I really can't understand why anybody expected this set to be anything else.
I don't understand the whole "if this set wasn't for drafting" logic, as literally the entire reason this set exists is to facilitate drafting commander. That's the core concept that this set spring from.
Every booster set since Mirage has been for draft. There are collector's boosters that will help you dodge draft chaff, or you could just buy the cards you want on the secondary market to save money. This is not new to the game.
If only WotC had some sort of direct to consumer product line that was just decent, asked for cards, maybe with unique art? If only...
I don't understand the whole "if this set wasn't for drafting" logic, as literally the entire reason this set exists is to facilitate drafting commander. That's the core concept that this set spring from.
Every booster set since Mirage has been for draft. There are collector's boosters that will help you dodge draft chaff, or you could just buy the cards you want on the secondary market to save money. This is not new to the game.
This. Completely. I'm actually excited to DRAFT COMMANDER! This is going to be sweet! That said, I do think the power level of the commons and uncommons could have been bumped up a bit. It's disappointing to see stuff that would be draft chaff in a standard-legal set find its way here, when a lot of the fun of commander is you are all playing with powerful cards in a multiplayer environment.
If only WotC had some sort of direct to consumer product line that was just decent, asked for cards, maybe with unique art? If only...
I see what you're getting at... but secret lair ain't it.
In the same posts that you say you cannot wait to draft this set, you also say you wish it didn't have as much draft chaff...
I understand that the set was inspired by the idea of combining Commander with draft, but if there were ever a set that did not need to prioritize a draft environment, it was this one. It could have been that direct to the players set and def wouldn't have needed to be a larger set either. That would allow them to design legends appropriately, add more needed reprints, and design more format orientated cards. I do feel that the draft oriented mindset did hurt legend design and inclusion and reprints more than designing new commander cards. I am still excited for the set, but I'm def hoping things go differently when CL2 is designed and delivers more on Commander's needs than having to bend those needs around a draft experience.
But this set literally only exists to draft. It wasn't a missed opportunity to not be a drafting set. We've had over 50 non-draftable commander releases. This is literally the only one that is draftable. I really can't understand why anybody expected this set to be anything else.
Again, I understand that the set is to draft, my point is that I had hoped they would bend draft to Commander and still print/reprint cards for the format. Instead, Commander got bent for draft and their usual draft philosophy. That has resulted in the typical draft chaff, missed reprints at the uncommon and rare level, underpowered new legends, not near enough characters that needed cards getting them and bad designs for those that did get them (looking at you Glacian).
I don't understand the whole "if this set wasn't for drafting" logic, as literally the entire reason this set exists is to facilitate drafting commander. That's the core concept that this set spring from.
Every booster set since Mirage has been for draft. There are collector's boosters that will help you dodge draft chaff, or you could just buy the cards you want on the secondary market to save money. This is not new to the game.
If only WotC had some sort of direct to consumer product line that was just decent, asked for cards, maybe with unique art? If only...
I don't understand the whole "if this set wasn't for drafting" logic, as literally the entire reason this set exists is to facilitate drafting commander. That's the core concept that this set spring from.
Every booster set since Mirage has been for draft. There are collector's boosters that will help you dodge draft chaff, or you could just buy the cards you want on the secondary market to save money. This is not new to the game.
This. Completely. I'm actually excited to DRAFT COMMANDER! This is going to be sweet! That said, I do think the power level of the commons and uncommons could have been bumped up a bit. It's disappointing to see stuff that would be draft chaff in a standard-legal set find its way here, when a lot of the fun of commander is you are all playing with powerful cards in a multiplayer environment.
If only WotC had some sort of direct to consumer product line that was just decent, asked for cards, maybe with unique art? If only...
I see what you're getting at... but secret lair ain't it.
In the same posts that you say you cannot wait to draft this set, you also say you wish it didn't have as much draft chaff...
I understand that the set was inspired by the idea of combining Commander with draft, but if there were ever a set that did not need to prioritize a draft environment, it was this one. It could have been that direct to the players set and def wouldn't have needed to be a larger set either. That would allow them to design legends appropriately, add more needed reprints, and design more format orientated cards. I do feel that the draft oriented mindset did hurt legend design and inclusion and reprints more than designing new commander cards. I am still excited for the set, but I'm def hoping things go differently when CL2 is designed and delivers more on Commander's needs than having to bend those needs around a draft experience.
But this set literally only exists to draft. It wasn't a missed opportunity to not be a drafting set. We've had over 50 non-draftable commander releases. This is literally the only one that is draftable. I really can't understand why anybody expected this set to be anything else.
Again, I understand that the set is to draft, my point is that I had hoped they would bend draft to Commander and still print/reprint cards for the format. Instead, Commander got bent for draft and their usual draft philosophy. That has resulted in the typical draft chaff, missed reprints at the uncommon and rare level, underpowered new legends, not near enough characters that needed cards getting them and bad designs for those that did get them (looking at you Glacian).
This set has more cards for constructed Commander than the products we get for constructed Commander. A dual land cycle, reprints of top tier commanders, new uncommon legends that have a shot at being high tier, new cards that shake up dominant strategies, etc. We got less draft chaff in this draft set than we've gotten in sets not designed to be drafted.
This set has more cards for constructed Commander than the products we get for constructed Commander. A dual land cycle, reprints of top tier commanders, new uncommon legends that have a shot at being high tier, new cards that shake up dominant strategies, etc. We got less draft chaff in this draft set than we've gotten in sets not designed to be drafted.
Your perspective is certainly underrepresented in the online discourse that I see.
Even the lore-wise unsatisfying legendary creatures are something not restricted to draftable sets, remembering Ludevic.
I feel ten draft-Archetypes are also a lot more diversity than you get out of four or five Constructed theme-decks.
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Heck, every day I wake up, I don't go out and kill people - and I'm rewarded by not having legions of enemies! Amazing how that works.
Although ninjas are experts of camouflage and concealment, they are actually horrible liars. This means that no matter where you are, you can shout out, “Are there any ninjas here?” and if there’s a ninja within earshot, he’ll be compelled to respond.
This set has more cards for constructed Commander than the products we get for constructed Commander. A dual land cycle, reprints of top tier commanders, new uncommon legends that have a shot at being high tier, new cards that shake up dominant strategies, etc. We got less draft chaff in this draft set than we've gotten in sets not designed to be drafted.
Your perspective is certainly underrepresented in the online discourse that I see.
Even the lore-wise unsatisfying legendary creatures are something not restricted to draftable sets, remembering Ludevic.
I feel ten draft-Archetypes are also a lot more diversity than you get out of four or five Constructed theme-decks.
Online discourse tends to congeal into the recycling of the same bad opinions by the same vocal minority groups within a hobby. A happy voice is a quiet voice.
So I finished my one only draft for the set. The cards themselves are fine and nothing unbalanced or unfun. But sadly the set is a major fail for draft. Three major issues I found:
1. A high possibility of being rematched with same players from previous game. By now they should have software that prevents this, should never happen.
2. Games are way way too long. Even with 30 minute clocks and lots of monarch games take over an hour each. That's just not acceptable for limited. Either cut life to 30 or clocks to 20. Ending the game with more than one person alive is acceptable.
3. Points system is awful. I play limited to play with new cards and hopefully win some packs. I'm not a diplomat nor do I want to become one to get votes. I want to win and build as good a deck as possible. They should at least give a couple of packs for every full match win.
I don't understand the whole "if this set wasn't for drafting" logic, as literally the entire reason this set exists is to facilitate drafting commander. That's the core concept that this set spring from.
Every booster set since Mirage has been for draft. There are collector's boosters that will help you dodge draft chaff, or you could just buy the cards you want on the secondary market to save money. This is not new to the game.
If only WotC had some sort of direct to consumer product line that was just decent, asked for cards, maybe with unique art? If only...
I don't understand the whole "if this set wasn't for drafting" logic, as literally the entire reason this set exists is to facilitate drafting commander. That's the core concept that this set spring from.
Every booster set since Mirage has been for draft. There are collector's boosters that will help you dodge draft chaff, or you could just buy the cards you want on the secondary market to save money. This is not new to the game.
This. Completely. I'm actually excited to DRAFT COMMANDER! This is going to be sweet! That said, I do think the power level of the commons and uncommons could have been bumped up a bit. It's disappointing to see stuff that would be draft chaff in a standard-legal set find its way here, when a lot of the fun of commander is you are all playing with powerful cards in a multiplayer environment.
If only WotC had some sort of direct to consumer product line that was just decent, asked for cards, maybe with unique art? If only...
I see what you're getting at... but secret lair ain't it.
In the same posts that you say you cannot wait to draft this set, you also say you wish it didn't have as much draft chaff...
Maybe my original post wasn't clear enough. I was referring specifically to the fact that some of the cards are weak even given the stakes of draft. For example, a 3W version of "put a +1/+1 counter on all your dudes" card when the most recent core set gave us the same effect for 1W. I expect this to be a souped up power level draft.
I understand that the set was inspired by the idea of combining Commander with draft, but if there were ever a set that did not need to prioritize a draft environment, it was this one. It could have been that direct to the players set and def wouldn't have needed to be a larger set either. That would allow them to design legends appropriately, add more needed reprints, and design more format orientated cards. I do feel that the draft oriented mindset did hurt legend design and inclusion and reprints more than designing new commander cards. I am still excited for the set, but I'm def hoping things go differently when CL2 is designed and delivers more on Commander's needs than having to bend those needs around a draft experience.
No but see literally the point of the set is draftable commander. What you are asking for is something different.
But this set literally only exists to draft. It wasn't a missed opportunity to not be a drafting set. We've had over 50 non-draftable commander releases. This is literally the only one that is draftable. I really can't understand why anybody expected this set to be anything else.
Kroxa, Titan of Death's Hunger
Omnath, Locus of Rage
Kinnan, Bonder Prodigy
Toshiro Umezawa
Thraximundar
Jirina Kudro
Geist of Saint Traft
Krark, the Thumbless + Sakashima of a Thousand Faces
This site has me constantly saying "Some peoples' kids"
Again, I understand that the set is to draft, my point is that I had hoped they would bend draft to Commander and still print/reprint cards for the format. Instead, Commander got bent for draft and their usual draft philosophy. That has resulted in the typical draft chaff, missed reprints at the uncommon and rare level, underpowered new legends, not near enough characters that needed cards getting them and bad designs for those that did get them (looking at you Glacian).
This set has more cards for constructed Commander than the products we get for constructed Commander. A dual land cycle, reprints of top tier commanders, new uncommon legends that have a shot at being high tier, new cards that shake up dominant strategies, etc. We got less draft chaff in this draft set than we've gotten in sets not designed to be drafted.
Kroxa, Titan of Death's Hunger
Omnath, Locus of Rage
Kinnan, Bonder Prodigy
Toshiro Umezawa
Thraximundar
Jirina Kudro
Geist of Saint Traft
Krark, the Thumbless + Sakashima of a Thousand Faces
This site has me constantly saying "Some peoples' kids"
Your perspective is certainly underrepresented in the online discourse that I see.
Even the lore-wise unsatisfying legendary creatures are something not restricted to draftable sets, remembering Ludevic.
I feel ten draft-Archetypes are also a lot more diversity than you get out of four or five Constructed theme-decks.
Although ninjas are experts of camouflage and concealment, they are actually horrible liars. This means that no matter where you are, you can shout out, “Are there any ninjas here?” and if there’s a ninja within earshot, he’ll be compelled to respond.
Online discourse tends to congeal into the recycling of the same bad opinions by the same vocal minority groups within a hobby. A happy voice is a quiet voice.
Kroxa, Titan of Death's Hunger
Omnath, Locus of Rage
Kinnan, Bonder Prodigy
Toshiro Umezawa
Thraximundar
Jirina Kudro
Geist of Saint Traft
Krark, the Thumbless + Sakashima of a Thousand Faces
This site has me constantly saying "Some peoples' kids"
1. A high possibility of being rematched with same players from previous game. By now they should have software that prevents this, should never happen.
2. Games are way way too long. Even with 30 minute clocks and lots of monarch games take over an hour each. That's just not acceptable for limited. Either cut life to 30 or clocks to 20. Ending the game with more than one person alive is acceptable.
3. Points system is awful. I play limited to play with new cards and hopefully win some packs. I'm not a diplomat nor do I want to become one to get votes. I want to win and build as good a deck as possible. They should at least give a couple of packs for every full match win.
Maybe my original post wasn't clear enough. I was referring specifically to the fact that some of the cards are weak even given the stakes of draft. For example, a 3W version of "put a +1/+1 counter on all your dudes" card when the most recent core set gave us the same effect for 1W. I expect this to be a souped up power level draft.
No but see literally the point of the set is draftable commander. What you are asking for is something different.
'buster
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