Eh, if he was mono-white with partner, I'd consider him. Would have been a nice boost to have a monarch commander in white and the flexibility of partner otherwise there are other Naya commanders I like better. Unless your going for the flavor of the character then its a home run commander.
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“There are no weak Jews. I am descended from those who wrestle angels and kill giants. We were chosen by God. You were chosen by a pathetic little man who can't seem to grow a full mustache"
"You can tell how dumb someone is by how they use Mary Sue"
once the next turn hits....JUST PLAY ANYTHING WITH MONARCH ABILITY!
Yeah... and then you get a 3/3 phytohydra
You use it for attacking? You opponent won't block
You use it for blocking? Can't stop evasion or big tramplers from getting monarch back
You somehow manage to give him tons of counters? Still chumpable and dies to removal.
You have to waste resources getting monarch back, you have to have resources making him big, you have to waste resources making evasive, you have to waste resources protecting him. That's too much
C'mon. Get creative! It doesn't even take a ton of thought to make this work in your favor.
You clear the board with damage while you're the monarch, put a ton of counters on your commander, and swing in.
Everything should die to removal. That's okay - it's what keeps this game from being solitaire.
It'll stop big tramplers if you put counters on it.
Nothing stops evasion, that's the point of evasion. This is irrelevant. Also, if flying specifically is blowing your mind, then you're still in colors that have plenty of flying or reach options. This isn't the only creature in your deck.
Seriously, where did all the brewers go?!
yeah, all of those are great.... even better with Vigor, though
mechanically, Jared ir ridiculously bad, unfortunately, he's just way too underpowered for anyone to really build around him.
I mean, at best he's just a spectacularly huge easily chumpblockable creature.
meh, who cares?
He's 3 mana...why do we need more than what he has on him for 3 mana?
Yep, he's better with Vigor. He's better with trample. So thank goodness you have 62 other cards to find a way to make that happen...In the two easiest colors to do so..
I get that I am fighting a losing battle in wanting Wizards to print more cards like this. Cards that aren't completely self contained strategies and powerhouses. Most people don't want to deck build anymore, they just want the card to do it all on its own.
So who cares? The few like me that are still around that don't appreciate lazy, power house, self-contained cards.
man.... he´s simply horrible.
it´s a vanilla 3/3 for 3 (which is a bad common you regularly cut on limited) THAT GIVES AT LEAST A CARD FOR FREE TO AN OPPONENT....
and his ceiling is just waaaay too low... he becomes just a phytohydra that loses every ability again as soon as you are hit by literally any creature in play and goes back to being that awful common you cut from you limited deck because there's better stuff to run.
this guy is just oozing flavor from every pore of his body, but he's an spetacularly awful magic card.
it´s not that he's not a self contained powerhouse.
he's a objectively really, really bad card. he's a lot worse than Stormwild Capridor 99% of the time and that simply makes him an awful commander that no one will play... and that's sad for a card that's that huge of a flavor home run.
The fail on this card is really just that you cant get Monarch back right away.
If you could, this would be a reasonable card.
it would still be bad....
at least wouldn't automatically give a free card to someone else, though.
still, to be good and interesting enough to be used by anyone not interested in just running him for the flavor, he needed something like expand the damage preventing ability to the player, so you'd not ever lose monark while he's in play if you manage to grab it.
or at the very least, expand the ability to the entire team so he's like Vigor
man.... he´s simply horrible.
it´s a vanilla 3/3 for 3 (which is a bad common you regularly cut on limited) THAT GIVES AT LEAST A CARD FOR FREE TO AN OPPONENT....
and his ceiling is just waaaay too low... he becomes just a phytohydra that loses every ability again as soon as you are hit by literally any creature in play and goes back to being that awful common you cut from you limited deck because there's better stuff to run.
this guy is just oozing flavor from every pore of his body, but he's an spetacularly awful magic card.
it´s not that he's not a self contained powerhouse.
he's a objectively really, really bad card. he's a lot worse than Stormwild Capridor 99% of the time and that simply makes him an awful commander that no one will play... and that's sad for a card that's that huge of a flavor home run.
Like I said, I know I’m fighting a losing battle. So many of the conversations on these forums revolve around winning hard and fast and playing good stuff.
That’s fine, keeps the actual interesting, flavorful cards that make you work for it cheap and accessible. Magic has printed so many self-contained good stuff cards recently that building just blatantly strong decks is no longer a challenge.
It’s like what black used to be. Strong black cards used to come with a drawback that you needed to work around. That element of the game rarely exists anymore in this new philosophy of designing power cards to attract new players.
Now, I’m not saying that this guy is powerful. I’m not even saying he is good. But he’s at least interesting and reminiscent of a game that used to require more creativity. He brings that challenge back.
Also, I like Monarch a lot for this format. And I don’t like it just because it draws me a card or another powerful effect on my turn. I like it because in encourages interaction in the multiplayer format and keeps the game fun. So, getting that into the game early is awesome, even if it’s going to an opponent first.
Plus, side benefit of painting a target on an opponent. If I give this to the guy to my right, then the two to my left have a reason to go at him and not me.
man.... he´s simply horrible.
it´s a vanilla 3/3 for 3 (which is a bad common you regularly cut on limited) THAT GIVES AT LEAST A CARD FOR FREE TO AN OPPONENT....
and his ceiling is just waaaay too low... he becomes just a phytohydra that loses every ability again as soon as you are hit by literally any creature in play and goes back to being that awful common you cut from you limited deck because there's better stuff to run.
this guy is just oozing flavor from every pore of his body, but he's an spetacularly awful magic card.
it´s not that he's not a self contained powerhouse.
he's a objectively really, really bad card. he's a lot worse than Stormwild Capridor 99% of the time and that simply makes him an awful commander that no one will play... and that's sad for a card that's that huge of a flavor home run.
Like I said, I know I’m fighting a losing battle. So many of the conversations on these forums revolve around winning hard and fast and playing good stuff.
That’s fine, keeps the actual interesting, flavorful cards that make you work for it cheap and accessible. Magic has printed so many self-contained good stuff cards recently that building just blatantly strong decks is no longer a challenge.
It’s like what black used to be. Strong black cards used to come with a drawback that you needed to work around. That element of the game rarely exists anymore in this new philosophy of designing power cards to attract new players.
Now, I’m not saying that this guy is powerful. I’m not even saying he is good. But he’s at least interesting and reminiscent of a game that used to require more creativity. He brings that challenge back.
Also, I like Monarch a lot for this format. And I don’t like it just because it draws me a card or another powerful effect on my turn. I like it because in encourages interaction in the multiplayer format and keeps the game fun. So, getting that into the game early is awesome, even if it’s going to an opponent first.
Plus, side benefit of painting a target on an opponent. If I give this to the guy to my right, then the two to my left have a reason to go at him and not me.
there´s a line between interesting and objectively bad, he´s not a challenge, he´s a drawback... a handicap.
cards like Yurlok of Scorch Thrash or Obeka, Brute Chronologist are unique, interesting, not super strong, don't build their own deck, don't break anything at all, but is a design jackpot, very interesting and unique effect, cards that make you think "how can I break this?", precisely what commander should be all about.
Jared is just a super weak card that mostly does the same thing that other cards like Vigor or Stormwild Capridor did before, but is just plain worse.
he's not interesting, he's just bad.
It's not that he's not building his deck or that he's not all upside.... he's just bad..... a bad card oozing with flavor, which only makes it more sad for being that bad.
The fail on this card is really just that you cant get Monarch back right away.
If you could, this would be a reasonable card.
Agree that it's definitely the biggest drawback on the card, and really kills it for use in any 1v1 situations, but it can really guide where attacks go (at the cost of opponents getting some card draw.) You encourage attacks away from you, which encourages blocks not involving you. Contextually this provides a fair bit of incidental card advantage. Queen Marchesa uses monarch in a more Archenemy kind of way, so she's better in duels and worse in multiplayer. Basically, if you wanted a legendary creature to give you the monarch, that creature already exists.
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"You can tell how dumb someone is by how they use Mary Sue"
man.... he´s simply horrible.
it´s a vanilla 3/3 for 3 (which is a bad common you regularly cut on limited) THAT GIVES AT LEAST A CARD FOR FREE TO AN OPPONENT....
and his ceiling is just waaaay too low... he becomes just a phytohydra that loses every ability again as soon as you are hit by literally any creature in play and goes back to being that awful common you cut from you limited deck because there's better stuff to run.
this guy is just oozing flavor from every pore of his body, but he's an spetacularly awful magic card.
it´s not that he's not a self contained powerhouse.
he's a objectively really, really bad card. he's a lot worse than Stormwild Capridor 99% of the time and that simply makes him an awful commander that no one will play... and that's sad for a card that's that huge of a flavor home run.
If you could, this would be a reasonable card.
WUBRG#BlackLotusMatterWUBRG
👮👮👮 #BlueLivesMatter 👮👮👮
it would still be bad....
at least wouldn't automatically give a free card to someone else, though.
still, to be good and interesting enough to be used by anyone not interested in just running him for the flavor, he needed something like expand the damage preventing ability to the player, so you'd not ever lose monark while he's in play if you manage to grab it.
or at the very least, expand the ability to the entire team so he's like Vigor
Like I said, I know I’m fighting a losing battle. So many of the conversations on these forums revolve around winning hard and fast and playing good stuff.
That’s fine, keeps the actual interesting, flavorful cards that make you work for it cheap and accessible. Magic has printed so many self-contained good stuff cards recently that building just blatantly strong decks is no longer a challenge.
It’s like what black used to be. Strong black cards used to come with a drawback that you needed to work around. That element of the game rarely exists anymore in this new philosophy of designing power cards to attract new players.
Now, I’m not saying that this guy is powerful. I’m not even saying he is good. But he’s at least interesting and reminiscent of a game that used to require more creativity. He brings that challenge back.
Also, I like Monarch a lot for this format. And I don’t like it just because it draws me a card or another powerful effect on my turn. I like it because in encourages interaction in the multiplayer format and keeps the game fun. So, getting that into the game early is awesome, even if it’s going to an opponent first.
Plus, side benefit of painting a target on an opponent. If I give this to the guy to my right, then the two to my left have a reason to go at him and not me.
there´s a line between interesting and objectively bad, he´s not a challenge, he´s a drawback... a handicap.
cards like Yurlok of Scorch Thrash or Obeka, Brute Chronologist are unique, interesting, not super strong, don't build their own deck, don't break anything at all, but is a design jackpot, very interesting and unique effect, cards that make you think "how can I break this?", precisely what commander should be all about.
Jared is just a super weak card that mostly does the same thing that other cards like Vigor or Stormwild Capridor did before, but is just plain worse.
he's not interesting, he's just bad.
It's not that he's not building his deck or that he's not all upside.... he's just bad..... a bad card oozing with flavor, which only makes it more sad for being that bad.
Agree that it's definitely the biggest drawback on the card, and really kills it for use in any 1v1 situations, but it can really guide where attacks go (at the cost of opponents getting some card draw.) You encourage attacks away from you, which encourages blocks not involving you. Contextually this provides a fair bit of incidental card advantage. Queen Marchesa uses monarch in a more Archenemy kind of way, so she's better in duels and worse in multiplayer. Basically, if you wanted a legendary creature to give you the monarch, that creature already exists.