That's actually a pretty cool card design, and would be neat in political games of commander.
This guy is a bit less interesting, but strong.
While a cute idea, I think this version of the card is actually both stronger and more interesting. While giving the choice to the opponent is flavorful, it isn't actually that interesting when there's a "right" choice 90% of the time. It basically becomes a "do I have a sac outlet" check. If you've got a sac outlet, it's always right to pick to destroy their creature. If you don't, then it's almost always right to let you steal it for a turn. So giving the option makes the card less powerful, since they'll always pick what's worst for you, and less interesting, because it ends up not comboing with sac outlets as positively as this version does.