What would you rather have as a sea monster lord, a creature that gives them a buff, or a creature that makes it easier to get them into play?
Uhm... the first one? Everyone can ramp. Good luck winning with your bunch of tidal krakens and jokulmorders while your opponents is playing a supported tribe like dragon, where they have ramp, game-winning threats and game changing lords.
Geez, you're right. Thinking about it, I shouldn't play EDH at all because my opponent might have a deck full of counterspells to stop anything I could do. Since we're looking at the worst case scenario for a deck and all that.
Geez, you're right. Thinking about it, I shouldn't play EDH at all because my opponent might have a deck full of counterspells to stop anything I could do. Since we're looking at the worst case scenario for a deck and all that.
Maybe strawmanning an heavy hitter but competent tribe like dragons or dinosaurs into a cutthroath counterspell control deck is not the best way to prove your point.
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How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
What would you rather have as a sea monster lord, a creature that gives them a buff, or a creature that makes it easier to get them into play?
Uhm... the first one? Everyone can ramp. Good luck winning with your bunch of tidal krakens and jokulmorders while your opponents is playing a supported tribe like dragon, where they have ramp, game-winning threats and game changing lords.
i don't get it though.
if you can ramp them out easier, you can also run ways to protect them or buff them more easily. it frees up mana for your own counterspells, or your own give them all trample, or whatever you need to actually get there. its easy to say counterspell trumps all, but it really doesn't. if you can outrace them, or play more efficiently, you'll win. i'll take getting my tribe into play more easily over a lord any day because it frees up so much space for more advantage. you don't need 30 krakens to stick, they're huge, you just need like 2.
if you can ramp them out easier, you can also run ways to protect them or buff them more easily. it frees up mana for your own counterspells, or your own give them all trample, or whatever you need to actually get there. its easy to say counterspell trumps all, but it really doesn't. if you can outrace them, or play more efficiently, you'll win. i'll take getting my tribe into play more easily over a lord any day because it frees up so much space for more advantage. you don't need 30 krakens to stick, they're huge, you just need like 2.
And if you ramp you can just better threats, like agent of treachery and craterhoof behemoth, or other simic goodstuff.
Ramping is just enabling (and a thing you could do even before) and enabling a strategy that has no mechanical payoff is still bad.
There is no in-game reason for playing sea monster tribal besides whelming wave and "i really like them".
Even the fact this big oracle of mul daya is a serpent doesn't matter that much. With sea monster "tribal" you can't even use classic generic tribal cards like kindred discovery or descendants' path because you are using multiple creature types.
Meanwhile a dragon deck can have fun and smash faces with things like utvara hellkite+crucible of fire.
This Aesi enables sea monster tribal as well as it enables craw wurm tribal.
Private Mod Note
():
Rollback Post to RevisionRollBack
How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
if you can ramp them out easier, you can also run ways to protect them or buff them more easily. it frees up mana for your own counterspells, or your own give them all trample, or whatever you need to actually get there. its easy to say counterspell trumps all, but it really doesn't. if you can outrace them, or play more efficiently, you'll win. i'll take getting my tribe into play more easily over a lord any day because it frees up so much space for more advantage. you don't need 30 krakens to stick, they're huge, you just need like 2.
And if you ramp you can just better threats, like agent of treachery and craterhoof behemoth, or other simic goodstuff.
Ramping is just enabling (and a thing you could do even before) and enabling a strategy that has no mechanical payoff is still bad.
There is no in-game reason for playing sea monster tribal besides whelming wave and "i really like them".
Even the fact this big oracle of mul daya is a serpent doesn't matter that much. With sea monster "tribal" you can't even use classic generic tribal cards like kindred discovery or descendants' path because you are using multiple creature types.
Meanwhile a dragon deck can have fun and smash faces with things like utvara hellkite+crucible of fire.
This Aesi enables sea monster tribal as well as it enables craw wurm tribal.
Okay but like those arent legendary creatures enabling that. What you really want is more sea monster support like quest for ula's temple
Like, most any tribe could really have anything at the helm and be just as effective given how synergistic the rest of their parts are
This guy enables you to play more of those types of cards. I dont think sea monsters is a specific enough tribe since it incorporates leviathans, krakens, and serpents over just one tribe, nor dobi think its popular enough to ever really get an abundance of like gempalm polluter payoffs. This guy helps enable that broad unhoned tribe through land drops and draw, allowing you to play both more of them and the other things that bolster them even though those things dont specifically state sea monsters
if you can ramp them out easier, you can also run ways to protect them or buff them more easily. it frees up mana for your own counterspells, or your own give them all trample, or whatever you need to actually get there. its easy to say counterspell trumps all, but it really doesn't. if you can outrace them, or play more efficiently, you'll win. i'll take getting my tribe into play more easily over a lord any day because it frees up so much space for more advantage. you don't need 30 krakens to stick, they're huge, you just need like 2.
And if you ramp you can just better threats, like agent of treachery and craterhoof behemoth, or other simic goodstuff.
Ramping is just enabling (and a thing you could do even before) and enabling a strategy that has no mechanical payoff is still bad.
There is no in-game reason for playing sea monster tribal besides whelming wave and "i really like them".
Even the fact this big oracle of mul daya is a serpent doesn't matter that much. With sea monster "tribal" you can't even use classic generic tribal cards like kindred discovery or descendants' path because you are using multiple creature types.
Meanwhile a dragon deck can have fun and smash faces with things like utvara hellkite+crucible of fire.
This Aesi enables sea monster tribal as well as it enables craw wurm tribal.
I agree. That is why I'd like sea monsters to get their own Gishath. And more cards that play in the territory of Whelming Wave and Quest.
Geez, you're right. Thinking about it, I shouldn't play EDH at all because my opponent might have a deck full of counterspells to stop anything I could do. Since we're looking at the worst case scenario for a deck and all that.
Maybe strawmanning an heavy hitter but competent tribe like dragons or dinosaurs into a cutthroath counterspell control deck is not the best way to prove your point.
i don't get it though.
if you can ramp them out easier, you can also run ways to protect them or buff them more easily. it frees up mana for your own counterspells, or your own give them all trample, or whatever you need to actually get there. its easy to say counterspell trumps all, but it really doesn't. if you can outrace them, or play more efficiently, you'll win. i'll take getting my tribe into play more easily over a lord any day because it frees up so much space for more advantage. you don't need 30 krakens to stick, they're huge, you just need like 2.
And if you ramp you can just better threats, like agent of treachery and craterhoof behemoth, or other simic goodstuff.
Ramping is just enabling (and a thing you could do even before) and enabling a strategy that has no mechanical payoff is still bad.
There is no in-game reason for playing sea monster tribal besides whelming wave and "i really like them".
Even the fact this big oracle of mul daya is a serpent doesn't matter that much. With sea monster "tribal" you can't even use classic generic tribal cards like kindred discovery or descendants' path because you are using multiple creature types.
Meanwhile a dragon deck can have fun and smash faces with things like utvara hellkite+crucible of fire.
This Aesi enables sea monster tribal as well as it enables craw wurm tribal.
Okay but like those arent legendary creatures enabling that. What you really want is more sea monster support like quest for ula's temple
Like, most any tribe could really have anything at the helm and be just as effective given how synergistic the rest of their parts are
This guy enables you to play more of those types of cards. I dont think sea monsters is a specific enough tribe since it incorporates leviathans, krakens, and serpents over just one tribe, nor dobi think its popular enough to ever really get an abundance of like gempalm polluter payoffs. This guy helps enable that broad unhoned tribe through land drops and draw, allowing you to play both more of them and the other things that bolster them even though those things dont specifically state sea monsters
|| UW Jace, Vyn's Prodigy UW || UG Kenessos, Priest of Thassa (feat. Arixmethes) UG ||
Cards I still want to see created:
|| Olantin, Lost City || Pavios and Thanasis || Choryu ||