Modern Tron decks can hit 7 mana either really easily (Green Tron) or with some difficulty (Eldrazi Tron).
Yeah but Modern Tron has better things to do by paying 7, nevermind the fact ramping it out with Tron will give you less counters by default. I guess it's a decent target for Karn, the Great Creator though.
People here are getting more creative with their creature critiques.
You can spend 7 and rely on your opponent to make this bigger, or you can minus yourself with a specific type of sppell to spread this into smaller bodies - neither effect is good in Standard, nevermind Eternal formats. If you're not considering how your opponent's cards interacts with this, your baseline here is a 4/4 vanilla for 4.
Smaller but more numerous bodies. If you have Glorious Anthem, it's a 5/5. If they target it, you get 5 2/2's. If you scale that up with Forsaken Monument it is a 6/6, when targeted you get 6 3/3's. If gladly target it on my opponent's end step to get 18 power on the table.
It's an efficient colorless beater with the ability to scale and resilience to spot removal. Those traits have been fairly well coveted for years in Magic, I suspect this guys will have a home in a bunch of places.
Smaller but more numerous bodies. If you have Glorious Anthem, it's a 5/5. If they target it, you get 5 2/2's. If you scale that up with Forsaken Monument it is a 6/6, when targeted you get 6 3/3's. If gladly target it on my opponent's end step to get 18 power on the table.
Your opponent won't ever target it if you have an Anthem though - in a sense, it's less making an army and more giving it Hexproof. And decks can deal with a 5/5 or even 6/6 with no evasion via other means.
The Forsaken Sanctuary interaction seems cool though, I'll give you that. But is it worth the 3-card combo? Because we just had Divine Visitation, and despite it having more support in stuff like Calix, Destiny's Hand and Idyllic Tutor as well as being more malleable in how you can accomplish the board (even at Instant-speed) it really didn't do much. If you already have a good enough Artifact shell that justifies playing the Sanctuary on its own you could make a brew out of it but I don't think you'd play it BECAUSE of the combo.
Smaller but more numerous bodies. If you have Glorious Anthem, it's a 5/5. If they target it, you get 5 2/2's. If you scale that up with Forsaken Monument it is a 6/6, when targeted you get 6 3/3's. If gladly target it on my opponent's end step to get 18 power on the table.
Your opponent won't ever target it if you have an Anthem though - in a sense, it's less making an army and more giving it Hexproof. And decks can deal with a 5/5 or even 6/6 with no evasion via other means.
The Forsaken Sanctuary interaction seems cool though, I'll give you that. But is it worth the 3-card combo? Because we just had Divine Visitation, and despite it having more support in stuff like Calix, Destiny's Hand and Idyllic Tutor as well as being more malleable in how you can accomplish the board (even at Instant-speed) it really didn't do much. If you already have a good enough Artifact shell that justifies playing the Sanctuary on its own you could make a brew out of it but I don't think you'd play it BECAUSE of the combo.
What were you using to make Divine Visitation not a tempo loss on turn 5? Forsaken Monument actively buffs your board state (colorless creatures are arguably less restrictive than on-board token generators), and nets you two life for any CMC0 drops. Walking Ballista and Hangarback Walker come down as 2/2s, for free, in their respective formats. Just adding general commentary on how Forsaken Monument is more synergistic and less... combo-y? If that wasn't a word before, it is now.
What were you using to make Divine Visitation not a tempo loss on turn 5? Forsaken Monument actively buffs your board state (colorless creatures are arguably less restrictive than on-board token generators), and nets you two life for any CMC0 drops. Walking Ballista and Hangarback Walker come down as 2/2s, for free, in their respective formats. Just adding general commentary on how Forsaken Monument is more synergistic and less... combo-y?
And yes, my point is that using Myriad Construct as a combo piece with Forsaken Monument is probably not good enough of a combo to build around, so any deck built around the interaction is less "combo" and more "synergy". Which brings us back to what Myriad Construct is: a 4/4 for 4 with a protection ability that's marginally worse than Hexproof, a 7 alternate cost that relies on your opponent and gives you a big dumbo chumped by Creature decks and Wrathed away for no value by Control decks, and an Artifact Creature that has to rely on synergy to be truly great, in a world where Stonecoil Serpent, Hangarback Walker and Walking Ballista exists. It's an okay card that could see play due to narrow synergies, sure, but so is Throne of Makindi and no one is going crazy over that.
I'm not convinced Myriad Construct is a good card either, but I would argue that its ability is better than hexproof (what do you have that's worth protecting on a medium-sized vanilla beater?).
I'm not convinced Myriad Construct is a good card either, but I would argue that its ability is better than hexproof (what do you have that's worth protecting on a medium-sized vanilla beater?).
It's likely worse than Hexproof when your opponent can point a Gut Shot at it and it explodes instead of no-selling the card. There's also the part where Skyclave Apparition has no problem targeting Myriad Construct for exile.
I'm not convinced Myriad Construct is a good card either, but I would argue that its ability is better than hexproof (what do you have that's worth protecting on a medium-sized vanilla beater?).
It's likely worse than Hexproof when your opponent can point a Gut Shot at it and it explodes instead of no-selling the card. There's also the part where Skyclave Apparition has no problem targeting Myriad Construct for exile.
Losing a 4/4 to a one damage spell may be worse than not losing it at all, but you also have four 1/1s to make up for it. If your opponent really wants to waste a removal spell that doesn't actually remove your board position, I say let them. In the majority of cases they're probably using something more competent than Gut Shot anyways. You guys are seriously overvaluing an evasion-less 4/4 hexproof for four, in my opinion.
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Smaller but more numerous bodies. If you have Glorious Anthem, it's a 5/5. If they target it, you get 5 2/2's. If you scale that up with Forsaken Monument it is a 6/6, when targeted you get 6 3/3's. If gladly target it on my opponent's end step to get 18 power on the table.
Ah, yes, but it dies to wrath!!! Checkmate.
The Forsaken Sanctuary interaction seems cool though, I'll give you that. But is it worth the 3-card combo? Because we just had Divine Visitation, and despite it having more support in stuff like Calix, Destiny's Hand and Idyllic Tutor as well as being more malleable in how you can accomplish the board (even at Instant-speed) it really didn't do much. If you already have a good enough Artifact shell that justifies playing the Sanctuary on its own you could make a brew out of it but I don't think you'd play it BECAUSE of the combo.
What were you using to make Divine Visitation not a tempo loss on turn 5? Forsaken Monument actively buffs your board state (colorless creatures are arguably less restrictive than on-board token generators), and nets you two life for any CMC0 drops. Walking Ballista and Hangarback Walker come down as 2/2s, for free, in their respective formats. Just adding general commentary on how Forsaken Monument is more synergistic and less... combo-y? If that wasn't a word before, it is now.
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And yes, my point is that using Myriad Construct as a combo piece with Forsaken Monument is probably not good enough of a combo to build around, so any deck built around the interaction is less "combo" and more "synergy". Which brings us back to what Myriad Construct is: a 4/4 for 4 with a protection ability that's marginally worse than Hexproof, a 7 alternate cost that relies on your opponent and gives you a big dumbo chumped by Creature decks and Wrathed away for no value by Control decks, and an Artifact Creature that has to rely on synergy to be truly great, in a world where Stonecoil Serpent, Hangarback Walker and Walking Ballista exists. It's an okay card that could see play due to narrow synergies, sure, but so is Throne of Makindi and no one is going crazy over that.
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It's likely worse than Hexproof when your opponent can point a Gut Shot at it and it explodes instead of no-selling the card. There's also the part where Skyclave Apparition has no problem targeting Myriad Construct for exile.
Losing a 4/4 to a one damage spell may be worse than not losing it at all, but you also have four 1/1s to make up for it. If your opponent really wants to waste a removal spell that doesn't actually remove your board position, I say let them. In the majority of cases they're probably using something more competent than Gut Shot anyways. You guys are seriously overvaluing an evasion-less 4/4 hexproof for four, in my opinion.
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