Shatterskull Attacker 1RR
Creature - Giant Warrior (Rare)
Kicker 2
Trample, haste
If Shatterskull Attacker was kicked, it enters the battlefield with a +1/+1 counter on it.
At beginning of your end step, return Shatterskull Attacker to its owner's hand unless it has a +1/+1 counter on it.
3/3
Kor Celebrant 2W
Creature - Kor Cleric (Common)
Whenever Kor Celebrant or another creature enters the battlefield under your control, you gain 1 life.
1/4
Nimana Skydancer 2B
Creature - Human Rogue (Common)
Flash
Flying
When Nimana Skydancer enters the battlefield, target opponent mills two cards.
2/1
Tazeem Roilmage 1U
Creature - Merfolk Wizard (Common)
Kicker 4
When Tazeem Roilmage enters the battlefield, if it was kicked, return target instant or sorcery card from your graveyard to your hand.
2/1
Ignoring the 1/4 Soul Sister, another mill Rogue, and party Archaeomancer, Shatterskull Attacker might be something you can't care less to cast not-kicked early game.
not kicking the red guy isn't necessarily bad, Dash was good back when it was around. Oh look a life gain cleric to go with the other lifegain mechanics for the clerics in this set.
So... curve Metallic Mimic or Bramblewood Paragon into that Shatterskull fella for a hasty 5/4 on Turn 3 that sticks around? Not too shabby, probably not good enough for Modern but given enough Warrior support could be a thing in Pioneer, even though obviously you can't play the Paragon there.
The other 3 are barely worth mentioning. The Cleric might be decent sideboard material but other than that it's all Limited fodder, and boring ones at that.
... Shatterskull Attacker might be something you can't care less to cast not-kicked early game.
But what if you can care less to cast it non-kicked early game, if you're calm, collected, but concerned that clashing with your competitor will prematurely cancel your compassionate conflict?
Shatterskull Attacker 1RR
Creature - Giant Warrior (Rare)
Kicker 2
Trample, haste
If Shatterskull Attacker was kicked, it enters the battlefield with a +1/+1 counter on it.
At beginning of your end step, return Shatterskull Attacker to its owner's hand unless it has a +1/+1 counter on it.
3/3
Kor Celebrant 2W
Creature - Kor Cleric (Common)
Whenever Kor Celebrant or another creature enters the battlefield under your control, you gain 1 life.
1/4
Nimana Skydancer 2B
Creature - Human Rogue (Common)
Flash
Flying
When Nimana Skydancer enters the battlefield, target opponent mills two cards.
2/1
Tazeem Roilmage 1U
Creature - Merfolk Wizard (Common)
Kicker 4
When Tazeem Roilmage enters the battlefield, if it was kicked, return target instant or sorcery card from your graveyard to your hand.
2/1
Ignoring the 1/4 Soul Sister, another mill Rogue, and party Archaeomancer, Shatterskull Attacker might be something you can't care less to cast not-kicked early game.
Source: BRKsEDU
|| UW Jace, Vyn's Prodigy UW || UG Kenessos, Priest of Thassa (feat. Arixmethes) UG ||
Cards I still want to see created:
|| Olantin, Lost City || Pavios and Thanasis || Choryu ||
The other 3 are barely worth mentioning. The Cleric might be decent sideboard material but other than that it's all Limited fodder, and boring ones at that.
But what if you can care less to cast it non-kicked early game, if you're calm, collected, but concerned that clashing with your competitor will prematurely cancel your compassionate conflict?
---
#BLM
#DefundThePolice
GWUBRDraft my Old Border Nostalgia Cube! and/or The Little Pauper Cube That Could!RBUWG
Modern:WDeath & TaxesW | RUGRUG DelverRUG
...that doesn't even return your reanimate spells if you reanimate it with them.