On further inspection on the preview article for “shatterskull smashing/shatterskull, the hammer pass”
You find this
Fitting with Zendikar Rising's land theme, Magic: The Gathering head designer Mark Rosewater told Mashable that all of the set's modular double-faced cards have a land on at least one side of them.
“Zendikar Rising has MDFCs that are also a creature, another land, an instant, or a sorcery,” said Rosewater via email. Further card type combinations will be revealed in the next two premier sets, Kaldheim and Strixhaven, which will include modular double-faced cards as well.
“We designed [modular] double-faced cards way back in [2011's] original Innistrad when we first created the transforming double-faced cards and I've been waiting for the right place to finally make use of them,” said Rosewater. “I'm really excited that MDFCs finally have their day and I can't wait to see the players' reactions to it.”
so it means 2021 is gonna be year of the DFC's a whole rotation with a truck load of DFC
Hey snow permanents are gonna get DFC's in kaldheim
Well considering how unimpressive what we've seen so far with them is, theyve got a lot of work to do to avoid a disappointing year
I guess I feel much differently than you do. Many of these, in my opinion, easily replace a basic land in most EDH decks and that deck instantly gets a little bit better. Having a relevant spell in the late game, or a land in the early game, is huge, considering the nearly-zero opportunity cost of running it in a land slot. This is especially true for the mythic versions which can ETB untapped for 3 life. But any of the relevant modal spells could easily become commander staples IMO.
Well considering how unimpressive what we've seen so far with them is, theyve got a lot of work to do to avoid a disappointing year
They're not as bad as you're making them out to be. They can't be too effective without breaking many formats.
The design attacks the weakest part of the game: Lands
Being mana screwed or mana flooded is always a risk. Even one playable dual faced land is all it takes to be played everywhere.
The same reason companions were so broken is exactly why these lands need to be so safe. If they are too strong they will become auto includes that fundamentaly change the way decks are designed.
Well considering how unimpressive what we've seen so far with them is, theyve got a lot of work to do to avoid a disappointing year
I guess I feel much differently than you do. Many of these, in my opinion, easily replace a basic land in most EDH decks and that deck instantly gets a little bit better. Having a relevant spell in the late game, or a land in the early game, is huge, considering the nearly-zero opportunity cost of running it in a land slot. This is especially true for the mythic versions which can ETB untapped for 3 life. But any of the relevant modal spells could easily become commander staples IMO.
I will say I always run Price of Progress, Anathemancer and other nonbasic land hate. I run Wave of Vitriol in all my green decks even my 5 colour decks. So I welcome all the people who want to cut out basic lands from their edh deck for non-basics. I welcome it with a great big smile!
EDIT: I have even been know to destroy up to 10 lands with just a single ghost quarter in one game of edh.
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Oath of the Gatewatch in a nutshell;
"Earth!" shouts Nissa
"Fire!" shouts Chandra
"Wind!" shouts Jace
"Water!" shouts Kiora
"Heart!" shouts Gideon
"Go Multiverse!" shouts everyone combined
"By your powers combined, I am Captain Multiverse!" shouts Captain Multiverse
I think the disparity here between opinions stems from what formats a player is basing their evaluations on/of.
EDH/Draft/Standard players have a MUCH different viewpoint than Constructed/Eternal(Legacy,Modern,Pioneer) players. What might be playable in EDH/Draft/Standard very well may be weak or trash in the eternal formats and vice versa.
Most of the stuff spoiled from this set is a powered down pile of disappointment for constructed/eternal players. EDH players never met a card they didn't like. Drafters will basically play anything. These are where most of us are disagreeing. I don't comment every time an EDH player goes bonkers for some piece of overcosted eternal chaff. I think members here need to be more discriminating in their reading of posts and let evaluations slide if it is obvious its aimed at a certain format of play.
Its okay to think a card sucks or is Gucci. Its because they CAN be at the same time.
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Playing since 1994: Currently MAGS (HomeBrew),Standard & Pauper (Pioneer and Modern are degenerate trash formats)
STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."
I guess I feel much differently than you do. Many of these, in my opinion, easily replace a basic land in most EDH decks and that deck instantly gets a little bit better. Having a relevant spell in the late game, or a land in the early game, is huge, considering the nearly-zero opportunity cost of running it in a land slot. This is especially true for the mythic versions which can ETB untapped for 3 life. But any of the relevant modal spells could easily become commander staples IMO.
I find it so strange people are so willing to get rid of basics in their EDH decks where there are plenty of cards that will straight stop you from playing when you have too few basics.
I think the disparity here between opinions stems from what formats a player is basing their evaluations on/of.
EDH/Draft/Standard players have a MUCH different viewpoint than Constructed/Eternal(Legacy,Modern,Pioneer) players. What might be playable in EDH/Draft/Standard very well may be weak or trash in the eternal formats and vice versa.
Most of the stuff spoiled from this set is a powered down pile of disappointment for constructed/eternal players. EDH players never met a card they didn't like. Drafters will basically play anything. These are where most of us are disagreeing. I don't comment every time an EDH player goes bonkers for some piece of overcosted eternal chaff. I think members here need to be more discriminating in their reading of posts and let evaluations slide if it is obvious its aimed at a certain format of play.
Its okay to think a card sucks or is Gucci. Its because they CAN be at the same time.
If you're coming at this from a Modern/Legacy perspective (or god forbid, Vintage), then that's true of very nearly every set. The only sets in recent memory that aren't like that are Modern Horizons and Ikoria, and I'm pretty sure you'd prefer MDFCs become the next Adventure rather than the next Companion. MDFCs muck around with a fundamental assumption of the game, so the risk of making a new Companion is higher than you'd think.
Please, mill me. Mill my important cards. Mill my lands. Mill it all. Because I will still deal 20 damage before you can mill 45 cards most every time.
Well considering how unimpressive what we've seen so far with them is, theyve got a lot of work to do to avoid a disappointing year
I guess I feel much differently than you do. Many of these, in my opinion, easily replace a basic land in most EDH decks and that deck instantly gets a little bit better. Having a relevant spell in the late game, or a land in the early game, is huge, considering the nearly-zero opportunity cost of running it in a land slot. This is especially true for the mythic versions which can ETB untapped for 3 life. But any of the relevant modal spells could easily become commander staples IMO.
I will say I always run Price of Progress, Anathemancer and other nonbasic land hate. I run Wave of Vitriol in all my green decks even my 5 colour decks. So I welcome all the people who want to cut out basic lands from their edh deck for non-basics. I welcome it with a great big smile!
EDIT: I have even been know to destroy up to 10 lands with just a single ghost quarter in one game of edh.
Yup!
Thats some of it. The formats i play tend to be big on nonbasic hate.
They can replace lands sure, but none of the effects are so great where you really want to open that risk. Nothing says oh man i need to drop a mountain to get this subpar effect into my deck.
Most of the effects are over costed for what they do, and frankly even replacing lands there are almost always better ways to spend the mana than on these effects
Thats not necessarily true for standard, and definitely isnt true for limited, but outside of arena those arent really things right now. I also predominantly play edh, where turns get maximized much better than this.
Theres also the tedium of dfc's in sleeves. The more included, the more tedious it becomes.
So yeah, i do find this set to be an underwhelming disappointment so far, and that also means that if i should expect more of the same ill be disappointed with the others.
These dfc's are the baseline we should expect as they continue, and thats telling my wallet to stay closed.
I guess I feel much differently than you do. Many of these, in my opinion, easily replace a basic land in most EDH decks and that deck instantly gets a little bit better. Having a relevant spell in the late game, or a land in the early game, is huge, considering the nearly-zero opportunity cost of running it in a land slot. This is especially true for the mythic versions which can ETB untapped for 3 life. But any of the relevant modal spells could easily become commander staples IMO.
I find it so strange people are so willing to get rid of basics in their EDH decks where there are plenty of cards that will straight stop you from playing when you have too few basics.
indeed I wouldn’t remove basics for these they said like several times you choose the side your using before the game begins
I think the disparity here between opinions stems from what formats a player is basing their evaluations on/of.
EDH/Draft/Standard players have a MUCH different viewpoint than Constructed/Eternal(Legacy,Modern,Pioneer) players. What might be playable in EDH/Draft/Standard very well may be weak or trash in the eternal formats and vice versa.
Most of the stuff spoiled from this set is a powered down pile of disappointment for constructed/eternal players. EDH players never met a card they didn't like. Drafters will basically play anything. These are where most of us are disagreeing. I don't comment every time an EDH player goes bonkers for some piece of overcosted eternal chaff. I think members here need to be more discriminating in their reading of posts and let evaluations slide if it is obvious its aimed at a certain format of play.
Its okay to think a card sucks or is Gucci. Its because they CAN be at the same time.
If you're coming at this from a Modern/Legacy perspective (or god forbid, Vintage), then that's true of very nearly every set. The only sets in recent memory that aren't like that are Modern Horizons and Ikoria, and I'm pretty sure you'd prefer MDFCs become the next Adventure rather than the next Companion. MDFCs muck around with a fundamental assumption of the game, so the risk of making a new Companion is higher than you'd think.
I believe you are kind of making my point. If a member can recognize where the evaluation of a card is coming from, there isn't a need to blindly strike back with a "no it doesn't" or "you're wrong".
Secondly, wanting a card to be more powerful isn't a binary decision of 0 crap or 10 bonkers. Cards could be made slightly stronger by playing around with casting costs or rarity shifts very easily. I don't want all cards to be 10's!!! But then again I don't want to see a bunch of useless 1's. How about a nice mix that isn't obviously nerfed? MDFC's from what I've seen need a small power bump for eternal formats, and it wouldn't ruin Standard in the process. Standard's nearly ruined as it is.
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Playing since 1994: Currently MAGS (HomeBrew),Standard & Pauper (Pioneer and Modern are degenerate trash formats)
STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."
I guess I feel much differently than you do. Many of these, in my opinion, easily replace a basic land in most EDH decks and that deck instantly gets a little bit better. Having a relevant spell in the late game, or a land in the early game, is huge, considering the nearly-zero opportunity cost of running it in a land slot. This is especially true for the mythic versions which can ETB untapped for 3 life. But any of the relevant modal spells could easily become commander staples IMO.
I find it so strange people are so willing to get rid of basics in their EDH decks where there are plenty of cards that will straight stop you from playing when you have too few basics.
indeed I wouldn’t remove basics for these they said like several times you choose the side your using before the game begins
That's not true, you choose when you play them, otherwise how do you track which ones will be land and which are spells? For instance, you play a single modal card, but at 4 copies, then you choose 2 for each. How is that tracked? I also read the article about them, they are choose on play, much like Split cards, simple as that.
Now getting to what I wanted to talk about, these for the future sets will probably be (as I mentioned above) split cards for permanents, much in the vain as we are seeing with the land ones here on Zendikar, the ones on Kaldheim could be instant/sorcery with an artefact equipment for instance and Strixhaven could be the same but enchantments. I guess we will need to wait and see, but that is my guess. (then maybe a free-for-all on types in DnD if they are also there)
Well considering how unimpressive what we've seen so far with them is, theyve got a lot of work to do to avoid a disappointing year
I guess I feel much differently than you do. Many of these, in my opinion, easily replace a basic land in most EDH decks and that deck instantly gets a little bit better. Having a relevant spell in the late game, or a land in the early game, is huge, considering the nearly-zero opportunity cost of running it in a land slot. This is especially true for the mythic versions which can ETB untapped for 3 life. But any of the relevant modal spells could easily become commander staples IMO.
I will say I always run Price of Progress, Anathemancer and other nonbasic land hate. I run Wave of Vitriol in all my green decks even my 5 colour decks. So I welcome all the people who want to cut out basic lands from their edh deck for non-basics. I welcome it with a great big smile!
EDIT: I have even been know to destroy up to 10 lands with just a single ghost quarter in one game of edh.
I have different color preference since I use blood moon and back to basics but generally I use similar approach. That's why I always recommend people who start with precons to replace crappy taplands with basics, especially when they have options to ramp/colorfix with spells (the fact that ramp spells are much cheaper than duals is also a factor).
The good thing is that they might end up not that expensive so wotc could put them in precons and make their manabase usable without sacrificing monetary value of spells from them.
I guess I feel much differently than you do. Many of these, in my opinion, easily replace a basic land in most EDH decks and that deck instantly gets a little bit better. Having a relevant spell in the late game, or a land in the early game, is huge, considering the nearly-zero opportunity cost of running it in a land slot. This is especially true for the mythic versions which can ETB untapped for 3 life. But any of the relevant modal spells could easily become commander staples IMO.
I find it so strange people are so willing to get rid of basics in their EDH decks where there are plenty of cards that will straight stop you from playing when you have too few basics.
indeed I wouldn’t remove basics for these they said like several times you choose the side your using before the game begins
You choose side when you play the card. See here: https://youtu.be/arjKqgx-E1w?t=48 Choosing before the game begins would defeat the whole purpose of mdfc lands.
Hmm. They are really designing for arena now. A whole sleeved deck with half DFCs would be really annoying to play with.
I think it might be a good idea for them to meet Arena's needs by having Arena-exclusive sets. That will make it diverge a little bit from the main game, but if they treat it like its own set of formats they'll be able to keep paper magic clean of potential issues like this one with sleeves.
I guess I feel much differently than you do. Many of these, in my opinion, easily replace a basic land in most EDH decks and that deck instantly gets a little bit better. Having a relevant spell in the late game, or a land in the early game, is huge, considering the nearly-zero opportunity cost of running it in a land slot. This is especially true for the mythic versions which can ETB untapped for 3 life. But any of the relevant modal spells could easily become commander staples IMO.
I find it so strange people are so willing to get rid of basics in their EDH decks where there are plenty of cards that will straight stop you from playing when you have too few basics.
indeed I wouldn’t remove basics for these they said like several times you choose the side your using before the game begins
You don't choose the side before the game begins. You choose them as you play them.
I guess I feel much differently than you do. Many of these, in my opinion, easily replace a basic land in most EDH decks and that deck instantly gets a little bit better. Having a relevant spell in the late game, or a land in the early game, is huge, considering the nearly-zero opportunity cost of running it in a land slot. This is especially true for the mythic versions which can ETB untapped for 3 life. But any of the relevant modal spells could easily become commander staples IMO.
I find it so strange people are so willing to get rid of basics in their EDH decks where there are plenty of cards that will straight stop you from playing when you have too few basics.
indeed I wouldn’t remove basics for these they said like several times you choose the side your using before the game begins
You don't choose the side before the game begins. You choose them as you play them.
I guess I feel much differently than you do. Many of these, in my opinion, easily replace a basic land in most EDH decks and that deck instantly gets a little bit better. Having a relevant spell in the late game, or a land in the early game, is huge, considering the nearly-zero opportunity cost of running it in a land slot. This is especially true for the mythic versions which can ETB untapped for 3 life. But any of the relevant modal spells could easily become commander staples IMO.
I find it so strange people are so willing to get rid of basics in their EDH decks where there are plenty of cards that will straight stop you from playing when you have too few basics.
indeed I wouldn’t remove basics for these they said like several times you choose the side your using before the game begins
...Are you being literal or figurative?
The Mechanic Spotlight article makes it pretty clear that you choose what side you use when you play/cast the card, not before the start of the game.
Just putting that out there in case people literally think you have to choose which version you have between games.
For some of these DFCs that have a land side, the default front of the card isn't the land, correct? So, if you play it as a land, and it gets destroyed, you can't use cards the try to retrieve lands on it. Correct?
Bad news imo. Not because i think the mechanic is inherently weak or boring (well, i do, but whatever), but because i don't it's a good fit for "viking plane" and "mage school" plane.
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How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
Well *****. I really despise this mechanic, not for any specific power issues, I just find it exceptionally clunky and frustrating to play with. I also don't own sleeves and to a degree resent needed to invest in them (or some other method of making DFCs workable physically) to make a mechanic work. I have never once played with a DFC and I'm not going to start this year.
I'll say that the flavor of DFCs can be amazing, though I tend to picture Innistrad DFCs when I think of flavor masterpieces than these MDFCs from Zendikar. The Zendikar flavor seems to be crossroads of sorts, you get a land or a representation of hazards on that land. It's cute, but I don't think as evocative as Innistrad's transformation flavor that could be applied in different ways to evoke different horror tropes. Maybe they'll mix it up in coming sets.
Time will tell how effective these modular cards will be. Like mentioned above, if they go too far with them, they could break formats like companion did, so I appreciate the caution.
Is it possible we have a mirror of what happened post-mirrodin? After the power level of Eldraine, Theros 2.0 and some other sets last year, is Wizard's dialing it back to Kamigawa levels of card power?
I appreciate the ebb and flow of the game. I just hope MDFC's don't become a regular feature and turn the game into something else like pokemon. I have always hated DFC's and still don't play with any. I hope I can keep it that way.
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On further inspection on the preview article for “shatterskull smashing/shatterskull, the hammer pass”
You find this
so it means 2021 is gonna be year of the DFC's a whole rotation with a truck load of DFC
Hey snow permanents are gonna get DFC's in kaldheim
Edit: https://markrosewater.tumblr.com/post/628355870144741376/so-theres-an-article-around-on-mashable-that
Now it comes from the horses mouth
I guess I feel much differently than you do. Many of these, in my opinion, easily replace a basic land in most EDH decks and that deck instantly gets a little bit better. Having a relevant spell in the late game, or a land in the early game, is huge, considering the nearly-zero opportunity cost of running it in a land slot. This is especially true for the mythic versions which can ETB untapped for 3 life. But any of the relevant modal spells could easily become commander staples IMO.
Currently Playing:
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[Primer] Lord of Tresserhorn - Don't Tell Me What I Can't Do[Primer] Roon of the Hidden Realm - Rhino Blink
5 Color Tribal Guide (Slivers, Atogs, Allies, Spirits)
Also Playing (most decklists can be found on my profile)
MarathGeistKamahlGrenzoBolasThassaGitrog
PiratesZurVial Smasher&ThrasiosYennettJhoira(cEDH)Strix(Pauper)
Legacy: Maverick
Modern:
Melira PodRIP 1/19/15GWHatebearsThey're not as bad as you're making them out to be. They can't be too effective without breaking many formats.
The design attacks the weakest part of the game: Lands
Being mana screwed or mana flooded is always a risk. Even one playable dual faced land is all it takes to be played everywhere.
The same reason companions were so broken is exactly why these lands need to be so safe. If they are too strong they will become auto includes that fundamentaly change the way decks are designed.
I will say I always run Price of Progress, Anathemancer and other nonbasic land hate. I run Wave of Vitriol in all my green decks even my 5 colour decks. So I welcome all the people who want to cut out basic lands from their edh deck for non-basics. I welcome it with a great big smile!
EDIT: I have even been know to destroy up to 10 lands with just a single ghost quarter in one game of edh.
"Earth!" shouts Nissa
"Fire!" shouts Chandra
"Wind!" shouts Jace
"Water!" shouts Kiora
"Heart!" shouts Gideon
"Go Multiverse!" shouts everyone combined
"By your powers combined, I am Captain Multiverse!" shouts Captain Multiverse
EDH/Draft/Standard players have a MUCH different viewpoint than Constructed/Eternal(Legacy,Modern,Pioneer) players. What might be playable in EDH/Draft/Standard very well may be weak or trash in the eternal formats and vice versa.
Most of the stuff spoiled from this set is a powered down pile of disappointment for constructed/eternal players. EDH players never met a card they didn't like. Drafters will basically play anything. These are where most of us are disagreeing. I don't comment every time an EDH player goes bonkers for some piece of overcosted eternal chaff. I think members here need to be more discriminating in their reading of posts and let evaluations slide if it is obvious its aimed at a certain format of play.
Its okay to think a card sucks or is Gucci. Its because they CAN be at the same time.
STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
I find it so strange people are so willing to get rid of basics in their EDH decks where there are plenty of cards that will straight stop you from playing when you have too few basics.
If you're coming at this from a Modern/Legacy perspective (or god forbid, Vintage), then that's true of very nearly every set. The only sets in recent memory that aren't like that are Modern Horizons and Ikoria, and I'm pretty sure you'd prefer MDFCs become the next Adventure rather than the next Companion. MDFCs muck around with a fundamental assumption of the game, so the risk of making a new Companion is higher than you'd think.
Yup!
Thats some of it. The formats i play tend to be big on nonbasic hate.
They can replace lands sure, but none of the effects are so great where you really want to open that risk. Nothing says oh man i need to drop a mountain to get this subpar effect into my deck.
Most of the effects are over costed for what they do, and frankly even replacing lands there are almost always better ways to spend the mana than on these effects
Thats not necessarily true for standard, and definitely isnt true for limited, but outside of arena those arent really things right now. I also predominantly play edh, where turns get maximized much better than this.
Theres also the tedium of dfc's in sleeves. The more included, the more tedious it becomes.
So yeah, i do find this set to be an underwhelming disappointment so far, and that also means that if i should expect more of the same ill be disappointed with the others.
These dfc's are the baseline we should expect as they continue, and thats telling my wallet to stay closed.
indeed I wouldn’t remove basics for these they said like several times you choose the side your using before the game begins
I believe you are kind of making my point. If a member can recognize where the evaluation of a card is coming from, there isn't a need to blindly strike back with a "no it doesn't" or "you're wrong".
Secondly, wanting a card to be more powerful isn't a binary decision of 0 crap or 10 bonkers. Cards could be made slightly stronger by playing around with casting costs or rarity shifts very easily. I don't want all cards to be 10's!!! But then again I don't want to see a bunch of useless 1's. How about a nice mix that isn't obviously nerfed? MDFC's from what I've seen need a small power bump for eternal formats, and it wouldn't ruin Standard in the process. Standard's nearly ruined as it is.
STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."
That's not true, you choose when you play them, otherwise how do you track which ones will be land and which are spells? For instance, you play a single modal card, but at 4 copies, then you choose 2 for each. How is that tracked? I also read the article about them, they are choose on play, much like Split cards, simple as that.
Now getting to what I wanted to talk about, these for the future sets will probably be (as I mentioned above) split cards for permanents, much in the vain as we are seeing with the land ones here on Zendikar, the ones on Kaldheim could be instant/sorcery with an artefact equipment for instance and Strixhaven could be the same but enchantments. I guess we will need to wait and see, but that is my guess. (then maybe a free-for-all on types in DnD if they are also there)
~Funk Pirate
The good thing is that they might end up not that expensive so wotc could put them in precons and make their manabase usable without sacrificing monetary value of spells from them.
You choose side when you play the card. See here: https://youtu.be/arjKqgx-E1w?t=48 Choosing before the game begins would defeat the whole purpose of mdfc lands.
I think it might be a good idea for them to meet Arena's needs by having Arena-exclusive sets. That will make it diverge a little bit from the main game, but if they treat it like its own set of formats they'll be able to keep paper magic clean of potential issues like this one with sleeves.
You don't choose the side before the game begins. You choose them as you play them.
Zendikar Rising Mechanics
Really could have sworn it said...
My mistake that makes them way better
And you know what maro said the other 4 pathways will be shown shortly so this pretty much confirms that with kaldheim and strixhaven haven’t MDFC too
...Are you being literal or figurative?
The Mechanic Spotlight article makes it pretty clear that you choose what side you use when you play/cast the card, not before the start of the game.
Just putting that out there in case people literally think you have to choose which version you have between games.
https://www.mtgsalvation.com/cards/zendikar-rising/39652-branchloft-pathway
vs
https://www.mtgsalvation.com/cards/zendikar-rising/39659-timbercrown-pathway
I'll say that the flavor of DFCs can be amazing, though I tend to picture Innistrad DFCs when I think of flavor masterpieces than these MDFCs from Zendikar. The Zendikar flavor seems to be crossroads of sorts, you get a land or a representation of hazards on that land. It's cute, but I don't think as evocative as Innistrad's transformation flavor that could be applied in different ways to evoke different horror tropes. Maybe they'll mix it up in coming sets.
Archatmos
Excellion
Fracture: Israfiel (WBR), Wujal (URG), Valedon (GUB), Amduat (BGW), Paladris (RWU)
Collision (Set Two of the Fracture Block)
Quest for the Forsaken (Set Two of the Excellion Block)
Katingal: Plane of Chains
Is it possible we have a mirror of what happened post-mirrodin? After the power level of Eldraine, Theros 2.0 and some other sets last year, is Wizard's dialing it back to Kamigawa levels of card power?
I appreciate the ebb and flow of the game. I just hope MDFC's don't become a regular feature and turn the game into something else like pokemon. I have always hated DFC's and still don't play with any. I hope I can keep it that way.