Nissa confirmed, the masterpiece also has a "tale" on the sides of the frame.
A Cleric Tribal that cares about Clerics and is kinda a combo engine... (hello old goliath giant zombie from Onslaught...)
UB Rogue mill tribal?
Nissa is alright, I guess. Compare to Garruk, Unleashed - Green, 4 mana, 4 Loyalty, puts 3 damage on the board with subpar evasion on a +1 and puts bodies on the field on a minus ability. Garruk needs a bit more setup on his plus (creature to pump), Nissa needs a bit more setup on her minus (creature to reanimate). Nissa makes bigger creatures by reanimation, but it also costs a lot more Loyalty to do it.
For me, the biggest difference between the two is Ultimate vs Passive. Ultimates by default are much stronger in Control matchups, while Nissa's passive gives her a lot of Loyalty to survive damage-based removal. Seems like it's a straight up "better in X matchup" situation, and honestly, I think I'm more of a fan of Garruk due to color requirements.
As for the other cards... Orah is really cool and could do some really degenerate stuff with the right setup, but since "the right setup" implies filling the Graveyard with Cleric targets, filling the field with Clerics to sac and sac outlets to exploit the ability... I'd say "fun build-around" and "Commander all-star" at best. Windrobber is a cool design but probably not good enough even for WU Skies, and I'm oh so glad to see "draw a card" on a White common in Farsight Adept, even if it's symmetrical.
You don't call "dying to removal" if the removal is more expensive in resources than the creature. If you have to spend BG (Abrupt Decay), or W + basic land (PtE) to remove a 1G, that is not "dying to removal". Strictly speaking Goyf dies to removal, but actually your removal is dying to Goyf.