Would've been cool if the effect was symmetrical, but sadly stuff like that is verboten in the age of MtG Arena.
I still like the card mechanically. It makes sense as a blue card, but I agree making it white would've been the decision that's more "with the times."
This is blue because of the bounce effect. I think a card like this could be in white at some point, but it would have a different punishment, perhaps costing additional mana for the land to ETB, you get to put a land from your hand into play, or draw a card with the mentioned new white philosophy.
I think in a vacuum it's perfectly blue, but I do hope we get a white equivalent at some point.
This is blue because of the bounce effect. I think a card like this could be in white at some point, but it would have a different punishment, perhaps costing additional mana for the land to ETB, you get to put a land from your hand into play, or draw a card with the mentioned new white philosophy.
I think in a vacuum it's perfectly blue, but I do hope we get a white equivalent at some point.
White could be a sacrifice effect instead of bounce. White needs this type of effect more than blue at the moment, if their "ramp" mechanic is all based on catching up.
Like, WotC had halted the land denial heritage of each color, even bounce spells had been limited to nonland, yet somehow blue gets it before other colors?
It’s also Blue instead of White because, y’know,
this hates on Green pretty hard.
White and Green are supposed to be friends.
Does it though?
I doubt itll see standard play. In edh it tells the table nuke it on sight given how prevalent ramp strategies are across the spectrum. It shuts down fetches in formats like legacy and modern, but theyll just board in hate.
Personally, i run enough enchantment hate in my green/x edh builds where this thing will be a nonissue.
Id argue it doesnt impact green anywhere near what some believe, and is actually just fetchland hate that will impact other nonrotating formats.
Zoning Provision 1W
Enchantment
Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under his or her control this turn, you may put a land card from your hand onto the battlefield tapped. If you don't, that player sacrifices a land.
Zoning Provision 1W
Enchantment
Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under his or her control this turn, you may put a land card from your hand onto the battlefield tapped. If you don't, that player sacrifices a land.
Mono-white protecting the 'burbs? A little on the nose right now, don't you think?
Zoning Provision 1W
Enchantment
Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under his or her control this turn, you may put a land card from your hand onto the battlefield tapped. If you don't, that player sacrifices a land.
Mono-white protecting the 'burbs? A little on the nose right now, don't you think?
---
#BLM
#DefundThePolice
White's gonna white. Art imitating life and all. Besides, green is out of control, ramping all over the place. My roses!
I think this card is fine and fits with blue. I also think white could have benefited from this more as it has a harder time ramping (though blue has similar issues so thats why I think it still works.
That said Id rather this effect let white ramp instead of hosing your opponent.
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"You can tell how dumb someone is by how they use Mary Sue"
A white version of this would either draw cards for subsequent lands (please share you blessings, Uro players) or just not allow more than one land per turn.
Does anyone else have any thoughts regarding the possible interaction with field of ruin?
Turn 2. Play this
Turn 3: play FoR. On opponent upkeep, activate and get a new land. While your opponent can technically break even from playing a land and tapping it with the ability on the stack, they end their turn a land behind.
Does anyone else have any thoughts regarding the possible interaction with field of ruin?
Turn 2. Play this
Turn 3: play FoR. On opponent upkeep, activate and get a new land. While your opponent can technically break even from playing a land and tapping it with the ability on the stack, they end their turn a land behind.
That's... diabolical, but is it worth the tempo loss?
Zoning Provision 1W
Enchantment
Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under his or her control this turn, you may put a land card from your hand onto the battlefield tapped. If you don't, that player sacrifices a land.
I honestly really like that, kind of a monowhite Burgeoning that taxes as well as helps white keep pace with ramp.
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I still like the card mechanically. It makes sense as a blue card, but I agree making it white would've been the decision that's more "with the times."
That's what came to my mind too the moment I saw that.
'buster
HR Analyst. Gamer. Activist | Fearless, and forthright | Aggro-control is a mindset.
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I think in a vacuum it's perfectly blue, but I do hope we get a white equivalent at some point.
White could be a sacrifice effect instead of bounce. White needs this type of effect more than blue at the moment, if their "ramp" mechanic is all based on catching up.
Like, WotC had halted the land denial heritage of each color, even bounce spells had been limited to nonland, yet somehow blue gets it before other colors?
Shu Yun, the Silent Tempest WUR Voltron Control
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Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
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"Non-Tribal" Tribal Generals, Eggs
this hates on Green pretty hard.
White and Green are supposed to be friends.
Does it though?
I doubt itll see standard play. In edh it tells the table nuke it on sight given how prevalent ramp strategies are across the spectrum. It shuts down fetches in formats like legacy and modern, but theyll just board in hate.
Personally, i run enough enchantment hate in my green/x edh builds where this thing will be a nonissue.
Id argue it doesnt impact green anywhere near what some believe, and is actually just fetchland hate that will impact other nonrotating formats.
Zoning Provision 1W
Enchantment
Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under his or her control this turn, you may put a land card from your hand onto the battlefield tapped. If you don't, that player sacrifices a land.
Mono-white protecting the 'burbs? A little on the nose right now, don't you think?
---
#BLM
#DefundThePolice
---
#BLM
#DefundThePolice
White's gonna white. Art imitating life and all. Besides, green is out of control, ramping all over the place. My roses!
That said Id rather this effect let white ramp instead of hosing your opponent.
"You can tell how dumb someone is by how they use Mary Sue"
Turn 2. Play this
Turn 3: play FoR. On opponent upkeep, activate and get a new land. While your opponent can technically break even from playing a land and tapping it with the ability on the stack, they end their turn a land behind.
That's... diabolical, but is it worth the tempo loss?
---
#BLM
#DefundThePolice
---
#BLM
#DefundThePolice
Or get tricky with O-ring and The Great Aurora
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
|| UW Jace, Vyn's Prodigy UW || UG Kenessos, Priest of Thassa (feat. Arixmethes) UG ||
Cards I still want to see created:
|| Olantin, Lost City || Pavios and Thanasis || Choryu ||
I honestly really like that, kind of a monowhite Burgeoning that taxes as well as helps white keep pace with ramp.