The other big influence on the design was the two rares/mythic rares per pack. A common slot was removed to make room for the extra rare or mythic rare. This resulted in the rarities being shifted around. For example, normally in a large set, there are 100 (and sometimes 101) commons. Double Masters, because of the loss of a common slot, drops down to 91 commons. Uncommon stays the same at 80. The number for rares and mythic rares had to change because we didn't want any one individual rare/mythic rare showing up at a higher frequency than normal. In order to accomplish this, we ended up slightly more than doubling the rares and mythic rares. Rare is usually 53. It goes up to 121. Mythic rare is normally 15. It goes up to 40.
Let's see how long these printings will keep the prices down.
Source: Rocket Beans TV
And it appears that there are so many mythics... is it because you get two per pack?
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
but cool in a Trapper-Keeper-kinda-way.
Rosewater mentioned that there are 121 rares and 40 mythics in this set for that very reason.
Been on this forum for 10++ years
Playing since '94
Playing Mario kart the showcase art reminds me of rainbow road
Now that you've said that, I can't un-see it. I really like the showcase art now!