Elder Garganoth 3GG
Creature- Beast
Vigilance, reach, trample
Whenever Elder Garganoth attacks or blocks, choose one—
• Create a 3/3 green Beast creature token.
• You gain 3 life.
• Draw a card.
6/6
Is kinda a meh mythic really. A limited bomb of course, but this kind of card never cuts it in competitive, a 5 drop that offers no value the turn you play it.
Well this thing is all sorts of fun. I look forward to put this in Goreclaw EDH and wouldn't be surprised if some midrange deck wants this in Standard.
And over in Modern, removal is so brutal that all we can say about this creature is "at least it doesn't die to Bolt, Fatal Push, or Dismember" because all the stronger removal spells will give it the boot before you can get any benefit from it. And they will have stronger removal spells by then because this guy is 5 cmc.
A really good magic card. Pushed, but not instawin. You can get some big value if you give it haste, but alone is a card with many flaws. Like all cards should be.
Sad to see that we got so many braindead instawin cards that people think this card is bad.
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How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
Is kinda a meh mythic really. A limited bomb of course, but this kind of card never cuts it in competitive, a 5 drop that offers no value the turn you play it.
You mean like Baneslayer?
Seriously, though, printing this next to a Baneslayer reprint is just brutally dunking on white yet again.
This is like a weird little WotC design thought experiment, "how insanely pushed can we make a fattie that doesn't have hexproof, and ETB, or haste, and have it still be dismissed as unplayable trash outside of limited." Rhythm of the Wild is still a card, guys.
It looks like this was printed to counter the overuse of Baneslayer Angel in constructed Standard. Maybe it might be a cycle of 5-mana creatures for each color?
Looks like they were trying to go for Baneslayer levels of rate here
Seems like a neat cube card but I don't see it making too many splashes anywhere else
The problem with defining this format by what is "fun" is that everyone seems to define fun as what they don't lose to. If you keep losing to easily answered cards, that means you should improve your deck. If you don't want to improve your deck, then you should come to peace with the idea that you are going to lose because you chose to not interact with better strategies.
I would have thought this was to replace Questing Beast, but the beast is still in standard... So now we've got two top-end, word-soup beat sticks in green?
Is kinda a meh mythic really. A limited bomb of course, but this kind of card never cuts it in competitive, a 5 drop that offers no value the turn you play it.
You mean like Baneslayer?
Seriously, though, printing this next to a Baneslayer reprint is just brutally dunking on white yet again.
This is like a weird little WotC design thought experiment, "how insanely pushed can we make a fattie that doesn't have hexproof, and ETB, or haste, and have it still be dismissed as unplayable trash outside of limited." Rhythm of the Wild is still a card, guys.
Baneslayer will see minimal play. It wasn't even that good last time and that was a decade ago. For all intents and purposes it's basically the same card in constructed as Lyra Dawnbringer that saw minimal play, mostly as sideboard material vs red decks. It's even worse in this standard given Dream Trawler exists for a lot of the decks that want this type of effect.
Rediculous card. Way too many abilities and yet another example of mythic cash cow machine.
This won't be worth anything, it's the sort of card that might begin at like $10-$15 and then will be $2 when people realise it doesn't actually do anything, and these days people are generally much quicker on the uptake of this type of card not being good than 5 years ago. Albeit we just saw Doom Whisperer open at like $25 and now be like $4, that actually has some utility without having to sit in play for a turn though.
It feels both pushed and mediocre at the same time.
Like, all of those abilities are great, but also doing nothing the turn it comes down and needing to attack or block to do anything, plus no way to not just die to like epic downfall or whatever... its just not doing it for me
Limited bomb, will probably see standard play to some degree, and nothing else
Green's slice of the color pie: Did you do anything on your turn? You did? Cool, here's a card.
So tired of Green getting good incidental card draw each set. Meanwhile, White needs two or more creatures to be attacking them, or have an opponent cast their second spell.
...While I agree that this card is generally too slow, I do want to remind people that this card is in the same environment as a Protection-granting Eidolon and Indestructible-granting Dog.
This card might genuinely be good enough to warrant casting on Turn 6 in a selesnya deck with a tiny protector there for insurance. You only need a single combat for this guy to start doing serious work.
Probably won’t be a major player but I do expect to see this card around.
When my buddy got back into magic 2 years ago he kept saying that it didn’t feel right but he couldn’t quite tell me why. He started off really excited but he hadn’t played or followed the game since 2000. He quit playing soon after. Made it about a year.
I remember that every time we played our creatures as he was relearning, which didn’t seem like any kind of extraordinary creature to us, he’d be caught off guard by the stats we read to him It usually did come off as awe. He didn’t seem excited - it was more just shock at what you’d get for just 4 or 5 mana. Stunned at the low cost and the walls of text.
As I’ve read through the spoilers of the last few sets and I see the cards getting printed. I think I’ve realized how he felt. I’m not impressed by cards like this, I don’t find them exciting. They’re just sort of obnoxious and it just doesn’t feel like it should.
Then you get someone to come in and tell you that this card isn’t any good and will be in the bargain box. That doesn’t make it better, it just exacerbated the feeling my buddy had and I’m now understanding. If this kind of card is no good then...well, I’ll just say I understand why he quit playing so soon after picking it back up.
As I’ve read through the spoilers of the last few sets and I see the cards getting printed. I think I’ve realized how he felt. I’m not impressed by cards like this, I don’t find them exciting. They’re just sort of obnoxious and it just doesn’t feel like it should.
Then you get someone to come in and tell you that this card isn’t any good and will be in the bargain box. That doesn’t make it better, it just exacerbated the feeling my buddy had and I’m now understanding. If this kind of card is no good then...well, I’ll just say I understand why he quit playing so soon after picking it back up.
I totally get it. Same deal. You read something like this, which is so obviously, desperately pushed, but then realize it "isn't playable" because it doesn't get you any immediate value and doesn't protect itself. The thing is, in many ways that's always been true about creatures. I think it's something about the desperate pushing of creatures, combined with how the game has changed competitively, along with the existence of the internet (and... internet commenters) and it just gets hard to appreciate cards like this.
This could be pretty bomby in standard. Probably not modern unless more steps were taken to ramp or protect it but still could be possible.
Two cards that spring to mind to leverage it are the already said Rhythm of the Wild and Torch Courier since both can come out pre elder and both can give haste while being doubly useful in the early game. What the rest the deck would be is unknown since I'm no way knowledgeable about standard atm.
As I’ve read through the spoilers of the last few sets and I see the cards getting printed. I think I’ve realized how he felt. I’m not impressed by cards like this, I don’t find them exciting. They’re just sort of obnoxious and it just doesn’t feel like it should.
Then you get someone to come in and tell you that this card isn’t any good and will be in the bargain box. That doesn’t make it better, it just exacerbated the feeling my buddy had and I’m now understanding. If this kind of card is no good then...well, I’ll just say I understand why he quit playing so soon after picking it back up.
I totally get it. Same deal. You read something like this, which is so obviously, desperately pushed, but then realize it "isn't playable" because it doesn't get you any immediate value and doesn't protect itself. The thing is, in many ways that's always been true about creatures. I think it's something about the desperate pushing of creatures, combined with how the game has changed competitively, along with the existence of the internet (and... internet commenters) and it just gets hard to appreciate cards like this.
I've been playing forever too. I played during the ups and downs. There were a lot of powered up cards then slow years then the slow years ended and power kept increasing every set since planeswalkers became a thing. It's easier to get excited when you aren't grinding in tournaments. Or even playing them that much. Just buy a booster box and play your packs with friends. I will say though that they have been extremely over the top for some time with all of the cards they print these days. I never thought they would re-print grim tutor. But the card can be fairly weak when opponent can smash you with a plains walker or creature. The game has changed a bit too much. Still fun but changed a bit too much.
Wizards current plan is to branch out to every version of power up they can. Dogs are now a class with a powered up leader. It's mostly nonsense and running out game design space. They also want to make the game faster to hold shorter attention spans with more powerful cards.
I remember regenerate being a hugely powerful ability. Now it's weak. Ancient Silverback once a rare down graded to uncommon level power. They can just keep printing whatever they want. Everyone else can do the tournaments. If anything tournaments are boring now. Plus a lot of the people there are crappy to be around.
I agree with both of you. I play casual exclusively and usually try to build theme decks capable of holding their own at the table. The thing is, when power creep is this strong the cards will make it into the casual space and might even only be played there.
So, Wizards makes a pushed card like this that maybe sees no play in the competitive environment They’re trying to affect. But instead it just warps my casual group. Because these ridiculously strong creatures then mean that we have to run the super strong removal and this creates a cycle that we have to self-police to stop. That’s something every group has to do to an extent but it’s so common today and none of us like telling each other not to play with new cards.
You’re right that they’re running out of design space. It’s amazing that it’s taken so long so kudos to the designers for that. But to me it results in a feeling that the suits are more interested in attracting new players versus developing an enfranchised community. Every single game I’ve ever played has fallen into this situation after they reach a certain popularity. Every forum I’ve ever been on has these same words that I’m typing. Doesn’t make it less of a bummer that the stronger business model is clearly to have a revolving door of new customers.
I think this card highlights it more than others. It’s just a jumble of text key words and abilities on a random piece of art with no theme or identity. It could just as easily be an elemental, a treefolk, or any other green card. I’m not just talking about the art but that is part of it.
Elder Garganoth 3GG
Creature- Beast
Vigilance, reach, trample
Whenever Elder Garganoth attacks or blocks, choose one—
• Create a 3/3 green Beast creature token.
• You gain 3 life.
• Draw a card.
6/6
And here's green's keyword soup thing.
Source: hobbyjapan.co.jp/cardgamer
Sad to see that we got so many braindead instawin cards that people think this card is bad.
You mean like Baneslayer?
Seriously, though, printing this next to a Baneslayer reprint is just brutally dunking on white yet again.
This is like a weird little WotC design thought experiment, "how insanely pushed can we make a fattie that doesn't have hexproof, and ETB, or haste, and have it still be dismissed as unplayable trash outside of limited." Rhythm of the Wild is still a card, guys.
If it had hexproof oh my gosh man
Dunes of Zairo
SHANDALAR
Innistrad - The Darkest Night
~THE RAVNICAN CONSORTIUM~
A Community Set
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Fail.
But, no, seriously,this is pushed nearly to the max. Except probably still not strong enough.
This aint your girlfriends meta! This is a man's meta! TURBO META.
Seems like a neat cube card but I don't see it making too many splashes anywhere else
GWUBRDraft my Old Border Nostalgia Cube! and/or The Little Pauper Cube That Could!RBUWG
Modern:WDeath & TaxesW | RUGRUG DelverRUG
Baneslayer will see minimal play. It wasn't even that good last time and that was a decade ago. For all intents and purposes it's basically the same card in constructed as Lyra Dawnbringer that saw minimal play, mostly as sideboard material vs red decks. It's even worse in this standard given Dream Trawler exists for a lot of the decks that want this type of effect.
This won't be worth anything, it's the sort of card that might begin at like $10-$15 and then will be $2 when people realise it doesn't actually do anything, and these days people are generally much quicker on the uptake of this type of card not being good than 5 years ago. Albeit we just saw Doom Whisperer open at like $25 and now be like $4, that actually has some utility without having to sit in play for a turn though.
Like, all of those abilities are great, but also doing nothing the turn it comes down and needing to attack or block to do anything, plus no way to not just die to like epic downfall or whatever... its just not doing it for me
Limited bomb, will probably see standard play to some degree, and nothing else
So tired of Green getting good incidental card draw each set. Meanwhile, White needs two or more creatures to be attacking them, or have an opponent cast their second spell.
But this buddy should be fun with Rhythm of the Wild
I'm currently looking for:
80 UltraPro Sorin Markov Sleeves
80 UltraPro Sarkhan the Mad SleevesGot em'80 UltraPro Ajani Vengeant Sleeves
80 UltraPro Nicol Bolas Sleeves (Conflux)
This card might genuinely be good enough to warrant casting on Turn 6 in a selesnya deck with a tiny protector there for insurance. You only need a single combat for this guy to start doing serious work.
Probably won’t be a major player but I do expect to see this card around.
I remember that every time we played our creatures as he was relearning, which didn’t seem like any kind of extraordinary creature to us, he’d be caught off guard by the stats we read to him It usually did come off as awe. He didn’t seem excited - it was more just shock at what you’d get for just 4 or 5 mana. Stunned at the low cost and the walls of text.
As I’ve read through the spoilers of the last few sets and I see the cards getting printed. I think I’ve realized how he felt. I’m not impressed by cards like this, I don’t find them exciting. They’re just sort of obnoxious and it just doesn’t feel like it should.
Then you get someone to come in and tell you that this card isn’t any good and will be in the bargain box. That doesn’t make it better, it just exacerbated the feeling my buddy had and I’m now understanding. If this kind of card is no good then...well, I’ll just say I understand why he quit playing so soon after picking it back up.
I totally get it. Same deal. You read something like this, which is so obviously, desperately pushed, but then realize it "isn't playable" because it doesn't get you any immediate value and doesn't protect itself. The thing is, in many ways that's always been true about creatures. I think it's something about the desperate pushing of creatures, combined with how the game has changed competitively, along with the existence of the internet (and... internet commenters) and it just gets hard to appreciate cards like this.
Two cards that spring to mind to leverage it are the already said Rhythm of the Wild and Torch Courier since both can come out pre elder and both can give haste while being doubly useful in the early game. What the rest the deck would be is unknown since I'm no way knowledgeable about standard atm.
I agree with both of you. I play casual exclusively and usually try to build theme decks capable of holding their own at the table. The thing is, when power creep is this strong the cards will make it into the casual space and might even only be played there.
So, Wizards makes a pushed card like this that maybe sees no play in the competitive environment They’re trying to affect. But instead it just warps my casual group. Because these ridiculously strong creatures then mean that we have to run the super strong removal and this creates a cycle that we have to self-police to stop. That’s something every group has to do to an extent but it’s so common today and none of us like telling each other not to play with new cards.
You’re right that they’re running out of design space. It’s amazing that it’s taken so long so kudos to the designers for that. But to me it results in a feeling that the suits are more interested in attracting new players versus developing an enfranchised community. Every single game I’ve ever played has fallen into this situation after they reach a certain popularity. Every forum I’ve ever been on has these same words that I’m typing. Doesn’t make it less of a bummer that the stronger business model is clearly to have a revolving door of new customers.
I think this card highlights it more than others. It’s just a jumble of text key words and abilities on a random piece of art with no theme or identity. It could just as easily be an elemental, a treefolk, or any other green card. I’m not just talking about the art but that is part of it.
'buster
HR Analyst. Gamer. Activist | Fearless, and forthright | Aggro-control is a mindset.
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