This is basically a must have for any deck. Even mono-colored ones. As all those mana rocks you have that produced colorless now produce colored mana. Even if you get less benefit off of the card draw than a deck with more colors, its still a giant mana rock itself.
i really dislike the use of the colorless mana symbols when its that many, its just aesthetically unpleasing compared to the old way.
as for the card... well... its boring. its clearly an edh plant. its also not a great card.
its 7 mana, that's already prohibitively expensive. once you get up into that mana range you want to start winning, or win on the spot but this is just a rock. the using mana as any color aspect of it is something a lot of lower cmc already do or do something similar for cheap (chromatic lantern, dryad of the ilysian grove), its draw power can be huge... or it can net you nothing, all at the cost of 5 mana, that's pretty steep - granted anything less than that and its too strong. i also don't think this belongs in the majority of monocolored builds where it'll be a 7 mana mana rock that you have to invest an additional 5 mana into just to draw a single card. you can do better than that, really you can.
this thing falls solidly into the forgettable mythic slot. it'll see some fringe play in 5c decks and probably some fringe play in artifact oriented decks, and thats going to be it. you'll see it jammed everywhere for about 2-3 weeks, and then you'll see it start getting dropped from lists.
its something everyone will fawn over during spoiler season and two weeks after release we'll forget it even exists. i'll eat one if it ends up more than 10 bucks.
This card is sadly pretty bad. 7 mana needs to be game ending stuff, this isn’t that. Disappointing. 4-5 color decks maybe, but I won’t run this in any of my five color decks because chromatic lantern is just way better.
This is basically a must have for any deck. Even mono-colored ones. As all those mana rocks you have that produced colorless now produce colored mana. Even if you get less benefit off of the card draw than a deck with more colors, its still a giant mana rock itself.
I don't think so. It's 7 to cast (even though you immediately get 5 back) so it doesn't ramp or fix when you are most likely to need either. But it is strong once it is in play.
Purely from the name, and the fact that Command Zone was spoiling it, I was certain it was just going to be a mashup of Chromatic Lantern and Vedalken Orrery (Josh's favorite card). Like, 5 mana with both of those abilities. This is a tiny bit more original than that, but less exciting except for those looking for another infinite mana card.
its 7 mana, that's already prohibitively expensive. once you get up into that mana range you want to start winning, or win on the spot but this is just a rock. the using mana as any color aspect of it is something a lot of lower cmc already do or do something similar for cheap (chromatic lantern, dryad of the ilysian grove)
This card is sadly pretty bad. 7 mana needs to be game ending stuff, this isn’t that. Disappointing. 4-5 color decks maybe, but I won’t run this in any of my five color decks because chromatic lantern is just way better.
Dryad and Latern only fix the mana your lands produce. This fixes the mana of everything and it makes it own mana. It is literally a single C away from activating Kinnan, Bonder Prodigy activated ability on the same turn you cast this rock. Sol Ring now can be a turbo guild signet or, with Kinnan, a strictly better Black Lotus.
I want this card:
1. For 5 color decks, where card draw and ramp are both decent aspects.
2. For theft-based decks that don’t always let you spend mana of any color a la gonti. Being able to activate abilities with Memnarch without stealing lands, for example, is nice.
While it's true that it doesn't ramp you the turn it comes down, it does at least give you an outlet to use the mana immediately to gather some card advantage immediately. If this had to sit around for a full turn in order to get value then I understand the complaints. At least this way, it's pay 7, draw up to 5. That's still not great or even good in a super competitive format but it's pretty decent in casual Commander cirlces.
While it's true that it doesn't ramp you the turn it comes down, it does at least give you an outlet to use the mana immediately to gather some card advantage immediately. If this had to sit around for a full turn in order to get value then I understand the complaints. At least this way, it's pay 7, draw up to 5. That's still not great or even good in a super competitive format but it's pretty decent in casual Commander cirlces.
Uh... you do realize that both of its activated abilities require tapping, right? You can’t tap it for mana and then tap it again for card draw.
It would take 12 mana to play it down and instantly draw up to 5 cards.
its 7 mana, that's already prohibitively expensive. once you get up into that mana range you want to start winning, or win on the spot but this is just a rock. the using mana as any color aspect of it is something a lot of lower cmc already do or do something similar for cheap (chromatic lantern, dryad of the ilysian grove)
This card is sadly pretty bad. 7 mana needs to be game ending stuff, this isn’t that. Disappointing. 4-5 color decks maybe, but I won’t run this in any of my five color decks because chromatic lantern is just way better.
Dryad and Latern only fix the mana your lands produce. This fixes the mana of everything and it makes it own mana. It is literally a single C away from activating Kinnan, Bonder Prodigy activated ability on the same turn you cast this rock. Sol Ring now can be a turbo guild signet or, with Kinnan, a strictly better Black Lotus.
Sure, but it costs seven mana in the first place. You can't wait that long for your ramp or your fixing. I'm not saying the card is awful. But if you think Kinnan into Sol Ring into Chromatic Orrery is good, can I interest you in turn 1 Sol Ring, turn 2 Kinnan plus Chromatic Lantern, turn 3 activate Kinnan? (While we're talking about dream scenarios)
While it's true that it doesn't ramp you the turn it comes down, it does at least give you an outlet to use the mana immediately to gather some card advantage immediately. If this had to sit around for a full turn in order to get value then I understand the complaints. At least this way, it's pay 7, draw up to 5. That's still not great or even good in a super competitive format but it's pretty decent in casual Commander cirlces.
Uh... you do realize that both of its activated abilities require tapping, right? You can’t tap it for mana and then tap it again for card draw.
It would take 12 mana to play it down and instantly draw up to 5 cards.
Ahh man, no I didn't realize that. Didn't read the card well enough. Well, never mind then. I'm not interested at all now.
its 7 mana, that's already prohibitively expensive. once you get up into that mana range you want to start winning, or win on the spot but this is just a rock. the using mana as any color aspect of it is something a lot of lower cmc already do or do something similar for cheap (chromatic lantern, dryad of the ilysian grove)
This card is sadly pretty bad. 7 mana needs to be game ending stuff, this isn’t that. Disappointing. 4-5 color decks maybe, but I won’t run this in any of my five color decks because chromatic lantern is just way better.
Dryad and Latern only fix the mana your lands produce. This fixes the mana of everything and it makes it own mana. It is literally a single C away from activating Kinnan, Bonder Prodigy activated ability on the same turn you cast this rock. Sol Ring now can be a turbo guild signet or, with Kinnan, a strictly better Black Lotus.
Sure, but it costs seven mana in the first place. You can't wait that long for your ramp or your fixing. I'm not saying the card is awful. But if you think Kinnan into Sol Ring into Chromatic Orrery is good, can I interest you in turn 1 Sol Ring, turn 2 Kinnan plus Chromatic Lantern, turn 3 activate Kinnan? (While we're talking about dream scenarios)
Seven colorless is nothing in EDH, and you just proved it. We are in a format that uses Cultivate, Hour of Promise, Sol Ring, Guild Signets, Darksteel Ingots, Dockside Extornists, and over fifty other thans that just accelerate your mana. The only way 7 is a "prohibitive" cost is if you run no land ramp or artifact ramp and you are only playing 1 land per turn over the course of seven turns.
How bad can it be? Turn 3: Tron, Chromatic Orrery, Reality Smasher. Turn 4: what can I do with 15 mana that can be any color and/or any combination of colors? A lot.
Seven colorless is nothing in EDH, and you just proved it. We are in a format that uses Cultivate, Hour of Promise, Sol Ring, Guild Signets, Darksteel Ingots, Dockside Extornists, and over fifty other thans that just accelerate your mana. The only way 7 is a "prohibitive" cost is if you run no land ramp or artifact ramp and you are only playing 1 land per turn over the course of seven turns.
Ok, I feel like we've come a long way from your initial "this is a must-have in all decks" statement. You're talking about this as a ramp payoff now, which sure, fine, that's what it is because it costs 7 mana. But then it's not real ramp, and it's not real fixing. It's a large potentially powerful payoff - and the payoff is mostly more mana so that you can get to something even larger. Or go infinite with untapping effects, but there are many ways to do that already.
And my point with the fantasy scenario I suggested is that if you can get 7 mana on turn 3 with Kinnan out, you're probably just happy to activate Kinnan. But sure, playing a 7 drop mana rock is fine too.
Seven colorless is nothing in EDH, and you just proved it. We are in a format that uses Cultivate, Hour of Promise, Sol Ring, Guild Signets, Darksteel Ingots, Dockside Extornists, and over fifty other thans that just accelerate your mana. The only way 7 is a "prohibitive" cost is if you run no land ramp or artifact ramp and you are only playing 1 land per turn over the course of seven turns.
Ok, I feel like we've come a long way from your initial "this is a must-have in all decks" statement. You're talking about this as a ramp payoff now, which sure, fine, that's what it is because it costs 7 mana. But then it's not real ramp, and it's not real fixing. It's a large potentially powerful payoff - and the payoff is mostly more mana so that you can get to something even larger. Or go infinite with untapping effects, but there are many ways to do that already.
And my point with the fantasy scenario I suggested is that if you can get 7 mana on turn 3 with Kinnan out, you're probably just happy to activate Kinnan. But sure, playing a 7 drop mana rock is fine too.
Its still ramp and its still fixing and its also a payoff card. Saying its only of those three things will look really bad in hindsight as this will be a sought after EDH staple and it will see play in other formats.
I was wrong earlier. Turn 3: Tron, Chromatic Orrery, Door to Nothingness. Turn 4: if opponent can't destroy/bounce an artifact or counter a triggered ability, they lose.
I’m gonna need 1000 of these since I play 5-color decks and big creatures
Is It’s this? By the way
(i jus realized)
It turns the CCCCC into any combination
oh my gosh do not give them any ideas
as for the card... well... its boring. its clearly an edh plant. its also not a great card.
its 7 mana, that's already prohibitively expensive. once you get up into that mana range you want to start winning, or win on the spot but this is just a rock. the using mana as any color aspect of it is something a lot of lower cmc already do or do something similar for cheap (chromatic lantern, dryad of the ilysian grove), its draw power can be huge... or it can net you nothing, all at the cost of 5 mana, that's pretty steep - granted anything less than that and its too strong. i also don't think this belongs in the majority of monocolored builds where it'll be a 7 mana mana rock that you have to invest an additional 5 mana into just to draw a single card. you can do better than that, really you can.
this thing falls solidly into the forgettable mythic slot. it'll see some fringe play in 5c decks and probably some fringe play in artifact oriented decks, and thats going to be it. you'll see it jammed everywhere for about 2-3 weeks, and then you'll see it start getting dropped from lists.
its something everyone will fawn over during spoiler season and two weeks after release we'll forget it even exists. i'll eat one if it ends up more than 10 bucks.
I don't think so. It's 7 to cast (even though you immediately get 5 back) so it doesn't ramp or fix when you are most likely to need either. But it is strong once it is in play.
Purely from the name, and the fact that Command Zone was spoiling it, I was certain it was just going to be a mashup of Chromatic Lantern and Vedalken Orrery (Josh's favorite card). Like, 5 mana with both of those abilities. This is a tiny bit more original than that, but less exciting except for those looking for another infinite mana card.
Dryad and Latern only fix the mana your lands produce. This fixes the mana of everything and it makes it own mana. It is literally a single C away from activating Kinnan, Bonder Prodigy activated ability on the same turn you cast this rock. Sol Ring now can be a turbo guild signet or, with Kinnan, a strictly better Black Lotus.
1. For 5 color decks, where card draw and ramp are both decent aspects.
2. For theft-based decks that don’t always let you spend mana of any color a la gonti. Being able to activate abilities with Memnarch without stealing lands, for example, is nice.
Uh... you do realize that both of its activated abilities require tapping, right? You can’t tap it for mana and then tap it again for card draw.
It would take 12 mana to play it down and instantly draw up to 5 cards.
Sure, but it costs seven mana in the first place. You can't wait that long for your ramp or your fixing. I'm not saying the card is awful. But if you think Kinnan into Sol Ring into Chromatic Orrery is good, can I interest you in turn 1 Sol Ring, turn 2 Kinnan plus Chromatic Lantern, turn 3 activate Kinnan? (While we're talking about dream scenarios)
Ahh man, no I didn't realize that. Didn't read the card well enough. Well, never mind then. I'm not interested at all now.
Ok, I feel like we've come a long way from your initial "this is a must-have in all decks" statement. You're talking about this as a ramp payoff now, which sure, fine, that's what it is because it costs 7 mana. But then it's not real ramp, and it's not real fixing. It's a large potentially powerful payoff - and the payoff is mostly more mana so that you can get to something even larger. Or go infinite with untapping effects, but there are many ways to do that already.
And my point with the fantasy scenario I suggested is that if you can get 7 mana on turn 3 with Kinnan out, you're probably just happy to activate Kinnan. But sure, playing a 7 drop mana rock is fine too.
Fist of Suns
It allows you to play all your stuff, go 5-color and just enjoy wacky magic.
----
But the template for the colorless mana is awful.
The NUMBER was strictly better than the godawful colorless symbol multiple times.
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