-If UB was used to cast this spell, search your library for a card and put it into your graveyard, then shuffle your library.
-Return up to two permanent cards from your graveyard to your hand.
This is solid. Not every member of the Mythos cycle will be auto includes in every commander deck that can play them, But man the white and green ones probably are. And the black one is strong too.
Diabolic Tutorwhere the second one buys back the first? This has memories of Den Warden and Ever After written all over it. This is going to be fun while in standard.
Diabolic Tutorwhere the second one buys back the first? This has memories of Den Warden and Ever After written all over it. This is going to be fun while in standard.
If the translation is correct, and I think it is, this only returns permanents. But still, tutor for anything plus regrowth a permanent for BUGG is strong.Or, entomb plus double permanent regrowth for BUGG, for if you want to keep the card in the graveyard for reanimation or other purposes.
So a double Nature's Spiral or Nature's Spiral plus a tutor for a permanent?
It's flexible utility. Since UGB's potency in this set is clearly its mutating creatures, it'll be useful to have a tutor for things you need right now as well as a way to recover from a pile dying. This does that in one neat package so it's exactly what this wedge was going to need.
The theme for this set seems to be "not outlandishly broken (except for that random otter), but a lot of flexibility and utility in every card".
Seems alright, if you're not getting the Entomb benefit, it's very similar to Regenesis, except it's a 4 CMC Sorcery vs 5 CMC Instant and whatnot. And Regenesis ain't exactly setting the world on fire. Meanwhile, we already have the Entomb effect in Standard right now in Gravebreaker Lamia, and she has been pretty meh as well. What makes this card good is the flexibility... which would be great if it wasn't for the fact it demands a Graveyard-oriented shell to work at its best and that the optimal version of this card has a very restrictive cost of GGBU.
I think it's a fine card, but it's very narrow and I doubt it'll make a splash in anywhere except Commander. That said, it does sounds lovely in Commander.
Seems alright, if you're not getting the Entomb benefit, it's very similar to Regenesis, except it's a 4 CMC Sorcery vs 5 CMC Instant and whatnot. And Regenesis ain't exactly setting the world on fire. Meanwhile, we already have the Entomb effect in Standard right now in Gravebreaker Lamia, and she has been pretty meh as well. What makes this card good is the flexibility... which would be great if it wasn't for the fact it demands a Graveyard-oriented shell to work at its best and that the optimal version of this card has a very restrictive cost of GGBU.
I think it's a fine card, but it's very narrow and I doubt it'll make a splash in anywhere except Commander. That said, it does sounds lovely in Commander.
VIA https://www.youtube.com/watch?v=MtUBavk04Gc around the 2:20 mark
Mythos of Brokkos 2GG
Sorcery (R)
-If UB was used to cast this spell, search your library for a card and put it into your graveyard, then shuffle your library.
-Return up to two permanent cards from your graveyard to your hand.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
And if you throw in BU to the cost it’s entomb before the permanent thing
If the translation is correct, and I think it is, this only returns permanents. But still, tutor for anything plus regrowth a permanent for BUGG is strong.Or, entomb plus double permanent regrowth for BUGG, for if you want to keep the card in the graveyard for reanimation or other purposes.
It's flexible utility. Since UGB's potency in this set is clearly its mutating creatures, it'll be useful to have a tutor for things you need right now as well as a way to recover from a pile dying. This does that in one neat package so it's exactly what this wedge was going to need.
The theme for this set seems to be "not outlandishly broken (except for that random otter), but a lot of flexibility and utility in every card".
Archatmos
Excellion
Fracture: Israfiel (WBR), Wujal (URG), Valedon (GUB), Amduat (BGW), Paladris (RWU)
Collision (Set Two of the Fracture Block)
Quest for the Forsaken (Set Two of the Excellion Block)
Katingal: Plane of Chains
I think it's a fine card, but it's very narrow and I doubt it'll make a splash in anywhere except Commander. That said, it does sounds lovely in Commander.
Not for a lack of trying, I have been playing Gravebreaker Lamia a few games a day since release on MTGA, the meta just isn't that friendly to anything resembling midrange outside of Fires. Ramp is too strong, often by the time I play the lamia, they have Nissa, Who Shakes the World, a 10/10 Hydroid Krasis, and Uro, Titan of Nature's Wrath on the battlefield. Red can get those super fast Fervent Champion, Cavalcade of Calamity, Chandra, Acolyte of Flame, Torbran, Thane of Red Fell starts. It's nuts right now.
This is Sultai, and that can be a pretty strong color combination atm, considering the above Simic cards. It might be playable. FWIW, I'm a fan.