How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
I think that will depend a lot on board state. Man, this set feels more wacky fun/high variance than Kaledesh was trying for and it's not even a selling point.
I like this card, Gifted Aetherborn was a solid card in Standard and adding 1 to its cost for the additional point of power and a choice to have menace could be good. Against menace & deathtouch are great for trying to goad them into trading multiple creatures for yours. Lifelink and menace for racing aggro decks. Lifelink and deathtouch if you want them to hold back their fatties or get them to avoid blocking. There's lot of different scenarios.
Aggro, the most straightforward (in a vacuum): With lifelink and menace it's a slightly easier to block, slightly more potent Vampire Nighthawk with less tribal synergy.
If you're not worried about getting punished by your opponent's superior board state, you could give it deathtouch and menace to try and force a 2-for-1, assuming your opponent feels like blocking it.
On the back foot, death touch and lifelink are the obvious choices.
This is... a subtly fantastic card, easily one of the best spoiled so far. Suddenly makes me wonder if we'll see Aether Snap or Vampire Hexmage in standard again soon.
Early on Lifelink & Menace. You'll get hits in and thus lower their life and gain some to lessen the crackback.
Later on Lifelink & Deathtouch. Much like Nighthawk.
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WOut of the ground,I rise to grace...W BAfter the lights go out on you, after your worthless life is through. I will remember how you scream...B
This is very quietly one of the most useful cards spoiled so far, like FlossedBeaver said. Great stats for cost, all combinations of abilities are useful, and it rewards players who are able to assess board states shrewdly. This is a fantastic design and I hope every color gets a variant of sorts.
Incidentally, this one card just justified ability counters for me. I'm still unsure how smooth or clunky they'll be, but this one cards sells me on their design at least.
I think if you're ahead and going for lethal then menace and deathtouch, but most cases deathtouch and lifelink are just going to be so rediculously potent and deathtouch and menace will often not both be needed to get attacks through
Almost always menace and deathtouch, yeah? Guarantee a 2 for 1 when they block him.
Basically 3/3 unblockable for 3. But if you're racing, menace and lifelink would probably be better. On an empty board state, I think I'd like deathtouch and lifelink because lifelink is best in the absence of anything else, and deathtouch ensures it will become a good blocker if they play something that makes you wnat to hold it back.
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So what's the optimal pick here?
Source: Reid Duke on Twitter
I think that will depend a lot on board state. Man, this set feels more wacky fun/high variance than Kaledesh was trying for and it's not even a selling point.
I like this card, Gifted Aetherborn was a solid card in Standard and adding 1 to its cost for the additional point of power and a choice to have menace could be good. Against menace & deathtouch are great for trying to goad them into trading multiple creatures for yours. Lifelink and menace for racing aggro decks. Lifelink and deathtouch if you want them to hold back their fatties or get them to avoid blocking. There's lot of different scenarios.
So thats easily a really good card to begin with.
For constructed 3 mana is quite a lot for this kind effects, so probably not good enough, unless the format gets really slow and bad.
WUBRG#BlackLotusMatterWUBRG
👮👮👮 #BlueLivesMatter 👮👮👮
Aggro, the most straightforward (in a vacuum): With lifelink and menace it's a slightly easier to block, slightly more potent Vampire Nighthawk with less tribal synergy.
If you're not worried about getting punished by your opponent's superior board state, you could give it deathtouch and menace to try and force a 2-for-1, assuming your opponent feels like blocking it.
On the back foot, death touch and lifelink are the obvious choices.
This is... a subtly fantastic card, easily one of the best spoiled so far. Suddenly makes me wonder if we'll see Aether Snap or Vampire Hexmage in standard again soon.
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#DefundThePolice
Mono Black Devotion would like a 3 mana 2 Pips 3/3 Lifelink/Menace
Many thanks to DNC at Heroes of the Plane Studios
Early on Lifelink & Menace. You'll get hits in and thus lower their life and gain some to lessen the crackback.
Later on Lifelink & Deathtouch. Much like Nighthawk.
BAfter the lights go out on you, after your worthless life is through. I will remember how you scream...B
Incidentally, this one card just justified ability counters for me. I'm still unsure how smooth or clunky they'll be, but this one cards sells me on their design at least.
Archatmos
Excellion
Fracture: Israfiel (WBR), Wujal (URG), Valedon (GUB), Amduat (BGW), Paladris (RWU)
Collision (Set Two of the Fracture Block)
Quest for the Forsaken (Set Two of the Excellion Block)
Katingal: Plane of Chains
Basically 3/3 unblockable for 3. But if you're racing, menace and lifelink would probably be better. On an empty board state, I think I'd like deathtouch and lifelink because lifelink is best in the absence of anything else, and deathtouch ensures it will become a good blocker if they play something that makes you wnat to hold it back.