Eat it, invading minotaurs. Also, a 4-chapter saga.
4 chapter sagas are kinda their thing this time, eh? Maybe a mini-cycle? Looks okay. +1/+0 & trample. +2/+0, +3/+0 and finally fighting. 6 damag for 3 is good assuming all the creatures connect.
I was hoping the red saga would depict the love story of Thanasis and Pavios, which is also a Greek mythology trope. But still, I do love this one. Hopefully in the future they’ll make one for that story
Seems horrible.they couldn't let it pump all creatures?
Seconding this. Mostly because Not-Achilles may or may not be able utilize this if you got in a draft/sealed for example. So you are taking a gamble with him. If this was a global effect, that would actually be cool to see him get up to +3/+0 and trample.
Ya no idea where the guy got plus five from, best you can get is +3
You are right I miscalculated it. I am talking about the power overall, over all steps. +1, +2 and +3 is actually +6. So it is a potentially additional 6 damage with added trample. I know that your creature would get only +1 in step one and +2 on step two and so on and there are situation where you can't attack with your creature because of blockers. But if this would effect your whole board than it would be overkill for an uncommon. Imaging this in a token deck, with flyers or a bunch of other hard to block creatures (first/double striker or menace). For an uncommon or for red this would do to much at step 3, maybe even at step 2 because of the trample.
Step one: Banners Raised (exchange instant for trample)
Step two: Burn Bright (again this is a combat trick and the enchantment is not but the instant doesn't add trample, so this is the closest)
Step three: Bloodstoke Howler (when morphed) or Lavafume Invoker (for 8 mana) red doesn't seems to have group buffing effects over +2/+0 maybe Purphoros, God of the Forge (activated 3 times for 6RRR mana). I don't know if there are more effects.
Step four: Swift Kick The other red cards with fight cost literal more than this. So I guess is more like a 3 CC effect in red.
Group buffing +3/+3 and trample is a known green effect Overrun. This buff the toughness what make the effect a lot better but it cost 2 mana more than this enchantment which trigger constellation and give you 1 red devotion for 4 turns.
No saying that this card is great but it is an uncommon. There will be a lot uncommons that aren't optimal. I think for limited we have to wait and see what red 2 mana, 3 mana cost creature will show up. Something with first strike could already help this a lot.
Just my two cent.
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Eat it, invading minotaurs. Also, a 4-chapter saga.
Source: Kripparrian
|| UW Jace, Vyn's Prodigy UW || UG Kenessos, Priest of Thassa (feat. Arixmethes) UG ||
Cards I still want to see created:
|| Olantin, Lost City || Pavios and Thanasis || Choryu ||
Wait what? You want an uncommon 3 CC spell that pump all your creatures for a total of +5/+0, add trample and potential removal?
I think the card is alright. It is even good for limited.
You are right I miscalculated it. I am talking about the power overall, over all steps. +1, +2 and +3 is actually +6. So it is a potentially additional 6 damage with added trample. I know that your creature would get only +1 in step one and +2 on step two and so on and there are situation where you can't attack with your creature because of blockers. But if this would effect your whole board than it would be overkill for an uncommon. Imaging this in a token deck, with flyers or a bunch of other hard to block creatures (first/double striker or menace). For an uncommon or for red this would do to much at step 3, maybe even at step 2 because of the trample.
Step one: Banners Raised (exchange instant for trample)
Step two: Burn Bright (again this is a combat trick and the enchantment is not but the instant doesn't add trample, so this is the closest)
Step three: Bloodstoke Howler (when morphed) or Lavafume Invoker (for 8 mana) red doesn't seems to have group buffing effects over +2/+0 maybe Purphoros, God of the Forge (activated 3 times for 6RRR mana). I don't know if there are more effects.
Step four: Swift Kick The other red cards with fight cost literal more than this. So I guess is more like a 3 CC effect in red.
Group buffing +3/+3 and trample is a known green effect Overrun. This buff the toughness what make the effect a lot better but it cost 2 mana more than this enchantment which trigger constellation and give you 1 red devotion for 4 turns.
No saying that this card is great but it is an uncommon. There will be a lot uncommons that aren't optimal. I think for limited we have to wait and see what red 2 mana, 3 mana cost creature will show up. Something with first strike could already help this a lot.
Just my two cent.