And, it's target player so it can help fuel your escape costs or bolster your mill strategy. 1 more U in the casting cost for a bigger butt would have been great but thus is still good.
1) Mystic comes into play and does 3 damage.
2) You mill yourself 3 cards.
3) You sacrifice mystic for with altar.
4) Recast mystic with escape using the exiling the 3 cards you milled.
5) Rinse and repeat
Private Mod Note
():
Rollback Post to RevisionRollBack
Check out my Sales 50% OFF everything for the next 48 hours.
This is a great common. It can help you if self-mill is what you need, can contribute to overall mill strategies, scales the mill if it gets buffed, is in two relevant tribes, and triggers off of any damage. It's certainly not game breaking, but it is well crafted and balanced while not being nearly as narrow as it could have been.
It's still nothing special. But it's a common that is not ENTIRELY useless, so that's not too bad
Thinking about it in Limited, having a couple of these out will really complicate combat math. One will often trade in combat and take out two cards from a library (I don't think that's card advantage or tempo advantage, is there a term for this ... future possibility advantage?), which as you said isn't entirely useless. If you're on a heavy Escape build, this can help propel you to the critical mass you need, but it's even helpful if you have a couple of buffs and are swinging with a 4/3 that can really ruin someone's library.
Damn, really cool Common indeed. At its worst, it's a delayed Screeching Skaab, which is a perfectly fine Magic card in a set with Graveyard interactions (read: Escape). At its best, he's a fine battlecruise target, turning him into a threat that can consistently mill a huge chunk off your opponent's deck with every swing (read: Auras).
In other words, it plays perfectly to both major themes of this block. Color me impressed WotC, that's a 10/10 design.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Before you say it’s bad I would look very very careful
It doesn’t say “combat damage” nor “damage to a player” so this can trigger from damaging anything on board
|| UW Jace, Vyn's Prodigy UW || UG Kenessos, Priest of Thassa (feat. Arixmethes) UG ||
Cards I still want to see created:
|| Olantin, Lost City || Pavios and Thanasis || Choryu ||
BOOM! Broke it.
2) You mill yourself 3 cards.
3) You sacrifice mystic for with altar.
4) Recast mystic with escape using the exiling the 3 cards you milled.
5) Rinse and repeat
Archatmos
Excellion
Fracture: Israfiel (WBR), Wujal (URG), Valedon (GUB), Amduat (BGW), Paladris (RWU)
Collision (Set Two of the Fracture Block)
Quest for the Forsaken (Set Two of the Excellion Block)
Katingal: Plane of Chains
It's still nothing special. But it's a common that is not ENTIRELY useless, so that's not too bad
Thinking about it in Limited, having a couple of these out will really complicate combat math. One will often trade in combat and take out two cards from a library (I don't think that's card advantage or tempo advantage, is there a term for this ... future possibility advantage?), which as you said isn't entirely useless. If you're on a heavy Escape build, this can help propel you to the critical mass you need, but it's even helpful if you have a couple of buffs and are swinging with a 4/3 that can really ruin someone's library.
It reminds me a bit of Cephalid Constable, and I like that.
Archatmos
Excellion
Fracture: Israfiel (WBR), Wujal (URG), Valedon (GUB), Amduat (BGW), Paladris (RWU)
Collision (Set Two of the Fracture Block)
Quest for the Forsaken (Set Two of the Excellion Block)
Katingal: Plane of Chains
In other words, it plays perfectly to both major themes of this block. Color me impressed WotC, that's a 10/10 design.