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Quote from seilaoque » how long it has been since the last standard with this many banned cards?
Quote from JaceBluesMaster »I feel like this is confirmation that the higher ups at WotC had no faith in this set's ability to sell based off of a combination of its themes, setting and lack of a Jacetice League member, so they relied on the tried and true method of adding a couple pushed cards to the set to ensure it sold well. Play Design had been doing such a great job, this is really the only reason I can think of for why this set has experienced so many problems. I mean everyone immediately knew Oko was going to be oppressively good. There is no way Play Design missed that, or let it slip through the cracks.
Quote from the n00b king »Quote from JaceBluesMaster »I feel like this is confirmation that the higher ups at WotC had no faith in this set's ability to sell based off of a combination of its themes, setting and lack of a Jacetice League member, so they relied on the tried and true method of adding a couple pushed cards to the set to ensure it sold well. Play Design had been doing such a great job, this is really the only reason I can think of for why this set has experienced so many problems. I mean everyone immediately knew Oko was going to be oppressively good. There is no way Play Design missed that, or let it slip through the cracks. The more I read about play design and the more I think a lot of people's hate is super misguided. Play design DOES NOT design cards with the purpose of sales. That is NOT their role. I don't believe for a second that that's their main goal when designing cards.
Quote from the n00b king » Reading the last article about play design really helps puts things in perspective, in my opinion. What's been happening is that they have actually powered down standard quite a bit but have pushed a few cards really far in one direction. So that's why some of these seem so egregious. To be completely honest, it's better to push the envelop than to hold back. Sometimes things come together super well and other times, they don't. They have no way to predict what the meta will look like (consider that there's only like 20 of them vs the collective hive mind when it comes to play testing). Mistakes will slip through.
Quote from the n00b king » The problem, and i hope they scale this back, is 3 mana planeswalkers. These tend to be too strong when you have 1 drop acceleration available in standard. Hell even without acceleration, we all know how strong 3 mana walkers are (too efficient). If you bumped both Teferi and Oko up to 4 mana, they are nowhere near as oppressive (as your opponent will have had time to build a board).
Quote from the n00b king » Additionally, WotC has mentioned that they would be more aggressive to correct metagames with bannings. I'm totally on board with this. In fact, the truth is that in the past, they should have been more proactive to address bad metagames.
Quote from the n00b king » I understand that some players may feel frustrated with this, but without the ability to "nerf" cards, this is the only way.
Quote from the n00b king » Green has been pushed quite a bit since the last Innistrad. I think every color will get it's time to shine. Eventually, that might even be white!
Quote from DJK3654 »Quote from the n00b king »Quote from JaceBluesMaster »I feel like this is confirmation that the higher ups at WotC had no faith in this set's ability to sell based off of a combination of its themes, setting and lack of a Jacetice League member, so they relied on the tried and true method of adding a couple pushed cards to the set to ensure it sold well. Play Design had been doing such a great job, this is really the only reason I can think of for why this set has experienced so many problems. I mean everyone immediately knew Oko was going to be oppressively good. There is no way Play Design missed that, or let it slip through the cracks. The more I read about play design and the more I think a lot of people's hate is super misguided. Play design DOES NOT design cards with the purpose of sales. That is NOT their role. I don't believe for a second that that's their main goal when designing cards. Indeed. I'm ready to believe that a for-profit company did something bad for customers just for the sake of profit, but as they say, why assume malice for what is adequately explained by stupidity, or rather, in this case, simple human fallibility? It's a pretty bold claim to suggest WotC is so deliberately screwing with players, after all. That would be a rather risky move on their part. Just the fact that players are so annoyed with this situation to feel like this must be some deliberate slight against them tells you that it might not be ideal for WotC. Especially if someone leaked anything that substantiated that— can you imagine the fallout after that? Quote from the n00b king » Reading the last article about play design really helps puts things in perspective, in my opinion. What's been happening is that they have actually powered down standard quite a bit but have pushed a few cards really far in one direction. So that's why some of these seem so egregious. To be completely honest, it's better to push the envelop than to hold back. Sometimes things come together super well and other times, they don't. They have no way to predict what the meta will look like (consider that there's only like 20 of them vs the collective hive mind when it comes to play testing). Mistakes will slip through. Exactly. I don't know why anyone would be surprised that this happens. It happens with like, every game. Most game communities seem to think the devs are incompetent at balancing, or have nefarious ulterior motives. You can criticize shortcomings without jumping to a conspiracy theory or claiming to be smarter than the entire dev team, guys. Trust me, it's possible. In fact, it would make your criticisms a lot more impactful.
Quote from the n00b king »Additionally, WotC has mentioned that they would be more aggressive to correct metagames with bannings. I'm totally on board with this. In fact, the truth is that in the past, they should have been more proactive to address bad metagames.
Quote from Pouncing Kavu »Quote from the n00b king »Additionally, WotC has mentioned that they would be more aggressive to correct metagames with bannings. I'm totally on board with this. In fact, the truth is that in the past, they should have been more proactive to address bad metagames.I wasn't aware of this. Are there any cards they regret not banning from past standard environments?
Quote from Pip_Maxwell »Farewell elks, you will be missed.
Quote from Jonatthan81 » oko is going to drop big time. Get rid of it if you’re not using it.
Quote from Auspicious »Quote from Jonatthan81 » oko is going to drop big time. Get rid of it if you’re not using it. This aged well lol, Oko is actually rising in price after being banned from Standard.