It is not entirely parasitic, as Eric mentions, Wind Drake is a playable card and this is that with an upside. Parasitic cards tend to be bad by themselves as you need other cards to make them playable.
Its not really parasitic. Its wind drake +. It gives you an extra lord bonus, but wind drake is far from useless. Even in standard, you don't see a lot of flying so it can get in for damage.
Sure, it's parasitic, but a few parasitic cards are fine. And this one seems pretty fun and reasonably powerful. It's only really a problem when the whole mechanic is parasitic (like Splice onto Arcane), but Adventure cards are totally functional on their own.
It’s definitely not mythic level. Calm down. It copies a very specific subset of cards that are all overcosted for what they do with maybe the exception of Murderous Rider’s adventure. It’s a pushed uncommon. It’s going to be hella fun in limited if you get enough good ones. I’m looking at Beanstalk Giant, personally, but otherwise it probably won’t even make it to standard unless there’s a really good adventure we haven’t seen yet.
The absence of a comma should not be that hard to miss. But apparently it is.
But even then, when you're freaking out about the power level of a two mana uncommon artifact that copies all the things you think it does, it's a good sign to just read the card.
I'm pretty sure you don't even need "Instant or Sorcery" as Adventure is a sub-type of only those two things. The cleanest template is probably "Whenever you cast an Adventure" or for the flavor win, "Whenever you send a creature card on Adventure"
Wow, I wasn't expecting Clover to be an uncommon, feels really powerful in Limited if you draft an Adventure deck. Probably worthless in Standard since the Adventure effects are quite underwhelming, I mean, the best one so far is aHero's Downfall that pings you for 2...
basically a limited Pyromancer Ascension that doesn't need to be turned on.
Not sure if there are enough good Adventures to make into a degenerate deck, but certainly a very powerful effect.
I'm pretty sure you don't even need "Instant or Sorcery" as Adventure is a sub-type of only those two things. The cleanest template is probably "Whenever you cast an Adventure" or for the flavor win, "Whenever you send a creature card on Adventure"
That wording reflects Arcane spells from Kamigawa, "Whenever you cast an Arcane spell"...but then you'd need clarification that you don't copy a creature spell that has an Adventure.
It probably could have been worded to reflect Edgewall Innkeeper, "Whenever you cast an instant or sorcery spell that has an Adventure, copy that spell..." but then instants and sorceries don't really "have adventures".
Their template is probably the cleanest iteration. "Whenever you cast an Adventure instant or sorcery spell..."
I'm pretty sure you don't even need "Instant or Sorcery" as Adventure is a sub-type of only those two things. The cleanest template is probably "Whenever you cast an Adventure" or for the flavor win, "Whenever you send a creature card on Adventure"
That wording reflects Arcane spells from Kamigawa, "Whenever you cast an Arcane spell"...but then you'd need clarification that you don't copy a creature spell that has an Adventure.
It probably could have been worded to reflect Edgewall Innkeeper, "Whenever you cast an instant or sorcery spell that has an Adventure, copy that spell..." but then instants and sorceries don't really "have adventures".
Their template is probably the cleanest iteration. "Whenever you cast an Adventure instant or sorcery spell..."
I respect that. It still feels a little verbose but I don't think there's a way to word it that doesn't confuse someone.
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The fairy is decent if adventure is your deck theme
(Card 2) how the...nvm it only works on adventures thought it work on adventures and instants and sorceries
(Card 3) nice adventure a mini giant growth
(Card 4) way to reload on those temporary counters and ETB triggers
It is not entirely parasitic, as Eric mentions, Wind Drake is a playable card and this is that with an upside. Parasitic cards tend to be bad by themselves as you need other cards to make them playable.
DracoBall: http://www.mtgsalvation.com/forums/the-game/casual-related-formats/homebrew-variant-formats/598529-dracoball-updated-3-24-15
Fantastic Fours: http://www.mtgsalvation.com/forums/the-game/casual-related-formats/homebrew-variant-formats/603605-fantastic-fours
Lucky Clover 2
Artifact Uncommon
Whenever you cast an Adventure instant or sorcery spell, copy it. You may choose new
targets for the copy.
Syr Branigan always remembered to kiss his good luck charm, having lost his foot to wolverines the last time he forgot.
How the...
That’s like mythic level not uncommon
You get double dips on instant/sorceries and adventures without any sac necessary
They should reword it slightly then
“Whenever you cast a adventure card with the adventure cost copy it you may chose new targets for the copy”
I got confused by the instant and sorcery part
I like it for Beanstalk Giant.
Dunes of Zairo
SHANDALAR
Innistrad - The Darkest Night
~THE RAVNICAN CONSORTIUM~
A Community Set
Commander: Allies & Adversaries
And multiple Lucky Clover could really rank up adventure spells.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
I can understand the confusion. There’s probably a more clear way they could have worded it.
But even then, when you're freaking out about the power level of a two mana uncommon artifact that copies all the things you think it does, it's a good sign to just read the card.
The templating is fine.
EDIT: Nope. Wompwomp
Lucky Clover is pretty powerful
basically a limited Pyromancer Ascension that doesn't need to be turned on.
Not sure if there are enough good Adventures to make into a degenerate deck, but certainly a very powerful effect.
T2 Lucky Clover
T3 Adventure on Animating Faerie, attack for 8.
DracoBall: http://www.mtgsalvation.com/forums/the-game/casual-related-formats/homebrew-variant-formats/598529-dracoball-updated-3-24-15
Fantastic Fours: http://www.mtgsalvation.com/forums/the-game/casual-related-formats/homebrew-variant-formats/603605-fantastic-fours
Garenbrig Carver 3G
Creature - Human Warrior Common
Shield's Might 1G
Instant — Adventure
Target creature gets +2/+2 until end of turn.
Countless knights of Garenbrig owe their lives to his peerless craftsmanship.
3/2
That wording reflects Arcane spells from Kamigawa, "Whenever you cast an Arcane spell"...but then you'd need clarification that you don't copy a creature spell that has an Adventure.
It probably could have been worded to reflect Edgewall Innkeeper, "Whenever you cast an instant or sorcery spell that has an Adventure, copy that spell..." but then instants and sorceries don't really "have adventures".
Their template is probably the cleanest iteration. "Whenever you cast an Adventure instant or sorcery spell..."
I respect that. It still feels a little verbose but I don't think there's a way to word it that doesn't confuse someone.