While I feel like at mythic for 7 mana they could have given the creature portion a bit more, like another keyword or something, this is definitely a solid card.
This is still an overcosted wrath withbuilt in drawback, stapled to an overcosted beater with no evasion.
If this was a true Day of Judgement and the creature had something a bit more relevant in terms of pressure/survivability, sure, but as is, this isn’t a very good mythic.
For reference, we have Bonecrusher Giant, which seems more deserving of a mythic spot than this.
I don't understand. You want the adventure to cost 2WW and the 7/7 to have flying or trample? People play 5 mana Wrath's in standard with no other effect. This is fine for a standard legal wrath variant.
This is still an overcosted wrath withbuilt in drawback, stapled to an overcosted beater with no evasion.
If this was a true Day of Judgement and the creature had something a bit more relevant in terms of pressure/survivability, sure, but as is, this isn’t a very good mythic.
For reference, we have Bonecrusher Giant, which seems more deserving of a mythic spot than this.
The drawback on this wrath is a rare creature type and it's stapled to a creature. This is gonna see a tremendous amount of play in esper control going forward.
Card is bad. Having a wrath adventure mode is excellent but the creature is unplayable level bad. Do people just run this for the wrath and not cast the creature unless desperate?
This is still an overcosted wrath withbuilt in drawback, stapled to an overcosted beater with no evasion.
If this was a true Day of Judgement and the creature had something a bit more relevant in terms of pressure/survivability, sure, but as is, this isn’t a very good mythic.
For reference, we have Bonecrusher Giant, which seems more deserving of a mythic spot than this.
Mythic rarity is not about sheer competitive power level, it's about style and splashiness. Bonecrusher Giant is more of an aggressively good card, while this is more of a big splashy one.
Isn't not all the good cards being at mythic rare what we want?
Card is bad. Having a wrath adventure mode is excellent but the creature is unplayable level bad. Do people just run this for the wrath and not cast the creature unless desperate?
Thanks, I loled hard.
The creature is a free extra upside tacked on a card that would otherwise see play in decks that need a wrath effect.
With your logic, the following card is BBBBBAAAAAAAAD:
Overcosted Body 7R
Creature - Giant
7/7
Boom 1R
Instant - Adventure
Boom deals 3 damage to any target.
Card is bad. Having a wrath adventure mode is excellent but the creature is unplayable level bad. Do people just run this for the wrath and not cast the creature unless desperate?
The value of a 7/7 beatstick is way higher on an empty board.
Card is bad. Having a wrath adventure mode is excellent but the creature is unplayable level bad. Do people just run this for the wrath and not cast the creature unless desperate?
Thanks, I loled hard.
The creature is a free extra upside tacked on a card that would otherwise see play in decks that need a wrath effect.
With your logic, the following card is BBBBBAAAAAAAAD:
Overcosted Body 7R
Creature - Giant
7/7
Boom 1R
Instant - Adventure
Boom deals 3 damage to any target.
The hypothetical card you have designed is pretty similar to Bonecrusher Giant (except for the overcosted body) and that card is actually quite good. You clearly didn't follow my logic very well since you felt the need to create an example that is completely different than the card we are discussing here. So, I'm glad you got your laugh, I mean no one is laughing with you, but hey you got it!
Card is bad. Having a wrath adventure mode is excellent but the creature is unplayable level bad. Do people just run this for the wrath and not cast the creature unless desperate?
Not even close to unplayable this will be spotted in edh decks for sure
Not even giant tribal as the focus
For one reason people will bounce the giant back to hand so they can do the wrath effect again
Not counting ELD (because I can't check all the creatures yet), there are 9 giant subtype creatures in the sets which will remain in Standard, of which exactly zero are seeing any sort of competitive play at this time. A quick check...so far, 6 in this set. All things considered, that makes the adventure part of this card pretty good--it should be a complete board wipe over 99% of the time. Yes, a 7/7 with vigilance for 7 on the back end isn't spectacular, but it will dodge most burn spells. Since it nets a creature later it has an upside over Cleansing Nova but it really compares most closely to Wakening Sun's Avatar except you don't have to pay the entire cost at once.
Card is bad. Having a wrath adventure mode is excellent but the creature is unplayable level bad. Do people just run this for the wrath and not cast the creature unless desperate?
Not even close to unplayable this will be spotted in edh decks for sure
Not even giant tribal as the focus
No doubt. EDH would be a good format for this. I tend to evaluate with a focus on standard and cube as these are the formats I play most. The adventure mechanic effectively makes every card with it 2 cards within 1. Generally if the spell half of that is a reasonably costed wrath as this is, the creature half doesn't need to be that impressive for the card to be good...but a vigilance 7/7 for 5WW isn't impressive at all. No evasion, no resilience, nothing a control finisher wants. Does it make the card unplayable? No. As I said, the creature is what is unplayable unless it is the only play you have.
If Crux of Fate was standard's premier sweeper during its time in the format, then this will see play if white-based control is any sort of good. I don't get why people equate a card not being strictly better than all of its predecessors with it being simply bad.
Card is bad. Having a wrath adventure mode is excellent but the creature is unplayable level bad. Do people just run this for the wrath and not cast the creature unless desperate?
Not even close to unplayable this will be spotted in edh decks for sure
Not even giant tribal as the focus
For one reason people will bounce the giant back to hand so they can do the wrath effect again
I was gonna say this. Wrath that turns (slowly) into a beatstick. Bounce your wrath from the battlefield and cast it again. Return your wrath from the graveyard with creature recursion spells - which recursion spells would likely also have other good targets after you destroyed all non-Giant creatures. It's slow, but completely value.
In standard, this could possibly be a finisher in a control deck alongside blue and/or black. Or in a Selesnya or Naya giant/ramp deck. T1 Llanowar Elves, T2 adventure with Beanstalk Giant, etc.
Okay...I gotta ask. I intended to stay out of it, but I've read 'control finisher in Standard' a bazillion times so I gotta ask...How? Are we sneaking in our 7 drop creature onto the table against other control decks? Are we exhausting our opponents removal spells with a parade of our own creatures so they don't kill our expensive, zero value, giant with otherwise dead spells? What about supporting cast? Are we fine with laughing it off every time Narset whiffs on our wrath effect? Let's talk about that wrath effect, for a sec. Can anyone tell me the last time a non-modal, zero upside, white 5CMC wrath spell saw Standard play? Hint: Its been awhile. So passing off this 5CMC wrath as just, yanno, standard fare is either disingenuous, or outright wrong.
There are ways that the competitive environment could sculpt itself to make this card viable. But the arguments in this thread? For the Standard format right now? Apologies, but I can't see them as anything short of preposterous.
This card is mythic for literally the same reason that wakening sun's avatar was mythic.
Any creature with a board wipe tacked on is mythic nowadays.
But this isn’t tacked on. It’s 13 mana, albeit spread across a few turns, for a “wrath tacked on”.
I understand that standard wrath’s are now 5-CMC, but, most have upsides, not downsides. Regardless of how many giants exist, you’re still potentially missing something with the wrath. The creature is too vanilla.
It’s just not Mythic worthy. Maybe if the Adventure was 6cmc at instant speed with the same vanilla body attached, but as is, just don’t like it at all.
The point is, the opponent can't just side out all their kill-spells. That trick usually eats up sideboard space. With this card, you get it attached to a decent wrath (no, the creature isn't as good as baneslayer angel. doesn't need to be).
Of course it would be better if the wrath were unconditional. It isn't going to replace the 4 mana wrath that remains in standard either. But it will probably be played.
Any by the way, the standard format right now is irrelevant because rotation is about to happen.
It’s Morley a review of the novel but he previews at the very beginning of the video
A adventure with a Day of Judgment effect definatly mythic worthy since you could bounce it to hand when you cast it for real later
This is still an overcosted wrath withbuilt in drawback, stapled to an overcosted beater with no evasion.
If this was a true Day of Judgement and the creature had something a bit more relevant in terms of pressure/survivability, sure, but as is, this isn’t a very good mythic.
For reference, we have Bonecrusher Giant, which seems more deserving of a mythic spot than this.
Maybe not, 7 is so much lol
BGU Control
R Aggro
Standard - For Fun
BG Auras
The drawback on this wrath is a rare creature type and it's stapled to a creature. This is gonna see a tremendous amount of play in esper control going forward.
Card is a big ball of yawn. It may well see play, but that doesn't make it exciting.
Mythic rarity is not about sheer competitive power level, it's about style and splashiness. Bonecrusher Giant is more of an aggressively good card, while this is more of a big splashy one.
Isn't not all the good cards being at mythic rare what we want?
RUNIN: Norse mythology set (awaiting further playtesting)
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Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
Thanks, I loled hard.
The creature is a free extra upside tacked on a card that would otherwise see play in decks that need a wrath effect.
With your logic, the following card is BBBBBAAAAAAAAD:
Overcosted Body 7R
Creature - Giant
7/7
Boom 1R
Instant - Adventure
Boom deals 3 damage to any target.
The hypothetical card you have designed is pretty similar to Bonecrusher Giant (except for the overcosted body) and that card is actually quite good. You clearly didn't follow my logic very well since you felt the need to create an example that is completely different than the card we are discussing here. So, I'm glad you got your laugh, I mean no one is laughing with you, but hey you got it!
Not even close to unplayable this will be spotted in edh decks for sure
Not even giant tribal as the focus
For one reason people will bounce the giant back to hand so they can do the wrath effect again
No doubt. EDH would be a good format for this. I tend to evaluate with a focus on standard and cube as these are the formats I play most. The adventure mechanic effectively makes every card with it 2 cards within 1. Generally if the spell half of that is a reasonably costed wrath as this is, the creature half doesn't need to be that impressive for the card to be good...but a vigilance 7/7 for 5WW isn't impressive at all. No evasion, no resilience, nothing a control finisher wants. Does it make the card unplayable? No. As I said, the creature is what is unplayable unless it is the only play you have.
I was gonna say this. Wrath that turns (slowly) into a beatstick. Bounce your wrath from the battlefield and cast it again. Return your wrath from the graveyard with creature recursion spells - which recursion spells would likely also have other good targets after you destroyed all non-Giant creatures. It's slow, but completely value.
In standard, this could possibly be a finisher in a control deck alongside blue and/or black. Or in a Selesnya or Naya giant/ramp deck. T1 Llanowar Elves, T2 adventure with Beanstalk Giant, etc.
Any creature with a board wipe tacked on is mythic nowadays.
There are ways that the competitive environment could sculpt itself to make this card viable. But the arguments in this thread? For the Standard format right now? Apologies, but I can't see them as anything short of preposterous.
But this isn’t tacked on. It’s 13 mana, albeit spread across a few turns, for a “wrath tacked on”.
I understand that standard wrath’s are now 5-CMC, but, most have upsides, not downsides. Regardless of how many giants exist, you’re still potentially missing something with the wrath. The creature is too vanilla.
It’s just not Mythic worthy. Maybe if the Adventure was 6cmc at instant speed with the same vanilla body attached, but as is, just don’t like it at all.
Of course it would be better if the wrath were unconditional. It isn't going to replace the 4 mana wrath that remains in standard either. But it will probably be played.
Any by the way, the standard format right now is irrelevant because rotation is about to happen.
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