Into the Story 5UU
Instant
This spell costs 3 less to cast if an opponent has seven or more cards in their graveyard.
Draw four cards. The boundary between real and imaginary is as thin as the page, and just as easily torn.
Meh, why not make the cost reduction 3 or even 5 instead, that way you could troll Dredge players by using their own yard to power up an Ancestral Recall. Seems very very good for Commander though,not so sure about Standard, 7 cards in the yard is harder than it sounds unless you're playing a deck that self mills, even more considering it's a nonbo with the strongest milling card we have so far in this Standard (yeah, it's you Smokeyface)
not solid enough for it to make the cut anywhere mind you, because these types of things never actually work out in practice, but its still solid enough to be a decent inclusion.
Meh, why not make the cost reduction 3 or even 5 instead, that way you could troll Dredge players by using their own yard to power up an Ancestral Recall. Seems very very good for Commander though,not so sure about Standard, 7 cards in the yard is harder than it sounds unless you're playing a deck that self mills, even more considering it's a nonbo with the strongest milling card we have so far in this Standard (yeah, it's you Smokeyface)
I enable this regularly with my Dimir Control deck. I run 3 Thought Collapse and 3 Enter the God-Eternals. One of each does it without anything else hitting the yard.
Meh, why not make the cost reduction 3 or even 5 instead, that way you could troll Dredge players by using their own yard to power up an Ancestral Recall. Seems very very good for Commander though,not so sure about Standard, 7 cards in the yard is harder than it sounds unless you're playing a deck that self mills, even more considering it's a nonbo with the strongest milling card we have so far in this Standard (yeah, it's you Smokeyface)
I enable this regularly with my Dimir Control deck. I run 3 Thought Collapse and 3 Enter the God-Eternals. One of each does it without anything else hitting the yard.
And yet if you're trying to mill your opponents, Ashiok is your best weapon, and it's actually detrimental to this card. I'm planning to build UB Control now after the rotation and I'm not thinking of running Thought Collapse over Sinister Sabotage, and Enter the God-Eternals is too clunky to run as a 3-of in my opinion, I'd cut it down to either 1 MB/1 SB or 0 MB/1 SB.
And again on the subject of Ashiok, you'd probably want to board him in against Agent of Treachery reanimator decks even though those are the ones that will get to 7 cards in the yard fast enough.
Meh, why not make the cost reduction 3 or even 5 instead, that way you could troll Dredge players by using their own yard to power up an Ancestral Recall. Seems very very good for Commander though,not so sure about Standard, 7 cards in the yard is harder than it sounds unless you're playing a deck that self mills, even more considering it's a nonbo with the strongest milling card we have so far in this Standard (yeah, it's you Smokeyface)
I enable this regularly with my Dimir Control deck. I run 3 Thought Collapse and 3 Enter the God-Eternals. One of each does it without anything else hitting the yard.
And yet if you're trying to mill your opponents, Ashiok is your best weapon, and it's actually detrimental to this card. I'm planning to build UB Control now after the rotation and I'm not thinking of running Thought Collapse over Sinister Sabotage, and Enter the God-Eternals is too clunky to run as a 3-of in my opinion, I'd cut it down to either 1 MB/1 SB or 0 MB/1 SB.
And again on the subject of Ashiok, you'd probably want to board him in against Agent of Treachery reanimator decks even though those are the ones that will get to 7 cards in the yard fast enough.
I'm not actually trying to mill my opponents out, but at my FNM there are a quite a few players that play a control deck with Kefnet, and a couple that play Bant with Oketra. If you counter them then yeah Sinister Sabotage is better. If they resolve and I have to kill them through other means, being about to mill them is helpful.
Meh, why not make the cost reduction 3 or even 5 instead, that way you could troll Dredge players by using their own yard to power up an Ancestral Recall. Seems very very good for Commander though,not so sure about Standard, 7 cards in the yard is harder than it sounds unless you're playing a deck that self mills, even more considering it's a nonbo with the strongest milling card we have so far in this Standard (yeah, it's you Smokeyface)
I enable this regularly with my Dimir Control deck. I run 3 Thought Collapse and 3 Enter the God-Eternals. One of each does it without anything else hitting the yard.
And yet if you're trying to mill your opponents, Ashiok is your best weapon, and it's actually detrimental to this card. I'm planning to build UB Control now after the rotation and I'm not thinking of running Thought Collapse over Sinister Sabotage, and Enter the God-Eternals is too clunky to run as a 3-of in my opinion, I'd cut it down to either 1 MB/1 SB or 0 MB/1 SB.
And again on the subject of Ashiok, you'd probably want to board him in against Agent of Treachery reanimator decks even though those are the ones that will get to 7 cards in the yard fast enough.
I'm not actually trying to mill my opponents out, but at my FNM there are a quite a few players that play a control deck with Kefnet, and a couple that play Bant with Oketra. If you counter them then yeah Sinister Sabotage is better. If they resolve and I have to kill them through other means, being about to mill them is helpful.
Oh, well, killing a God-Eternal and then milling it off the top may be less efficient but it certainly feels better:D
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Into the Story 5UU
Instant
This spell costs 3 less to cast if an opponent has seven or more cards in their graveyard.
Draw four cards.
The boundary between real and imaginary is as thin as the page, and just as easily torn.
Source: Luis Salvatto
Reverse threshold is the cool part
not solid enough for it to make the cut anywhere mind you, because these types of things never actually work out in practice, but its still solid enough to be a decent inclusion.
I enable this regularly with my Dimir Control deck. I run 3 Thought Collapse and 3 Enter the God-Eternals. One of each does it without anything else hitting the yard.
And yet if you're trying to mill your opponents, Ashiok is your best weapon, and it's actually detrimental to this card. I'm planning to build UB Control now after the rotation and I'm not thinking of running Thought Collapse over Sinister Sabotage, and Enter the God-Eternals is too clunky to run as a 3-of in my opinion, I'd cut it down to either 1 MB/1 SB or 0 MB/1 SB.
And again on the subject of Ashiok, you'd probably want to board him in against Agent of Treachery reanimator decks even though those are the ones that will get to 7 cards in the yard fast enough.
I'm not actually trying to mill my opponents out, but at my FNM there are a quite a few players that play a control deck with Kefnet, and a couple that play Bant with Oketra. If you counter them then yeah Sinister Sabotage is better. If they resolve and I have to kill them through other means, being about to mill them is helpful.
Oh, well, killing a God-Eternal and then milling it off the top may be less efficient but it certainly feels better:D