The legendary is ok i guess, fits on a storm deck. Maybe you can go off with a Jeskai storm Kykar, Wind's Fury and Thousand-Year Storm to have 0% chance to fizle
So Earthquake for 1R to deal 1 damage to four players in a typical EDH game, you get to exile top four cards of your library? The knight's ability did not say it has to be an opponent.
So Earthquake for 1R to deal 1 damage to four players in a typical EDH game, you get to exile top four cards of your library? The knight's ability did not say it has to be an opponent.
I'm not sure about that. Check out the rulings for Blaze Commando. Mana Clash, on the other hand, might work...
In my opinion, this is the better token generator, as Knight cards can be cast for as little as 1 mana, whereas we have very few (if any) multicolored cards that cost that.
Not digging the legendary uncommon cycle. The legendary brand was already being diluted when they started to add a bunch of legends who were not established characters, had no place in the story, have very generic design and did not even had quotes on flavor text. And now they are not even rare ?
Searing Barrage being instant is pretty nice. I always found sorcery speed on Reduce to Ashes unnecessary. More reach on red is also cool, helps keep the color in character.
In my opinion, this is the better token generator, as Knight cards can be cast for as little as 1 mana, whereas we have very few (if any) multicolored cards that cost that.
Well, hero makes value out mostly from non creature cards. This one makes value off creatures and other copies of it. Diferent uses, hero is mostly played in control-tempo ish decks.
Looks like we've got an uncommon legendary Knight cycle coming.
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Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
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Looks like we've got an uncommon legendary Knight cycle coming.
I'm sure there'll be one in White, and I hope they actually do the full cycle with a Blue and Green one as well, but I'm not too optimistic about that.
Well. The knights are mardu colors. Maybe we get green and blue legends that are not knights?
Claim the firstborn is pretty powerfull, maybe it's modern playable idk. Act of Treason is one of my favourite red cards and and the super evil flavor of this card makes me happy.
They mentioned five knightly domains, so I'm guessing we get a Knight legend for each domain.
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MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
In my opinion, this is the better token generator, as Knight cards can be cast for as little as 1 mana, whereas we have very few (if any) multicolored cards that cost that.
Well, hero makes value out mostly from non creature cards. This one makes value off creatures and other copies of it. Diferent uses, hero is mostly played in control-tempo ish decks.
Naya and Jeskai Hero do exist...
Technically you can make Selesnya Hero as well and it basically ends up a tokens deck.
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Well. The knights are mardu colors. Maybe we get green and blue legends that are not knights?
Claim the firstborn is pretty powerfull, maybe it's modern playable idk. Act of Treason is one of my favourite red cards and and the super evil flavor of this card makes me happy.
MaRo confirmed there'll be Blue and Green Uncommon Knight Legends.
So Earthquake for 1R to deal 1 damage to four players in a typical EDH game, you get to exile top four cards of your library? The knight's ability did not say it has to be an opponent.
I'm not sure about that. Check out the rulings for Blaze Commando. Mana Clash, on the other hand, might work...
Two cards are different. Blaze Commando checks each incident of "deal damage" on a card, so Collective Defiance would create four tokens (I asked a judge about it), while Syr Carah checks each time damage is dealt to "a player".
Let me bring this to the rule forum to be certain.
A 1cmc temporary thieft? Sign me up (oh and it’s Rumpelstiltskin for that one obviously)
That white knight is gonna be a forever staple in knight tribal edh
The legendary is ok i guess, fits on a storm deck. Maybe you can go off with a Jeskai storm Kykar, Wind's Fury and Thousand-Year Storm to have 0% chance to fizle
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Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
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Scorpion, Locust, Scarab, Egyptian Gods
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"Non-Tribal" Tribal Generals, Eggs
I'm not sure about that. Check out the rulings for Blaze Commando. Mana Clash, on the other hand, might work...
In my opinion, this is the better token generator, as Knight cards can be cast for as little as 1 mana, whereas we have very few (if any) multicolored cards that cost that.
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Searing Barrage being instant is pretty nice. I always found sorcery speed on Reduce to Ashes unnecessary. More reach on red is also cool, helps keep the color in character.
Claim the Firstborn is very neat. Good SB card for aristocrats decks.
Worthy Knight is very good but I think it's too soon for another spin on hero. Feels repetitive.
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Well, hero makes value out mostly from non creature cards. This one makes value off creatures and other copies of it. Diferent uses, hero is mostly played in control-tempo ish decks.
It's like the Red Fatal Push, isn't it?
Looks like we've got an uncommon legendary Knight cycle coming.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
I'm sure there'll be one in White, and I hope they actually do the full cycle with a Blue and Green one as well, but I'm not too optimistic about that.
Claim the firstborn is pretty powerfull, maybe it's modern playable idk. Act of Treason is one of my favourite red cards and and the super evil flavor of this card makes me happy.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
Naya and Jeskai Hero do exist...
Technically you can make Selesnya Hero as well and it basically ends up a tokens deck.
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MaRo confirmed there'll be Blue and Green Uncommon Knight Legends.
Two cards are different. Blaze Commando checks each incident of "deal damage" on a card, so Collective Defiance would create four tokens (I asked a judge about it), while Syr Carah checks each time damage is dealt to "a player".
Let me bring this to the rule forum to be certain.
EDIT: https://www.mtgsalvation.com/forums/magic-fundamentals/magic-rulings/813881-syr-carah
So an Earthquake dealing damage to four players will trigger four times.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs