Neat card advantage trick for red. That sort of stealing we usually see in black. Have we seen this before in red ever?
EDIT: Stolen Strategy is the only one I could find. Dire Fleet Daredevil and Mindclaw Shaman are kinda close too.
Ohhh interesting having you impulse your opponent. Not sure if this works all the time but for the flavor and being mythic this is nice. You get at least one attack in normally unless an opponent wants waste a instant kill spell.
Reach is cute as flavor only.
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“There are no weak Jews. I am descended from those who wrestle angels and kill giants. We were chosen by God. You were chosen by a pathetic little man who can't seem to grow a full mustache"
"You can tell how dumb someone is by how they use Mary Sue"
Neat card advantage trick for red. That sort of stealing we usually see in black. Have we seen this before in red ever?
Seems pretty good.
It's been drifting towards Red, I'd say. We have Dire Fleet Daredevil that steals it from the graveyard. This is the next logical progression, I suppose. Unlike Gonti, Lord of Luxury, and Praetor's Grasp, this--like Daredevil--is on your turn. So in a way, it's along the same vein I think as how Blue gets looting, Red gets rummaging.
Ohhh interesting having you impulse your opponent. Not sure if this works all the time but for the flavor and being mythic this is nice. You get at least one attack in normally unless an opponent wants waste a instant kill spell.
Reach is cute as flavor only.
Reach is necessary as it's an archer. Archers are long range damage dealers. Imagine if you told an archer to shoot down a bird and they just stared at you like you were stupid.
Neat card advantage trick for red. That sort of stealing we usually see in black. Have we seen this before in red ever?
Seems pretty good.
It's been drifting towards Red, I'd say. We have Dire Fleet Daredevil that steals it from the graveyard. This is the next logical progression, I suppose. Unlike Gonti, Lord of Luxury, and Praetor's Grasp, this--like Daredevil--is on your turn. So in a way, it's along the same vein I think as how Blue gets looting, Red gets rummaging.
We've seen this effect once before- as far as I could find- on Stolen Strategy. As well as being an on your turn effect, this and Stolen Strategy both just get random cards off the top rather than searching or filtering in any way, which is fitting for red.
"That card"? What happens if you have exiled multiple cards with Robber of the Rich?
The effect triggers separately each time, so I believe that you can cast any of the exiled cards on any turn you attacked with a rogue, including after Robber of the Rich is dead as it's not mentioned in the clause. If it was just the turn you get the trigger, why have the 'any turn you attacked with a rogue part' and not just 'until end of turn'?
.....is this possibly the completion of the Goyf/Snap/Bob/SFM cycle? the rest of the set feels weak, but this is SUPER good
Personally, I can't really tell if this card is even good.
I can see a sort of bomat courier appeal and admit that this card might be able to attack twice if played on curve (maybe 3 if you have some burn or kill to back him up). A 2-drop that draws two cards from an opponent's deck isn't a slouch and playing a second robber of the rich later on (or an incidental rogue) allows you to claim what the first one stole earlier, which is nice. Between the small body, reliance on combat, and the requirement for fewer cards in hand, however, the floor for this card seems to be pretty low.
I don't know... maybe the comparison is apt. It dies to more things than goyf, puts itself at more risk than bob, and the quality of the card advantage it generates isn't as good/reliable as Snap/SFM. Then again, it produces "reusable" card advantage starting on the turn you play it, which none of those other cards really do.
The effect triggers separately each time, so I believe that you can cast any of the exiled cards on any turn you attacked with a rogue, including after Robber of the Rich is dead as it's not mentioned in the clause. If it was just the turn you get the trigger, why have the 'any turn you attacked with a rogue part' and not just 'until end of turn'?
Aha that makes sense. Thanks for the explanation!
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Playing with proxied cards at sanctioned events is good, actually.
We'll have to wait and see what the rules text for the card actually is. If they didn't mean 'that card' but instead meant 'all cards exiled with ~", then they should have put that in the text.
It means we may finally get are rogue tribal legend and probably a grixis legend
Knowing wotc, keep dreaming
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How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
We'll have to wait and see what the rules text for the card actually is. If they didn't mean 'that card' but instead meant 'all cards exiled with ~", then they should have put that in the text.
This is the official rules text, isn't it? It's not a translation.
.....is this possibly the completion of the Goyf/Snap/Bob/SFM cycle? the rest of the set feels weak, but this is SUPER good
Personally, I can't really tell if this card is even good.
I can see a sort of bomat courier appeal and admit that this card might be able to attack twice if played on curve (maybe 3 if you have some burn or kill to back him up). A 2-drop that draws two cards from an opponent's deck isn't a slouch and playing a second robber of the rich later on (or an incidental rogue) allows you to claim what the first one stole earlier, which is nice. Between the small body, reliance on combat, and the requirement for fewer cards in hand, however, the floor for this card seems to be pretty low.
I don't know... maybe the comparison is apt. It dies to more things than goyf, puts itself at more risk than bob, and the quality of the card advantage it generates isn't as good/reliable as Snap/SFM. Then again, it produces "reusable" card advantage starting on the turn you play it, which none of those other cards really do.
there are definite similarities to Courier, but this is better. it's the same 2 mana to make it happen, but this is a more relevant (still small, but better) body. it allows you to have a hand from other places, which won't always come up but it's nice. unlike Courier, this doesn't just give you the cards from the one. on the off chance you hit a Bolt, it's better than Snapcaster. and the reliance on more cards isn't even a factor, how often does Burn have more cards in hand? The last and most important thing is that it is not from your deck, it is from the other player. often, this will be taking a good card away from them, regardless of if you want to play it, be it their land drop or big creature or combo piece. Burn wins through synergy and being fast, most of our individual cards are really not very good. to steal a Tarmogoyf or Push or any Teferi, just resolve one of those and it's an entirely diffeent game. other decks play better cards.
I could be wrong, I was wrong on Courier and Dire-fleet Daredevil, half wrong on Dreadhorde Arcanist, but this seems good.
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Project Booster Fun makes it less fun to open a booster.
We'll have to wait and see what the rules text for the card actually is. If they didn't mean 'that card' but instead meant 'all cards exiled with ~", then they should have put that in the text.
While I agree that the wording isn't what we normally see, I will say that it seems they been experimenting with new/different templating with this set in general, it seems; so I wouldn't count it out.
A Robin Hood reference, obviously.
Let this great clan rest in peace (2001-2011)
Neat card advantage trick for red. That sort of stealing we usually see in black. Have we seen this before in red ever?
EDIT: Stolen Strategy is the only one I could find. Dire Fleet Daredevil and Mindclaw Shaman are kinda close too.
Seems pretty good.
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
Reach is cute as flavor only.
"You can tell how dumb someone is by how they use Mary Sue"
It's been drifting towards Red, I'd say. We have Dire Fleet Daredevil that steals it from the graveyard. This is the next logical progression, I suppose. Unlike Gonti, Lord of Luxury, and Praetor's Grasp, this--like Daredevil--is on your turn. So in a way, it's along the same vein I think as how Blue gets looting, Red gets rummaging.
Reach is necessary as it's an archer. Archers are long range damage dealers. Imagine if you told an archer to shoot down a bird and they just stared at you like you were stupid.
Blue lives don't matter in the slightest.
We've seen this effect once before- as far as I could find- on Stolen Strategy. As well as being an on your turn effect, this and Stolen Strategy both just get random cards off the top rather than searching or filtering in any way, which is fitting for red.
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
If you don't use it, you lose it. Very Red, very apt.
“During your turn if you attacked with a rogue”
Rogue
It means we may finally get are rogue tribal legend and probably a grixis legend
Do you really? The way I read it, it's a rider attached to the card, so you simply get multiple "that cards".
The effect triggers separately each time, so I believe that you can cast any of the exiled cards on any turn you attacked with a rogue, including after Robber of the Rich is dead as it's not mentioned in the clause. If it was just the turn you get the trigger, why have the 'any turn you attacked with a rogue part' and not just 'until end of turn'?
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
I doubt we get it in this set. They would've made it one of the Brawl deck commanders, I suspect.
In any case, plenty of Rogues in Red, probably tied with Black as far as that's concerned.
Personally, I can't really tell if this card is even good.
I can see a sort of bomat courier appeal and admit that this card might be able to attack twice if played on curve (maybe 3 if you have some burn or kill to back him up). A 2-drop that draws two cards from an opponent's deck isn't a slouch and playing a second robber of the rich later on (or an incidental rogue) allows you to claim what the first one stole earlier, which is nice. Between the small body, reliance on combat, and the requirement for fewer cards in hand, however, the floor for this card seems to be pretty low.
I don't know... maybe the comparison is apt. It dies to more things than goyf, puts itself at more risk than bob, and the quality of the card advantage it generates isn't as good/reliable as Snap/SFM. Then again, it produces "reusable" card advantage starting on the turn you play it, which none of those other cards really do.
Aha that makes sense. Thanks for the explanation!
Blue lives don't matter in the slightest.
Knowing wotc, keep dreaming
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
This is the official rules text, isn't it? It's not a translation.
RUNIN: Norse mythology set (awaiting further playtesting)
FATE of ALARA: Multicolour factions (currently on hiatus)
Contibutor to the Pyrulea community set
I'm here to tell you that all your set mechanics are bad
#Defundthepolice
there are definite similarities to Courier, but this is better. it's the same 2 mana to make it happen, but this is a more relevant (still small, but better) body. it allows you to have a hand from other places, which won't always come up but it's nice. unlike Courier, this doesn't just give you the cards from the one. on the off chance you hit a Bolt, it's better than Snapcaster. and the reliance on more cards isn't even a factor, how often does Burn have more cards in hand? The last and most important thing is that it is not from your deck, it is from the other player. often, this will be taking a good card away from them, regardless of if you want to play it, be it their land drop or big creature or combo piece. Burn wins through synergy and being fast, most of our individual cards are really not very good. to steal a Tarmogoyf or Push or any Teferi, just resolve one of those and it's an entirely diffeent game. other decks play better cards.
I could be wrong, I was wrong on Courier and Dire-fleet Daredevil, half wrong on Dreadhorde Arcanist, but this seems good.
While I agree that the wording isn't what we normally see, I will say that it seems they been experimenting with new/different templating with this set in general, it seems; so I wouldn't count it out.