Ooh love it for flavor alright for a card. The bear decks will love it. Also looks like how we are gonna see sorcery (maybe instant?) "creatures". And module spells are always nice for deck building. Goldi here can give you 6/6 worth of tokens and/or? get rid of an artifact or enchantment.
This is cool, it lets them reference two parts of a story and flavor text is cute.
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“There are no weak Jews. I am descended from those who wrestle angels and kill giants. We were chosen by God. You were chosen by a pathetic little man who can't seem to grow a full mustache"
"You can tell how dumb someone is by how they use Mary Sue"
So, the left side is the Adventure side, and the right side is the creature side. Can't believe that didn't occur to me beforehand.
I'm gonna guess that Adventure sorceries resolve into creatures instead of going to the graveyard. I'm also gonna guess that they'll be mainly a GUR thing.
MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
Stuff like this does not look like a magic card at all, watering down their own brand like this is just a recipe for disaster.
Its crazy overloaded and the massive amount of redundant crap on the card just distracts an enormous amount.
They just wanted to throw as much "stuff" on this card as possible, which feels like a designer that just made their very first cards (as they tend to be overly wordy and filled with abilities, as they dont know what really matters, so just throw it all on the card).
If they do a lot of these cards its already a bad example of flooding text boxes all over cards. (and this set already has a bad taste with the increase of money they ask for their product in general).
At the very very least they learned from their Egypt masterpieces that you should at least be able to read the cards and identify the manacosts.
But it hardly saves this mutation of a magic card ...
I'm guessing you can cast the card as an Adventure spell, and once it resolves it enters the battlefield as a creature. In all other zones, the card is a creature card and its mana cost determines CMC.
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MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
The flavor is you send your hero or whoever on an adventure.
Mechanically: You may cast Welcome Home as a sorcery from the battlefield, as if the adventure was a card 'in hand'. The card (Flaxen intruder included) moves to the stack, and the spell resolves into the graveyard as such. Pretty similar in function to a sac ability, but it is actually casting a spell so that it interacts with cost reduction, cast triggers, storm, etc.
It makes sends with the format: "Welcome Home" is formatting like a mini-card. And it exists in the text box, so it's only active when Flaxen Intruder is in play
Stuff like this does not look like a magic card at all, watering down their own brand like this is just a recipe for disaster.
Its crazy overloaded and the massive amount of redundant crap on the card just distracts an enormous amount.
They just wanted to throw as much "stuff" on this card as possible, which feels like a designer that just made their very first cards (as they tend to be overly wordy and filled with abilities, as they dont know what really matters, so just throw it all on the card).
If they do a lot of these cards its already a bad example of flooding text boxes all over cards. (and this set already has a bad taste with the increase of money they ask for their product in general).
At the very very least they learned from their Egypt masterpieces that you should at least be able to read the cards and identify the manacosts.
But it hardly saves this mutation of a magic card ...
Yeah, I had pretty high expectations for the new "mechanic" here but this is... a bit of a let down. Quite honestly this sort of thing could very easily have been represented on a standard card frame. I genuinely don't see the need to alter the frame just for this. I figured the ability had something to do with three bears but I was hoping for a more interesting interaction here.
I mean... I guess it's their attempt to erm... keyword the "activate this ability as a sorcery." So I guess it works.
Honestly, I just feel they wasted a different frame design on a potentially great mechanic here. To put it another way, I like the frame. I like the abilities. I just think it's a shame to put these two together. It really makes the set feel even more of a money grab.
I hate this frame slightly less than the Amonkhet Invocations frame or the devoid frame, and that's about the only good thing I can say about it.
The XXTREME MOTHER GOOSE flavor does not bode well for my interest in this set. I miss Lorwyn.
Mechanically, I have no idea how this works. Sorcery / creature split seems like the cleanest idea, and the one that fits with the flavor of this particular card the best, but the way the sorcery has been placed in the text box space, that feels unintuitive.
Based on the two creatures with the "Adventure" mechanic (There is also Lovestruck Beast // Heart's Desire that reads: 2G 5/5 Lovestruck Beast Can't attack unless you control a 1/1 creature. // G Create a 1/1 White Human Creature Token.), my guess would be that they may be reusable abilities: it doesn't make much sense to sacrifice or discard Lovestruck Beast just to get a 1/1 Creature Token, and using it as an Aftermath-style card feels very weak.
So, my guess is for Adventure: "You may cast an Adventure ability once per turn if you have attacked with a creature this turn". It's my best bet: it may be some other kind of triggered ability though.
EDIT: Or it may be "As an additional cost to casting an Adventure spell, exile the creature it is printed on. That creature comes back into play at the start of your next turn."
Can we infer how Adventures work from how this card's Adventure sets up the Three Bears for Flaxilocks to kill? (Or, alternately, it undoes all of Flaxilocks's hard work?)
IMO this is just the creature or sorcery split card. (Tarmogoyfs of all ages are like 😭).
Why it probably is not a spell you cast as many times as you want when the creature is on the batlefield = they could just have made it and activated ability, being able to be countered as a spell don’t make it better design wise. (And would save the frame ).
Don’t think there is much more rules about casting the spell side, but there could be a requeriment to cast it.
Last time we got a card type with subtype was with sagas and it was intuitive.
There has to be some sort of “flip” mechanic to this. It’s clearly storybook related, so flipping, turning, etc. as part of the cost would make sense. But, unless we are getting a riff on morph, I find the face-up/down unlikely. Maybe like forecast?
Maybe this is how we get Split cards that are half-spell/half-creature. You can play it as either/or, and then it either goes to the battlefield if played as a creature or the graveyard/exile/(maybe even back into the library--that could be book-related) if played as a spell.
My other thought was maybe you can cast it for that when it's on the battlefield, and sacrifice or exile it as part of the cost.
My other--reaching, distant--thought was that maybe it's like forecast, where you can cast it once per turn as long as its in your hand.
Maybe this is how we get Split cards that are half-spell/half-creature. You can play it as either/or, and then it either goes to the battlefield if played as a creature or the graveyard/exile/(maybe even back into the library--that could be book-related) if played as a spell.
My other thought was maybe you can cast it for that when it's on the battlefield, and sacrifice or exile it as part of the cost.
My other--reaching, distant--thought was that maybe it's like forecast, where you can cast it once per turn as long as its in your hand.
It seems reasonable that, given Lovestruck Beast, that the Sorcery side is at least repeatable.
I think it’s going to be exiling it as part of the adventure cost, then returning it to the battlefield at the beginning of your next upkeep. Both effects are sorcery speed, which I’d say is fair to have to cast this and then exile it as part of cost to return it. Doesn’t dodge instant speed removal so it’s not too OP’d, though giving it a supertype indicates they could include instants(balanced of course).
That’s my hunch and I’m sticking to it. I know I thought it had to be storybook-like, but now that we have 2 cards to speculate on, I’m leaning this route.
Is there any chance these cards referencing adventure are actually DFCs? As in, activating Flaxen Intruder‘s adventure creates 3 bear tokens and flips to an enchantment or artifact named Welcome Home? Or would the card read, '...then transform X' if that were the case?
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Credit: WOTC Twitter account
A 1/2 with a potential ability is pretty nice for G.
Its from the WoTC Twitter if someone needs a source.
It does seem like a split card - a creature/non-creature split, which we certainly haven't seen before.
Also if the collector number is 293 then it is part of the braw decks or the Premium version of the card have diferent number, odd.
EDIT: the collector booster alternative cards indeed have an "extra" slot on the number crunch.
This is cool, it lets them reference two parts of a story and flavor text is cute.
"You can tell how dumb someone is by how they use Mary Sue"
I'm gonna guess that Adventure sorceries resolve into creatures instead of going to the graveyard. I'm also gonna guess that they'll be mainly a GUR thing.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
Stuff like this does not look like a magic card at all, watering down their own brand like this is just a recipe for disaster.
Its crazy overloaded and the massive amount of redundant crap on the card just distracts an enormous amount.
They just wanted to throw as much "stuff" on this card as possible, which feels like a designer that just made their very first cards (as they tend to be overly wordy and filled with abilities, as they dont know what really matters, so just throw it all on the card).
If they do a lot of these cards its already a bad example of flooding text boxes all over cards. (and this set already has a bad taste with the increase of money they ask for their product in general).
At the very very least they learned from their Egypt masterpieces that you should at least be able to read the cards and identify the manacosts.
But it hardly saves this mutation of a magic card ...
WUBRG#BlackLotusMatterWUBRG
👮👮👮 #BlueLivesMatter 👮👮👮
When does the Sorcery part get cast, how does the card handle Zone changes, what's the CMC?
Art is life itself.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
The flavor is you send your hero or whoever on an adventure.
Mechanically: You may cast Welcome Home as a sorcery from the battlefield, as if the adventure was a card 'in hand'. The card (Flaxen intruder included) moves to the stack, and the spell resolves into the graveyard as such. Pretty similar in function to a sac ability, but it is actually casting a spell so that it interacts with cost reduction, cast triggers, storm, etc.
It makes sends with the format: "Welcome Home" is formatting like a mini-card. And it exists in the text box, so it's only active when Flaxen Intruder is in play
Yeah, I had pretty high expectations for the new "mechanic" here but this is... a bit of a let down. Quite honestly this sort of thing could very easily have been represented on a standard card frame. I genuinely don't see the need to alter the frame just for this. I figured the ability had something to do with three bears but I was hoping for a more interesting interaction here.
I mean... I guess it's their attempt to erm... keyword the "activate this ability as a sorcery." So I guess it works.
Honestly, I just feel they wasted a different frame design on a potentially great mechanic here. To put it another way, I like the frame. I like the abilities. I just think it's a shame to put these two together. It really makes the set feel even more of a money grab.
But of course, that's what WotC is all about now.
The XXTREME MOTHER GOOSE flavor does not bode well for my interest in this set. I miss Lorwyn.
Mechanically, I have no idea how this works. Sorcery / creature split seems like the cleanest idea, and the one that fits with the flavor of this particular card the best, but the way the sorcery has been placed in the text box space, that feels unintuitive.
So, my guess is for Adventure: "You may cast an Adventure ability once per turn if you have attacked with a creature this turn". It's my best bet: it may be some other kind of triggered ability though.
EDIT: Or it may be "As an additional cost to casting an Adventure spell, exile the creature it is printed on. That creature comes back into play at the start of your next turn."
WBC Eldrazi & Taxes CBW
UR Keep on Cantripin' (UR Phoenix) RU
WU Surprise! It's not UW Control! (UW Midrange) UW
BG The Rock, Straight BG
U Mono-Blue Fish U
RBW Mardu Pyromancer BWR
RG Rabble! Rabble! (GR Blood Moon Aggro) GR
Legacy
W Death & Taxes W
How does it work when it’s a creature and Sorcery
Does it got to the graveyard when you cast the sorcery side or is it like a kicker esque like thing you get three bears as it enters
Why it probably is not a spell you cast as many times as you want when the creature is on the batlefield = they could just have made it and activated ability, being able to be countered as a spell don’t make it better design wise. (And would save the frame ).
Don’t think there is much more rules about casting the spell side, but there could be a requeriment to cast it.
Last time we got a card type with subtype was with sagas and it was intuitive.
It seems reasonable that, given Lovestruck Beast, that the Sorcery side is at least repeatable.
That’s my hunch and I’m sticking to it. I know I thought it had to be storybook-like, but now that we have 2 cards to speculate on, I’m leaning this route.
I wonder if Adventure will show up on standalone cards, or just these split cards?
I hope the actual mechanic is something no one has guessed yet because so far none of them really make it worth WotC having done these cards this way.