As brawl decks don't appear to have the same "low-complexity-new-player-product" restrictions that Planeswalker decks have, I imagine that the cards being pushed forward and being granted extended standard time might feel a little odd.
I can imagine a standard environment where there is 1 legal card with Jump-Start, for example, or a single legal card with amass. If any standard cards with keywords become "iconic" enough, it could theoretically be reprinted in multiple rounds of brawl decks and randomly keep a mechanic in standard (in very limited supply) far after it "should have" died.
While I don't know if wizards would try that, it just feels very odd for me.
As brawl decks don't appear to have the same "low-complexity-new-player-product" restrictions that Planeswalker decks have, I imagine that the cards being pushed forward and being granted extended standard time might feel a little odd.
I can imagine a standard environment where there is 1 legal card with Jump-Start, for example, or a single legal card with amass. If any standard cards with keywords become "iconic" enough, it could theoretically be reprinted in multiple rounds of brawl decks and randomly keep a mechanic in standard (in very limited supply) far after it "should have" died.
While I don't know if wizards would try that, it just feels very odd for me.
I don't think they'll change their design philosophy for the Brawl decks: they are only useful if they can be an interesting starting point for the format in general, and people don't have to stumble on strange templatings when they can simply avoid keywords that don't match the Standard mechanics. Maybe with some ability words they can be a little more generous, since they don't have any rules attached to them, but I wouldn't expect single cards with Jump Start in Standard at all. They'll use the special slots to enable the Commander's theme (for Chulane, value ETB and bounce I suppose) or give the players general utilities that can't be printed in Draft Boosters like Arcane Signet.
Since Gavin stated that there are two cards that appear in each deck, I suppose the second one will be either an utility land (Command Tower-like?) or a generic Geode Golem-esque Artifact Creature. The card shared in two decks can be something that benefits controlling the Commander even without the ability word "Lieutenant" written on it.
As brawl decks don't appear to have the same "low-complexity-new-player-product" restrictions that Planeswalker decks have, I imagine that the cards being pushed forward and being granted extended standard time might feel a little odd.
I can imagine a standard environment where there is 1 legal card with Jump-Start, for example, or a single legal card with amass. If any standard cards with keywords become "iconic" enough, it could theoretically be reprinted in multiple rounds of brawl decks and randomly keep a mechanic in standard (in very limited supply) far after it "should have" died.
While I don't know if wizards would try that, it just feels very odd for me.
I don't think they'll change their design philosophy for the Brawl decks: they are only useful if they can be an interesting starting point for the format in general, and people don't have to stumble on strange templatings when they can simply avoid keywords that don't match the Standard mechanics. Maybe with some ability words they can be a little more generous, since they don't have any rules attached to them, but I wouldn't expect single cards with Jump Start in Standard at all. They'll use the special slots to enable the Commander's theme (for Chulane, value ETB and bounce I suppose) or give the players general utilities that can't be printed in Draft Boosters like Arcane Signet.
Since Gavin stated that there are two cards that appear in each deck, I suppose the second one will be either an utility land (Command Tower-like?) or a generic Geode Golem-esque Artifact Creature. The card shared in two decks can be something that benefits controlling the Commander even without the ability word "Lieutenant" written on it.
I'm not worried that the philosophy for the new cards would change. I'm just stating that each deck will likely contain cards from among all standard-legal sets. At this moment, Chemister's Insight is a standard-legal (and thus brawl-legal) card and actively avoiding all keywords other than those from the newest set is a notable hoop to jump through in deck creation. If a red deck with a token element included Krenko but excluded any amass cards, for example, that would be ignoring a sizeable option.
If wizards does use any mechanics that aren't from the newest set when choosing the standard-legal reprints, however, that one card will outlive every other card with the same mechanic in standard. Further, including such a reprint in one batch of brawl decks will make it standard legal when the next batch of brawl decks come out, which would allow wizards to "daisy-chain" the standard shelf-life of a single popular card. For some reason, the idea of wizards keeping one card with jump-start, amass, or afterlife alive in standard sees weirder to me than something like soul of the harvest barging into standard through deckbuilder's tookits a while back.
With that said, it's quite possible that wizards will avoid using older standard-legal keywords for exactly this reason. I haven't seen the decks to make any solid predictions regarding their construction philosophy.
As brawl decks don't appear to have the same "low-complexity-new-player-product" restrictions that Planeswalker decks have, I imagine that the cards being pushed forward and being granted extended standard time might feel a little odd.
I can imagine a standard environment where there is 1 legal card with Jump-Start, for example, or a single legal card with amass. If any standard cards with keywords become "iconic" enough, it could theoretically be reprinted in multiple rounds of brawl decks and randomly keep a mechanic in standard (in very limited supply) far after it "should have" died.
While I don't know if wizards would try that, it just feels very odd for me.
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Embrace the dark you call a home,
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A legacy of lies,
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Sing with me a song of conquest and fate
The black pillar cracks beneath its weight
Night breaks through the day, hard as a stone
Lost in thoughts all alone
If we go with the interactions then yarok is more powerfull with the elementals/cavaliers but is not as good with things like Frilled Mystic which Chulane can also make into a lock and may use krasis for card advantage.
Chulane in the other hand need alot of mana to work well and generate value. Hin and Risen Reef can be used to ramp but there is the problem of maybe getting out of cards in library (Jace could help with that tho). It looks like Chulane wants to be a late game deck while yarok can play well in a midrange roll.
If we get more interactions in WGU i think i would preffer to play Chulane over yarok.
I have always been intrigued about the Brawl format and am excited to try it out on Arena. Also, this new set was a theme I was hoping for at some point. I'll probably pick up one of these Brawl decks to get started with at events near me.
I rather they looked at expanding the player base in each formats wit the reprints and reexamining the ban / restricted lists rather than making pointless new formats.
I rather they looked at expanding the player base in each formats wit the reprints and reexamining the ban / restricted lists rather than making pointless new formats.
You are are ware that both frontier and Oathbreaker are not official formats, but formats created by players, right?
As brawl decks don't appear to have the same "low-complexity-new-player-product" restrictions that Planeswalker decks have, I imagine that the cards being pushed forward and being granted extended standard time might feel a little odd.
I can imagine a standard environment where there is 1 legal card with Jump-Start, for example, or a single legal card with amass. If any standard cards with keywords become "iconic" enough, it could theoretically be reprinted in multiple rounds of brawl decks and randomly keep a mechanic in standard (in very limited supply) far after it "should have" died.
While I don't know if wizards would try that, it just feels very odd for me.
I don't think they'll change their design philosophy for the Brawl decks: they are only useful if they can be an interesting starting point for the format in general, and people don't have to stumble on strange templatings when they can simply avoid keywords that don't match the Standard mechanics. Maybe with some ability words they can be a little more generous, since they don't have any rules attached to them, but I wouldn't expect single cards with Jump Start in Standard at all. They'll use the special slots to enable the Commander's theme (for Chulane, value ETB and bounce I suppose) or give the players general utilities that can't be printed in Draft Boosters like Arcane Signet.
Since Gavin stated that there are two cards that appear in each deck, I suppose the second one will be either an utility land (Command Tower-like?) or a generic Geode Golem-esque Artifact Creature. The card shared in two decks can be something that benefits controlling the Commander even without the ability word "Lieutenant" written on it.
I'm not worried that the philosophy for the new cards would change. I'm just stating that each deck will likely contain cards from among all standard-legal sets. At this moment, Chemister's Insight is a standard-legal (and thus brawl-legal) card and actively avoiding all keywords other than those from the newest set is a notable hoop to jump through in deck creation. If a red deck with a token element included Krenko but excluded any amass cards, for example, that would be ignoring a sizeable option.
If wizards does use any mechanics that aren't from the newest set when choosing the standard-legal reprints, however, that one card will outlive every other card with the same mechanic in standard. Further, including such a reprint in one batch of brawl decks will make it standard legal when the next batch of brawl decks come out, which would allow wizards to "daisy-chain" the standard shelf-life of a single popular card. For some reason, the idea of wizards keeping one card with jump-start, amass, or afterlife alive in standard sees weirder to me than something like soul of the harvest barging into standard through deckbuilder's tookits a while back.
With that said, it's quite possible that wizards will avoid using older standard-legal keywords for exactly this reason. I haven't seen the decks to make any solid predictions regarding their construction philosophy.
I would imagine that these are pretty similar to the Challenger decks where the reprints are only legal until they rotate because they will reprint the with the set symbols
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As brawl decks don't appear to have the same "low-complexity-new-player-product" restrictions that Planeswalker decks have, I imagine that the cards being pushed forward and being granted extended standard time might feel a little odd.
I can imagine a standard environment where there is 1 legal card with Jump-Start, for example, or a single legal card with amass. If any standard cards with keywords become "iconic" enough, it could theoretically be reprinted in multiple rounds of brawl decks and randomly keep a mechanic in standard (in very limited supply) far after it "should have" died.
While I don't know if wizards would try that, it just feels very odd for me.
Since Gavin stated that there are two cards that appear in each deck, I suppose the second one will be either an utility land (Command Tower-like?) or a generic Geode Golem-esque Artifact Creature. The card shared in two decks can be something that benefits controlling the Commander even without the ability word "Lieutenant" written on it.
I'm not worried that the philosophy for the new cards would change. I'm just stating that each deck will likely contain cards from among all standard-legal sets. At this moment, Chemister's Insight is a standard-legal (and thus brawl-legal) card and actively avoiding all keywords other than those from the newest set is a notable hoop to jump through in deck creation. If a red deck with a token element included Krenko but excluded any amass cards, for example, that would be ignoring a sizeable option.
If wizards does use any mechanics that aren't from the newest set when choosing the standard-legal reprints, however, that one card will outlive every other card with the same mechanic in standard. Further, including such a reprint in one batch of brawl decks will make it standard legal when the next batch of brawl decks come out, which would allow wizards to "daisy-chain" the standard shelf-life of a single popular card. For some reason, the idea of wizards keeping one card with jump-start, amass, or afterlife alive in standard sees weirder to me than something like soul of the harvest barging into standard through deckbuilder's tookits a while back.
With that said, it's quite possible that wizards will avoid using older standard-legal keywords for exactly this reason. I haven't seen the decks to make any solid predictions regarding their construction philosophy.
Buy-a-box Tezzeret wants to say hello.
Gaze upon an empty, white throne
A legacy of lies,
A familiar disguise
Sing with me a song of conquest and fate
The black pillar cracks beneath its weight
Night breaks through the day, hard as a stone
Lost in thoughts all alone
For yarok we have:
"Killers"
disruption
card draw and value
creature makers
library manipulation
Damage pushers
card draw
[card]Elite Guardmage
[/card]
token makers
stax
Forbidding Spirit
removal
value
If we go with the interactions then yarok is more powerfull with the elementals/cavaliers but is not as good with things like Frilled Mystic which Chulane can also make into a lock and may use krasis for card advantage.
Chulane in the other hand need alot of mana to work well and generate value. Hin and Risen Reef can be used to ramp but there is the problem of maybe getting out of cards in library (Jace could help with that tho). It looks like Chulane wants to be a late game deck while yarok can play well in a midrange roll.
If we get more interactions in WGU i think i would preffer to play Chulane over yarok.
Commander: *Five Color Fun-Stuff *Grixis Artifacts *Beast Tribal
Brawl: To Be Decided At Eldraine Release!
I rather they looked at expanding the player base in each formats wit the reprints and reexamining the ban / restricted lists rather than making pointless new formats.
You are are ware that both frontier and Oathbreaker are not official formats, but formats created by players, right?
I would imagine that these are pretty similar to the Challenger decks where the reprints are only legal until they rotate because they will reprint the with the set symbols