Too bad it says "less than" as by default there are very few Evoke elementals it can pull back. It does, however, hit Spitebellows which is as the kids say a big game for a casual elemental deck. Still, curve this into a Incandescent Soulstoke and suddenly you can be Awakening Mulldrifters and Shriekmaws. Seems spicy and makes me want to build some sorta ridiculous RU Elemental deck.
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The fact that Harbinger just topdecks the elemental, and ideally you want it in your grave to get any use out of it, makes me wonder if there's any sort of self-mill play to be made here. If you had another reason to tun a Codex Shredder or Ghoulcaller's Bell, for instance...
If you can get this thing up to 6 toughness, somehow, a Cavalier of Flame in the graveyard could end the game really REALLY fast.
Even in standard, you could drop this on 2, Tormenting Voice (or the like on 3), and Tower Defense (or the like) on 4, attack, bring Cavalier of Flame back for an attack, dump what you want from your hand (probably a lot of lands, because every card here has CMC of 2). Then deal additional damage to the opponent at the end of the turn. If you can keep your Thunderkin alive, shouldn't be too hard to keep the combo going with the amount of rummaging you can do.
I'm assuming other formats could probably be even more efficient.
The problem with defining this format by what is "fun" is that everyone seems to define fun as what they don't lose to. If you keep losing to easily answered cards, that means you should improve your deck. If you don't want to improve your deck, then you should come to peace with the idea that you are going to lose because you chose to not interact with better strategies.