Quote from Cythare »Added Blood for Bones, which was supposed to be IGN Brazil's spoiler but didn't appear to actually be spoiled yesterday.
Quote from pierrebai »Not thrilled to have the 10 tap lands + evolving wilds at common because they'll occupy a lot of place in boosters. I see that there are many cards with heavy colored mana costs, so they might be necessary, but it's not ideal. Unless these tap-lands replace the basic?
Quote from Cythare »It's unlikely that these replace the basic, since there's still 20 spots at the end of the set for basic lands.
Quote from Ritokure »Quote from Cythare »Added Blood for Bones, which was supposed to be IGN Brazil's spoiler but didn't appear to actually be spoiled yesterday.Wait, Blood for Bones doesn't targets? So, correct me if I'm wrong, but theoretically you could sack a creature and revive the same creature you just sacked so you can get ETB+Dies triggers for value and still get a creature back to your hand? That's pretty neat. Ideally you will use it as a reanimation spell, sure, but the added utility is always nice.
Quote from pierrebai »Quote from Cythare »It's unlikely that these replace the basic, since there's still 20 spots at the end of the set for basic lands.
I just read the article. The tap lands will sometimes replace the basic in boosters. So we have the best of both worlds.
Quote from Flamebuster »And there are your ten-land cycle (albeit at common) that someone was complaining about in an earlier thread.