The matter that it sacs two lands? The old version actually being more vulnerable and causing a potentially bigger blowout from an opponent's stone rain. Also we are in a world where things like Ramunap Excavator and Crucible of Worlds and Lord Windgrace exist now, something Lotus Vale and Scorched Ruins would have greatly desired.
Stop saying 'strictly better', this thing enters tapped.
It also has hexproof. You know, the thing that makes your opponent unable to target the permanent, at all. And the drawback is very easy to get around.
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It's about time for the reserved list to die, for the sake of Vintage and Legacy (And Commander).
Is this going to be used in Amulet Titan decks?
It works kinda like the bounce lands but provides 3 mana and winds up in your graveyard instead of your hand.
Having to sac another land might ruin that, but I’m pretty sure the deck will at least test it.
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm WUBRGSliver OverlordGRBUW WUBRGSliver Hivelord(Superfriends)GRBUW
It would be interesting to use in Scapeshift decks. This set feels like an overflow set for what they couldn't stuff into Modern Horizons to some degree.
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1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
Is this going to be used in Amulet Titan decks?
It works kinda like the bounce lands but provides 3 mana and winds up in your graveyard instead of your hand.
Having to sac another land might ruin that, but I’m pretty sure the deck will at least test it.
You can't play Lotus Field multiple times in a row with Azusa, Lost But Seeking (and Amulet of Vigor so you actually do something) unless you keep saccing 2 other lands to it, so I doubt it'll see play in Amulet Titan.
Indeed they are, however the general discussion around Blood Sun was its viability in combination with this in Standard, not the formats where most of those land destruction spells are playable. If somebody is playing 4 mana land destruction in Standard then I'm probably winning that game anyway...
would rather take kiora over blossom dryad, way to easy to remove it. Teferi is still 40bucks...and what would you build with it? A bant deck?
I'm a bit skeptical of blood sun Opponent would just remove enchantment
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"To keep things 100, anything I state is an opinion and not intended to be a fact. Any and all suggestions I give are a 100% opinion. If you need further clarification take the conversation to a PM. I am not in the business of assuming things. I'm only interested in 1 business and that business serves 2 things, Cold L's and Hot Dub's."
I'm a bit skeptical of blood sun Opponent would just remove enchantment
You can't respond to a land play. It's not a spell. They'd have to pre-emptively remove your Blood Sun when they had priority, because if you have priority on your turn with an empty stack and blood sun on board, and try to play Lotus Field ... you'll get Lotus Field to battlefield, no sacs and untapped, without your opponent getting any opportunity to stop it.
Indeed they are, however the general discussion around Blood Sun was its viability in combination with this in Standard, not the formats where most of those land destruction spells are playable. If somebody is playing 4 mana land destruction in Standard then I'm probably winning that game anyway...
Gotta use what you can get, and the ones in Standard currently aren't that difficult to cast turn 3.
T1: Forest, Elf.
T2: Land, Mana stone of choice.
T3: Rain on your parade with LD.
I mean, I can count four different four mana LD spells in standard right now, and if we continue to modern, the number of available LD spells for four mana or less becomes thirty three, the cheapest of which can be cast for two mana. If people start playing the Blood Sun/Lotus Field combo, expect Land Destruction to become a thing in both standard and modern.
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It's about time for the reserved list to die, for the sake of Vintage and Legacy (And Commander).
It would be interesting to use in Scapeshift decks. This set feels like an overflow set for what they couldn't stuff into Modern Horizons to some degree.
I'm a bit skeptical of blood sun Opponent would just remove enchantment
You can't respond to a land play. It's not a spell. They'd have to pre-emptively remove your Blood Sun when they had priority, because if you have priority on your turn with an empty stack and blood sun on board, and try to play Lotus Field ... you'll get Lotus Field to battlefield, no sacs and untapped, without your opponent getting any opportunity to stop it.
Assuming we actually have Lotus Field in hand at that time...
"To keep things 100, anything I state is an opinion and not intended to be a fact. Any and all suggestions I give are a 100% opinion. If you need further clarification take the conversation to a PM. I am not in the business of assuming things. I'm only interested in 1 business and that business serves 2 things, Cold L's and Hot Dub's."
You know, it never ocurred to me until now that Blood Sun removes drawbacks from lands.
It also removes hexproof though, so if your opponent has land removal the land is not sticking around for long.
It also removes the ability for your opponent's Field of Ruinand friends to destroy it...
That, and you can always tap the Field to Negate LD spells.
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MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
"To keep things 100, anything I state is an opinion and not intended to be a fact. Any and all suggestions I give are a 100% opinion. If you need further clarification take the conversation to a PM. I am not in the business of assuming things. I'm only interested in 1 business and that business serves 2 things, Cold L's and Hot Dub's."
"Strictly better" is a term that has a specific meaning, namely "Strictly better describes a card which is, in isolation from other effects, superior to another card in at least one respect, while being worse in zero respects." (From MTG Wiki).
Lotus field has two lines of text that Lotus Vale does not: Hexproof (definitely better in isolation from other effects) and "Enters the battlefield tapped" (definitely worse in isolation from other effects).
At least according to the above definition, this card cant be considered "STRICTLY better". It might be just regular ol better though
The matter that it sacs two lands? The old version actually being more vulnerable and causing a potentially bigger blowout from an opponent's stone rain. Also we are in a world where things like Ramunap Excavator and Crucible of Worlds and Lord Windgrace exist now, something Lotus Vale and Scorched Ruins would have greatly desired.
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Playing with proxied cards at sanctioned events is good, actually.
I was goldfishing the above setup and it didn't feel consistent, Have 3 Lotus Vale for testing, do we also 4 Rootbound Crag for the mana base?
If I'm not misunderstanding your steps, how are you playing 2 lands on T3? I get to 6 Mana on 3 - T1 land and Elf, T2 Land and Blood Sun (lave the turn with 3 mana) T3 Lotus Field, so land, land, elf, Lotus Field - 6 mana, which is still great on T3. Play Kiora, minus her, drop a giant monster and draw a card. then you've got 10 mana on 4. I feel like that might get us something.
Edit: I feel like the new Dragon Legend is exactly what you want to ramp into here, so T3 (christmas land perhaps) Kiora, Samut, Tyrant Smasher, t4 Hasty 7/7 flying dragon with buit-in 1 sided Wrath. Seems like fun. Sure, it's a little glass-cannon ish but no risk - no reward right?
I have been running two in my Gates deck in Standard. Makes them all just duals.
The matter that it sacs two lands? The old version actually being more vulnerable and causing a potentially bigger blowout from an opponent's stone rain. Also we are in a world where things like Ramunap Excavator and Crucible of Worlds and Lord Windgrace exist now, something Lotus Vale and Scorched Ruins would have greatly desired.
It also removes hexproof though, so if your opponent has land removal the land is not sticking around for long.
It also has hexproof. You know, the thing that makes your opponent unable to target the permanent, at all. And the drawback is very easy to get around.
---
Numquam evolutioni obstes. Solum conculceris.
Pascite draconem, evolvite aut morimini.
It works kinda like the bounce lands but provides 3 mana and winds up in your graveyard instead of your hand.
Having to sac another land might ruin that, but I’m pretty sure the deck will at least test it.
Reprint Stasis!
Control needs more love.
EDH:
Momir Vig, Simic Visionary
Melek, Izzet Paragon
Oona, Queen of the Fae
Bruna, Light of Alabaster
Gisela, Blade of Goldnight
Rhys the Redeemed
Jarad, Golgari Lich Lord
Sen Triplets
The Mimeoplasm
WUBRGSliver OverlordGRBUW
WUBRGSliver Hivelord(Superfriends)GRBUW
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
You can't play Lotus Field multiple times in a row with Azusa, Lost But Seeking (and Amulet of Vigor so you actually do something) unless you keep saccing 2 other lands to it, so I doubt it'll see play in Amulet Titan.
It also removes the ability for your opponent's Field of Ruinand friends to destroy it...
Stone Rain, Pillage, Demolish, Rain of Tears, Winter's Grasp, etc. are all a thing in various formats.
---
Numquam evolutioni obstes. Solum conculceris.
Pascite draconem, evolvite aut morimini.
Indeed they are, however the general discussion around Blood Sun was its viability in combination with this in Standard, not the formats where most of those land destruction spells are playable. If somebody is playing 4 mana land destruction in Standard then I'm probably winning that game anyway...
Blossom Dryad and Teferi, Hero of Dominaria.
But Blood Sun is also a consideration for standard.
8.RG Green Devotion Ramp/Combo 9.UR Draw Triggers 10.WUR Group stalling 11.WUR Voltron Spellslinger 12.WB Sacrificial Shenanigans
13.BR Creatureless Panharmonicon 14.BR Pingers and Eldrazi 15.URG Untapped Cascading
16.Reyhan, last of the Abzan's WUBG +1/+1 Counter Craziness 17.WUBRG Dragons aka Why did I make this?
Building: The Gitrog Monster lands, Glissa the Traitor stax, Muldrotha, the Gravetide Planeswalker Combo, Kydele, Chosen of Kruphix + Sidar Kondo of Jamuraa Clues, and Tribal Scarecrow Planeswalkers
I'm a bit skeptical of blood sun Opponent would just remove enchantment
-Stay Frosty
You can't respond to a land play. It's not a spell. They'd have to pre-emptively remove your Blood Sun when they had priority, because if you have priority on your turn with an empty stack and blood sun on board, and try to play Lotus Field ... you'll get Lotus Field to battlefield, no sacs and untapped, without your opponent getting any opportunity to stop it.
Gotta use what you can get, and the ones in Standard currently aren't that difficult to cast turn 3.
T1: Forest, Elf.
T2: Land, Mana stone of choice.
T3: Rain on your parade with LD.
I mean, I can count four different four mana LD spells in standard right now, and if we continue to modern, the number of available LD spells for four mana or less becomes thirty three, the cheapest of which can be cast for two mana. If people start playing the Blood Sun/Lotus Field combo, expect Land Destruction to become a thing in both standard and modern.
---
Numquam evolutioni obstes. Solum conculceris.
Pascite draconem, evolvite aut morimini.
VERY much so.
Assuming we actually have Lotus Field in hand at that time...
20$ a pop for this one.
considering that there is Elvish Reclaimer and leyline of abundance. I dunno I'd have test.
-Stay Frosty
That, and you can always tap the Field to Negate LD spells.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
T1 Stomping Ground + Llanowar Elf
T2 Land + Blood Sun
T3 Lotus Field so should have 6 mana.
Would Kiora, Behemoth Beckoner or Nissa, Who Shakes the World make sense here?
I was goldfishing the above setup and it didn't feel consistent, Have 3 Lotus Vale for testing, do we also 4 Rootbound Crag for the mana base?
-Stay Frosty
Lotus field has two lines of text that Lotus Vale does not: Hexproof (definitely better in isolation from other effects) and "Enters the battlefield tapped" (definitely worse in isolation from other effects).
At least according to the above definition, this card cant be considered "STRICTLY better". It might be just regular ol better though
Blue lives don't matter in the slightest.
Meh to your land getting board wiped
If I'm not misunderstanding your steps, how are you playing 2 lands on T3? I get to 6 Mana on 3 - T1 land and Elf, T2 Land and Blood Sun (lave the turn with 3 mana) T3 Lotus Field, so land, land, elf, Lotus Field - 6 mana, which is still great on T3. Play Kiora, minus her, drop a giant monster and draw a card. then you've got 10 mana on 4. I feel like that might get us something.
Edit: I feel like the new Dragon Legend is exactly what you want to ramp into here, so T3 (christmas land perhaps) Kiora, Samut, Tyrant Smasher, t4 Hasty 7/7 flying dragon with buit-in 1 sided Wrath. Seems like fun. Sure, it's a little glass-cannon ish but no risk - no reward right?