so this guy lives in zendikar. They should have just made him an eldrazi.
The whole point of this is that there are no more Eldrazi on Zendikar and the restauration begins, but there are still... things that are not neat - after all Zendikar was an inhospitable plane ripe for adventuring long before it was food for the plane-eaters.
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Quote from Conuly »
Heck, every day I wake up, I don't go out and kill people - and I'm rewarded by not having legions of enemies! Amazing how that works.
Although ninjas are experts of camouflage and concealment, they are actually horrible liars. This means that no matter where you are, you can shout out, “Are there any ninjas here?” and if there’s a ninja within earshot, he’ll be compelled to respond.
I have to ask this : Let's say I got Null Profusion and Recycle in play with this legend. I play a Fleshbag Marauder. I have to choose only one ability of those 3 cards to copy again, or every trigger of every of those cards with triggered abilities gonna trigger again at the same time?
Recycle and Null Profusion trigger when you play a land or cast a spell. So playing a land with Yarok out will have you double the trigger. Fleshbag Marauder will trigger the enchantments when you cast it. This is not doubled because FM is still on the stack. When FM resolves, you will double the FM sacrifice trigger.
Yarkok is a great commander for Constellation/enchantress decks. Probably the best enchantment-themed commander in these colours.
Also a pretty good landfall general.
Or an ally general.
Yarok will not trigger when you play the land because the enchantments say "play a card" versus what Yarok is looking for: "enter(s) the battlefield". When you play a land the enchantments will trigger once each. When you play Fleshbag Marauder, you draw a card for the cast trigger, then when it lands you copy the "enters the battlefield" trigger. Hopefully you have another creature aside from Yarok or else you'd have to sacrifice him to the Marauder's ETB ability.
In contrast to Null Profusion and Recycle, if you have Retreat to Hagra out and you trigger the landfall ability - that will be copied. You can even choose the first mode once and the second mode once for each of the two triggers. Key words are "enter(s) the battlefield".
So this is a very nice card, it's cool and everything, but I have a few observations:
Has anyone else noticed that WOTC has really been using some of the same themes for the past couple of years over and over again? Between this, Panharmonicon, Naban, and Tesya we've been getting a lot of "If etb/deah happens, do it twice" type of abilities. Similarly, the number of legendaries that are monocolored but with 5c abilities has ballooned expoenentially in a very short amount of time. Tazri, Najeela, Sisay, Morophon, Golos, Ramos, etc. They've been milking these types of designs hard in the last couple years or so.
Somebody at WOTC really has a hard on for sultai because not only do they keep releasing super powerful sultai legends every year, it seems, these cards are also always more generically good than their counterparts from other wedges, let alone other color combos. Muldrotha grabs any permanent, this triggers off of any permanent. Maybe you can say the new Jeskai bird legend is nearly this generically powerful but have Abzan, Temur or Mardu gotten anything this powerful or wide open in years? Compare the narrow new Kaalia to this or the new Naya angel. This wouldn't be as apparent if this triggered off of lands or creatures or something but it literally reads "If anything you play triggers anything else you have, double that." For EDH in particular, this puts sultai even farther ahead than it already is as the best three color combination possible in the format. And with WOTC literally coming out and saying they're designing with commander in mind with most sets now... What gives, Wizards?
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"Pop in, find a dragon, roast a dragon."
-Chandra Nalaar
Oof! Just what I needed for Horde of Notions EDH. This set is looking very promising and I'm still wondering that this means for the Temur legendary (who I assumed would be an elemental since those were meant to be the elemental colours).
So this is a very nice card, it's cool and everything, but I have a few observations:
Has anyone else noticed that WOTC has really been using some of the same themes for the past couple of years over and over again? Between this, Panharmonicon, Naban, and Tesya we've been getting a lot of "If etb/deah happens, do it twice" type of abilities. Similarly, the number of legendaries that are monocolored but with 5c abilities has ballooned expoenentially in a very short amount of time. Tazri, Najeela, Sisay, Morophon, Golos, Ramos, etc. They've been milking these types of designs hard in the last couple years or so.
Somebody at WOTC really has a hard on for sultai because not only do they keep releasing super powerful sultai legends every year, it seems, these cards are also always more generically good than their counterparts from other wedges, let alone other color combos. Muldrotha grabs any permanent, this triggers off of any permanent. Maybe you can say the new Jeskai bird legend is nearly this generically powerful but have Abzan, Temur or Mardu gotten anything this powerful or wide open in years? Compare the narrow new Kaalia to this or the new Naya angel. This wouldn't be as apparent if this triggered off of lands or creatures or something but it literally reads "If anything you play triggers anything else you have, double that." For EDH in particular, this puts sultai even farther ahead than it already is as the best three color combination possible in the format. And with WOTC literally coming out and saying they're designing with commander in mind with most sets now... What gives, Wizards?
On the topic of the "Do this Twice" comment, it's probably because throughout the many years of magic, they never thought they could do this. Now all of the sudden, they're like, "we can do this! Double everything!"
And on the note of Sultai getting powerful cards: I personally love the color combination and the strategies that accompany it, so I don't mind. In the end, even if it is a powerful card, it will not be as oppressive as the combo decks and cEDH decks that win by turn four. So even if it's a good card, it's still only a good card when up against the decks that are truly broken.
Yeah the design is terribly simple, but it's a card that works and can still be build in many ways. But i guess that 90% will be goodstuff. Thank god the green primordial and titan are banned, can you image them with this?
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How i feel about competitive players and casual players in EDH: The competitive are german tourists, the casual are italian tourists, both in a italian beach. The italians asking themselves "why are the germans here?" make a legitimate question, the answer is because the beach is beautiful, no matter the country you came from. The italians wanting to ban the germans are dumb, because if the germans pay for their stay and follow the rules like everyone else, they have the right to be in the beach. Hovewer, if the germans started to ask themselves "why are the italians here?"... they would be dumb as hell.
Having looked at the notes for Citadel Siege I'm pretty sure but a confirmation would be great... When a siege etbs while an ETB doubler like Yarok is in play do you get both modes? Both Monastery and Frontier would be great with both modes.
Having looked at the notes for Citadel Siege I'm pretty sure but a confirmation would be great... When a siege etbs while an ETB doubler like Yarok is in play do you get both modes? Both Monastery and Frontier would be great with both modes.
Unfortunately this doesn’t work with the Sieges because those have replacement effects ("as ~ enters the battlefield”), not triggered abilities ("when ~ enters the battlefield”).
Having looked at the notes for Citadel Siege I'm pretty sure but a confirmation would be great... When a siege etbs while an ETB doubler like Yarok is in play do you get both modes? Both Monastery and Frontier would be great with both modes.
Unfortunately this doesn’t work with the Sieges because those have replacement effects ("as ~ enters the battlefield”), not triggered abilities ("when ~ enters the battlefield”).
Ah yes, I should have recognized that. Getting rusty in my old age.
So playing a land with Yarok out will have you double the trigger.
Oh cool, so double not "+1" trigger. So, if I have 100 permanents that cares about things entering the battlefield and I put a permanent on play, all those 100 cards triggers a double time. The Panaharmonicon works at the same way right?
So playing a land with Yarok out will have you double the trigger.
Oh cool, so double not "+1" trigger. So, if I have 100 permanents that cares about things entering the battlefield and I put a permanent on play, all those 100 cards triggers a double time. The Panaharmonicon works at the same way right?
No, both add a trigger, not "Double" triggers. But, each trigger triggers an additional time which means that with only Yarok, "additional" and "double" are effectively the same thing. With Yarok and 100 Rampaging Baloths, you will get 200 triggers to create Beasts when a land enters.
So this is a very nice card, it's cool and everything, but I have a few observations:
Has anyone else noticed that WOTC has really been using some of the same themes for the past couple of years over and over again? Between this, Panharmonicon, Naban, and Tesya we've been getting a lot of "If etb/deah happens, do it twice" type of abilities. Similarly, the number of legendaries that are monocolored but with 5c abilities has ballooned expoenentially in a very short amount of time. Tazri, Najeela, Sisay, Morophon, Golos, Ramos, etc. They've been milking these types of designs hard in the last couple years or so.
Somebody at WOTC really has a hard on for sultai because not only do they keep releasing super powerful sultai legends every year, it seems, these cards are also always more generically good than their counterparts from other wedges, let alone other color combos. Muldrotha grabs any permanent, this triggers off of any permanent. Maybe you can say the new Jeskai bird legend is nearly this generically powerful but have Abzan, Temur or Mardu gotten anything this powerful or wide open in years? Compare the narrow new Kaalia to this or the new Naya angel. This wouldn't be as apparent if this triggered off of lands or creatures or something but it literally reads "If anything you play triggers anything else you have, double that." For EDH in particular, this puts sultai even farther ahead than it already is as the best three color combination possible in the format. And with WOTC literally coming out and saying they're designing with commander in mind with most sets now... What gives, Wizards?
I agree with you on some things. I think Sultai definitely has a lot of advantages above other colors. I'm probably in the minority and think that black should not get enchantment removal. I feel like white is a jack of all trades and master of none while black is now going to be a jack of all trades and master of all. I mean black already stole white's once exile removal. Regardless of that side rant, Sultai already has an ultimate removal suite and it has the best card draw. I think they need to give red and white new exclusive outside of the box abilities to help them. All that being said I do like this guy, but it's kind of like giving a diamond to a rich person (color combination).
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Embrace the dark you call a home,
Gaze upon an empty, white throne
A legacy of lies,
A familiar disguise
Sing with me a song of conquest and fate
The black pillar cracks beneath its weight
Night breaks through the day, hard as a stone
Lost in thoughts all alone
So this is a very nice card, it's cool and everything, but I have a few observations:
Has anyone else noticed that WOTC has really been using some of the same themes for the past couple of years over and over again? Between this, Panharmonicon, Naban, and Tesya we've been getting a lot of "If etb/deah happens, do it twice" type of abilities. Similarly, the number of legendaries that are monocolored but with 5c abilities has ballooned expoenentially in a very short amount of time. Tazri, Najeela, Sisay, Morophon, Golos, Ramos, etc. They've been milking these types of designs hard in the last couple years or so.
Somebody at WOTC really has a hard on for sultai because not only do they keep releasing super powerful sultai legends every year, it seems, these cards are also always more generically good than their counterparts from other wedges, let alone other color combos. Muldrotha grabs any permanent, this triggers off of any permanent. Maybe you can say the new Jeskai bird legend is nearly this generically powerful but have Abzan, Temur or Mardu gotten anything this powerful or wide open in years? Compare the narrow new Kaalia to this or the new Naya angel. This wouldn't be as apparent if this triggered off of lands or creatures or something but it literally reads "If anything you play triggers anything else you have, double that." For EDH in particular, this puts sultai even farther ahead than it already is as the best three color combination possible in the format. And with WOTC literally coming out and saying they're designing with commander in mind with most sets now... What gives, Wizards?
Re: Sultai goodness
I def think new Kaalia will be the Standard entry of this wedge cycle. She lacks green and blue, the colors that WotC favors when it comes to power or cool abilities. And she suffered from WotC designating Mardu as the aggro wedge for draft, so she's just an aggressively costed creature that may give you CA...once. Compared to Kykar, who opens up Jeskai spellslinger among other styles, and now Yarok, who is just busted, Mardu got nothing exciting. I'm fully expecting the Abzan and Temur legends to be better than her due to green and blue in their identities. Well, Temur at least, Abzan is always 50/50 lol.
So this is a very nice card, it's cool and everything, but I have a few observations:
Has anyone else noticed that WOTC has really been using some of the same themes for the past couple of years over and over again? Between this, Panharmonicon, Naban, and Tesya we've been getting a lot of "If etb/deah happens, do it twice" type of abilities. Similarly, the number of legendaries that are monocolored but with 5c abilities has ballooned expoenentially in a very short amount of time. Tazri, Najeela, Sisay, Morophon, Golos, Ramos, etc. They've been milking these types of designs hard in the last couple years or so.
Somebody at WOTC really has a hard on for sultai because not only do they keep releasing super powerful sultai legends every year, it seems, these cards are also always more generically good than their counterparts from other wedges, let alone other color combos. Muldrotha grabs any permanent, this triggers off of any permanent. Maybe you can say the new Jeskai bird legend is nearly this generically powerful but have Abzan, Temur or Mardu gotten anything this powerful or wide open in years? Compare the narrow new Kaalia to this or the new Naya angel. This wouldn't be as apparent if this triggered off of lands or creatures or something but it literally reads "If anything you play triggers anything else you have, double that." For EDH in particular, this puts sultai even farther ahead than it already is as the best three color combination possible in the format. And with WOTC literally coming out and saying they're designing with commander in mind with most sets now... What gives, Wizards?
I have a feeling that WotC doesn't know what to do with the wedges, so they repeat similar design in the past rather than exploring new potentials. In some way, Yarok doesn't even need black in its color, UG covers the "permanent" and "copy trigger" on its own, they could've use something like, "If a permanent enters battlefield under your opponent's control causes something to trigger, it triggers again, and you gain control of that trigger." That would at least satisfies also the BU part of the card, and makes people think. But to be fair, this set is for standard, so I presume all the cards should at least be understandable by standard players, and hopefully useful in the format as well.
And I agree, in most products in the past few years, even commander ones, the design had been rather repetitive instead of creative, and dare I say, less interactive/political with other players, more focusing on personal gain and nothing else. I kind of sense it, a while back they made slivers affecting only yourself, and hexproof, and "you MAY", they're taking a lot of thinking out of the game, as if all everyone has to do is focusing on build up and win like a storm deck, instead of thinking, "Hm, if I do this I can get this benefit, but I might also lose some, and my enemies might get benefit too," most things are black or white instead of a blur for players to figure out what to do. Cards build their own deck, instead of players building them.
Okay, not fully sure if this is how it works but wouldn't Yarok and Panharmonicon go Infinite? Cause the way I see it is that you play a creature or artifact with an ETB effect, Panharmonicon goes off, then Yarok, and then it spirals out of control from their due to how they're wording.
Okay, not fully sure if this is how it works but wouldn't Yarok and Panharmonicon go Infinite? Cause the way I see it is that you play a creature or artifact with an ETB effect, Panharmonicon goes off, then Yarok, and then it spirals out of control from their due to how they're wording.
No, only one permanent is entering the battlefield. Yarok and Pan will cause any etb trigger to activate two extra times. Example: Acidic Slime enters the battlefield with Yarok and Panharmonicon out already.
Slime's etb trigger triggers
Slime's etb trigger triggers a second time due to Panharmonicon
Slime's etb trigger triggers a third time due to Yarok
Okay, not fully sure if this is how it works but wouldn't Yarok and Panharmonicon go Infinite? Cause the way I see it is that you play a creature or artifact with an ETB effect, Panharmonicon goes off, then Yarok, and then it spirals out of control from their due to how they're wording.
No, only one permanent is entering the battlefield. Yarok and Pan will cause any etb trigger to activate two extra times. Example: Acidic Slime enters the battlefield with Yarok and Panharmonicon out already.
Slime's etb trigger triggers, causing both other cards to trigger as well.
Slime's etb trigger activates a second time due to Panharmonicon
Slime's etb trigger activates a third time due to Yarok
While the answer is correct, the terminology is misleading. To be absolutely clear:
Neither Yarok nor Pan have triggers. They have effects that just say a trigger triggers again.
And, triggers never activate; activated abilities never trigger. While it seems pedantic to mention, Rings of Brighthearth and Illusionist's Bracers are cards and mixing the two up leads to misconceptions about what those cards apply to.
The Eldrazi are gone from Zendikar.
It is obviously a corrupted nature avatar akin to a corrupted Maro-Sorcerer. It seems awesome. I definitely want to build a commander deck around it.
---
Numquam evolutioni obstes. Solum conculceris.
Pascite draconem, evolvite aut morimini.
The whole point of this is that there are no more Eldrazi on Zendikar and the restauration begins, but there are still... things that are not neat - after all Zendikar was an inhospitable plane ripe for adventuring long before it was food for the plane-eaters.
Although ninjas are experts of camouflage and concealment, they are actually horrible liars. This means that no matter where you are, you can shout out, “Are there any ninjas here?” and if there’s a ninja within earshot, he’ll be compelled to respond.
Yarok will not trigger when you play the land because the enchantments say "play a card" versus what Yarok is looking for: "enter(s) the battlefield". When you play a land the enchantments will trigger once each. When you play Fleshbag Marauder, you draw a card for the cast trigger, then when it lands you copy the "enters the battlefield" trigger. Hopefully you have another creature aside from Yarok or else you'd have to sacrifice him to the Marauder's ETB ability.
In contrast to Null Profusion and Recycle, if you have Retreat to Hagra out and you trigger the landfall ability - that will be copied. You can even choose the first mode once and the second mode once for each of the two triggers. Key words are "enter(s) the battlefield".
Has anyone else noticed that WOTC has really been using some of the same themes for the past couple of years over and over again? Between this, Panharmonicon, Naban, and Tesya we've been getting a lot of "If etb/deah happens, do it twice" type of abilities. Similarly, the number of legendaries that are monocolored but with 5c abilities has ballooned expoenentially in a very short amount of time. Tazri, Najeela, Sisay, Morophon, Golos, Ramos, etc. They've been milking these types of designs hard in the last couple years or so.
Somebody at WOTC really has a hard on for sultai because not only do they keep releasing super powerful sultai legends every year, it seems, these cards are also always more generically good than their counterparts from other wedges, let alone other color combos. Muldrotha grabs any permanent, this triggers off of any permanent. Maybe you can say the new Jeskai bird legend is nearly this generically powerful but have Abzan, Temur or Mardu gotten anything this powerful or wide open in years? Compare the narrow new Kaalia to this or the new Naya angel. This wouldn't be as apparent if this triggered off of lands or creatures or something but it literally reads "If anything you play triggers anything else you have, double that." For EDH in particular, this puts sultai even farther ahead than it already is as the best three color combination possible in the format. And with WOTC literally coming out and saying they're designing with commander in mind with most sets now... What gives, Wizards?
-Chandra Nalaar
Modern: WUBRG Humans - GBW Traverse - GWU Knightfall - GRW Bushwhacker Zoo -
It occurs 3 times. Both this and Panharminicon allow it to trigger an additional time, for a total of 3 triggers.
On the topic of the "Do this Twice" comment, it's probably because throughout the many years of magic, they never thought they could do this. Now all of the sudden, they're like, "we can do this! Double everything!"
And on the note of Sultai getting powerful cards: I personally love the color combination and the strategies that accompany it, so I don't mind. In the end, even if it is a powerful card, it will not be as oppressive as the combo decks and cEDH decks that win by turn four. So even if it's a good card, it's still only a good card when up against the decks that are truly broken.
Dunes of Zairo
SHANDALAR
Innistrad - The Darkest Night
~THE RAVNICAN CONSORTIUM~
A Community Set
Commander: Allies & Adversaries
Yeah the design is terribly simple, but it's a card that works and can still be build in many ways. But i guess that 90% will be goodstuff. Thank god the green primordial and titan are banned, can you image them with this?
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
Unfortunately this doesn’t work with the Sieges because those have replacement effects ("as ~ enters the battlefield”), not triggered abilities ("when ~ enters the battlefield”).
Ah yes, I should have recognized that. Getting rusty in my old age.
Oh cool, so double not "+1" trigger. So, if I have 100 permanents that cares about things entering the battlefield and I put a permanent on play, all those 100 cards triggers a double time. The Panaharmonicon works at the same way right?
I agree with you on some things. I think Sultai definitely has a lot of advantages above other colors. I'm probably in the minority and think that black should not get enchantment removal. I feel like white is a jack of all trades and master of none while black is now going to be a jack of all trades and master of all. I mean black already stole white's once exile removal. Regardless of that side rant, Sultai already has an ultimate removal suite and it has the best card draw. I think they need to give red and white new exclusive outside of the box abilities to help them. All that being said I do like this guy, but it's kind of like giving a diamond to a rich person (color combination).
Gaze upon an empty, white throne
A legacy of lies,
A familiar disguise
Sing with me a song of conquest and fate
The black pillar cracks beneath its weight
Night breaks through the day, hard as a stone
Lost in thoughts all alone
Re: Sultai goodness
I def think new Kaalia will be the Standard entry of this wedge cycle. She lacks green and blue, the colors that WotC favors when it comes to power or cool abilities. And she suffered from WotC designating Mardu as the aggro wedge for draft, so she's just an aggressively costed creature that may give you CA...once. Compared to Kykar, who opens up Jeskai spellslinger among other styles, and now Yarok, who is just busted, Mardu got nothing exciting. I'm fully expecting the Abzan and Temur legends to be better than her due to green and blue in their identities. Well, Temur at least, Abzan is always 50/50 lol.
I have a feeling that WotC doesn't know what to do with the wedges, so they repeat similar design in the past rather than exploring new potentials. In some way, Yarok doesn't even need black in its color, UG covers the "permanent" and "copy trigger" on its own, they could've use something like, "If a permanent enters battlefield under your opponent's control causes something to trigger, it triggers again, and you gain control of that trigger." That would at least satisfies also the BU part of the card, and makes people think. But to be fair, this set is for standard, so I presume all the cards should at least be understandable by standard players, and hopefully useful in the format as well.
And I agree, in most products in the past few years, even commander ones, the design had been rather repetitive instead of creative, and dare I say, less interactive/political with other players, more focusing on personal gain and nothing else. I kind of sense it, a while back they made slivers affecting only yourself, and hexproof, and "you MAY", they're taking a lot of thinking out of the game, as if all everyone has to do is focusing on build up and win like a storm deck, instead of thinking, "Hm, if I do this I can get this benefit, but I might also lose some, and my enemies might get benefit too," most things are black or white instead of a blur for players to figure out what to do. Cards build their own deck, instead of players building them.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
No, only one permanent is entering the battlefield. Yarok and Pan will cause any etb trigger to activate two extra times. Example:
Acidic Slime enters the battlefield with Yarok and Panharmonicon out already.
Slime's etb trigger triggers
Slime's etb trigger triggers a second time due to Panharmonicon
Slime's etb trigger triggers a third time due to Yarok
Standard - Some kind of control
Modern - UB Mill (casual)
EDH - Meren's Grave Shenanigans
Neither Yarok nor Pan have triggers. They have effects that just say a trigger triggers again.
And, triggers never activate; activated abilities never trigger. While it seems pedantic to mention, Rings of Brighthearth and Illusionist's Bracers are cards and mixing the two up leads to misconceptions about what those cards apply to.