Insanely strong planeswalker. This on turn 3 is a major threat for most decks. The only "problem" is that there is an arguably better card - Teferi, Time Raveler - at the same CMC, and which conveniently is a great answer to a turn 3 Yianling.
I'm confused about how y'all distracted by the pretty picture and the ultimate because this card is damn awful.
1) It starts with 2 loyalty, which means the ONLY thing you can do is tick it up.
2) That first ability effectively does nothing.
3) In order to activate the second ability (making it make a 4/4 flyer), it takes two turns. And a 4/4 flying token on turn 4 is pretty much on par with the curve. Which is to say, nearly unplayable unless it does something else.
4) Why on earth would you play this over Narset, which impacts the board immediately and generates card advantage???
Seriously guys, this is unplayable chaff, just like the 3 mana Jace. Too bad cuz the art is great on it.
Don't talk ***** about my new waifu!!! I guess there's a reason you're The n00b King if you don't know cards with pretty art are better!! hehe
Insanely strong planeswalker. This on turn 3 is a major threat for most decks. The only "problem" is that there is an arguably better card - Teferi, Time Raveler - at the same CMC, and which conveniently is a great answer to a turn 3 Yianling.
Ok please help me understand what i'm missing that makes you think that this is a powerful walker??? I even forgot about teferi which is leagues better than this card.
Insanely strong planeswalker. This on turn 3 is a major threat for most decks. The only "problem" is that there is an arguably better card - Teferi, Time Raveler - at the same CMC, and which conveniently is a great answer to a turn 3 Yianling.
Ok please help me understand what i'm missing that makes you think that this is a powerful walker??? I even forgot about teferi which is leagues better than this card.
Well for starters you stated her +2 ability "does nothing" when that is factually wrong. A creature that gets -2/-0 AND loses flying until your next turn means its now ground-stalled and may have 0 effective power.
Her having 2 loyalty isn't bad when you consider that her +2 makes her immediately have 4 loyalty. By your logic, Liliana of the Veil is trash because she only has 4 loyalty after using her +1 for the same mana cost.
Teferi isn't leagues better, because he fulfills a different purpose. Its such a bad comparison you might as well have tried to compare Jace, the Mind Sculptor to Dack Fayden.
Her being only able to + the first time, with no assistance from other cards by the way, shows a power limiter set in place for her.
Turn 2: Grateful Apparition / Thrummingbird
Turn 3: Sky Dancer, swing, proliferate Sky Dancer, +2, now at 5 loyalty
Turn 4: Swing, proliferate Sky Dancer, +2, now at 8 loyalty.
Turn 5: Ult.
Oh and turn 4 or 5 leaves mana open for something like a Teferi in there which just so happens to be in the same colors as Grateful and Sky Dancer.
You merely analyze this version of Mu Yanling in a vacuum which shows you don't take into consideration the actual board state. But that is why you chose the name noobking for yourself, right?
I'm confused about how y'all distracted by the pretty picture and the ultimate because this card is damn awful.
1) It starts with 2 loyalty, which means the ONLY thing you can do is tick it up.
2) That first ability effectively does nothing.
3) In order to activate the second ability (making it make a 4/4 flyer), it takes two turns. And a 4/4 flying token on turn 4 is pretty much on par with the curve. Which is to say, nearly unplayable unless it does something else.
4) Why on earth would you play this over Narset, which impacts the board immediately and generates card advantage???
Seriously guys, this is unplayable chaff, just like the 3 mana Jace. Too bad cuz the art is great on it.
I totally disagree !
2 loyality surely sucks. But a +2 amasses Loyality quickly. Sure without creatures this doesn't do a damn thing, but against creatures, which are the biggest threats to Planeswalkers anyway, she will protect herself & you in a minor way. Kinda like Liliana, the last hope, just clearly worse. Still have a creature lose Flyin for 2 turns is another assett.
It sucks that -3 is not available first, but her Protection-ability sets it up nicely. & that's a damn strong -3. especially when she offers another option of +2. & it's repeatable with a +2.
Emblem takes 3 activations to get there.
Imo she really wants to land as early as possible to be playable.
I like her a lot & find her very strong. Water-wind mage was longboverdue !
Ill test 4.
Mu Yanling affects the board when played. Narset doesn't @ all. Why do you claim dat ?
A 4/4 flyer is no joke. It's a 4/4 that leaves behind a walker. That's really good. It will also be next to impossible to kill her without cards that specify kill walkers. The real issue isn't so much power as the standard meta being planeswalker centric. Her plus does nothing vs walkers, and planeswalker specific removal is pretty common. She still seems good vs mono red and blue.
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This card is terrible. 4 turns to ultimate, can’t minus the turn she’s out, and the plus is quite mediocre. I get that she’s a 3 CMC planeswalker, but I’d rather she be 4 CMC and be actually playable.
I hope future iterations are playable. Cool design at least.
1) It starts with 2 loyalty, which means the ONLY thing you can do is tick it up.
Not an issue as long as said ability isn't garbage. We literally had a block full of 'walkers with only 1 activated ability and they were good. For example, Sarkhan's passive and 1st activated ability both do nothing the turn he hits the board, being pretty much just a 4/4 for 5 with a mild protection against X/1s.
She protects herself and your other 'walkers. That's not "nothing". Remember Jace, Architect of Thought? Yeah, his +1 was most definitely not "nothing" either.
3) In order to activate the second ability (making it make a 4/4 flyer), it takes two turns. And a 4/4 flying token on turn 4 is pretty much on par with the curve. Which is to say, nearly unplayable unless it does something else.
So you never Suspended anything ever? Because investing mana on an earlier turn and getting its full on-curve value later on is EXTREMELY powerful. If this was, for example, a 4/4 Suspend 2 for 2, people would be losing their collective minds. This is not that efficient, sure, but it has other perks that make up for it.
4) Why on earth would you play this over Narset, which impacts the board immediately and generates card advantage???
I want to know what your definition of "impacting the board" is, because Narset does literal NOTHING to the board. You play her on Turn 3 without any creatures to back her up and she'll cantrip once before getting reduced to a situational passive by Paradise Druid or being punched into nothing by Gruul Spellbreaker.
But the real reason you'd consider playing Yanling? Unironically, her Ultimate. I think you got so absorbed on the "don't evaluate Ultimates" mentality that you forgot that she Ults at turn 6. We already had a Planeswalker with a similar Ult clock before - that would be Nahiri, the Harbinger, a card that was very good BECAUSE of said fast clock Ultimate. You are severely underestimating the power of a Planeswalker that is able to apply pressure via its Ultimate.
Overall, I'd say she's pretty good, far from "unplayable jank". Seems like a solid alternative to Teferi, Time Raveler in a few decks and matchups. Right now, I'd test her in Grixis, but who knows what the future might hold.
my meta is infested with Arclight decks. Although that might change if Hogaak chases them out eventually.
Plan to add just 1 Yianling to my UW. Her plus makes Arclight Phoenix blockable by Wall of Omens. The 4/4 bird token kills Arclight, and trades with the Crackling Drake. If they bolt her, well that's one less bolt going to my face.
Ok, so caveat, I play UW Birds in commander, so in reality I'm salivating over this card. But let's talk about Standard for a second.
Although I wouldn't be quite as definite, I think n00b king is mostly correct regarding Mu's playability in Standard. It's certainly not that she's bad, it's just that there are so many better things to do on turn 3. My guess would be that, if she shows up at all, she'll be in the sideboard of Mono-Blue Aggro, probably taking the Jace, Cunning Castaway slot. I could also imagine her as maybe a one-of in the UW Superfriends list. But I can't see her in any top tier decks, because Teferi, Time Raveler and Narset, Parter of Veils are just so much more powerful.
She takes two turns to make a 4/4 Bird, which is pretty strong, but when you remember the sheer number of Teferis running around, taking those turns only to have your opponent bounce the token, leaving a Teferi behind, is unfortunate. And this is nothing like suspend, because you can't attack and kill suspended cards. So, in the current meta, she either gives something -2 for a turn and dies, or gets to make a bird that then dies.
Again, I think the power level is there, and I could imagine decks popping up that support her, but as the meta sits at this very moment she's just not the best thing you could be doing.
I'm confused about how y'all distracted by the pretty picture and the ultimate because this card is damn awful.
1) It starts with 2 loyalty, which means the ONLY thing you can do is tick it up.
2) That first ability effectively does nothing.
3) In order to activate the second ability (making it make a 4/4 flyer), it takes two turns. And a 4/4 flying token on turn 4 is pretty much on par with the curve. Which is to say, nearly unplayable unless it does something else.
4) Why on earth would you play this over Narset, which impacts the board immediately and generates card advantage???
Seriously guys, this is unplayable chaff, just like the 3 mana Jace. Too bad cuz the art is great on it.
Proliferate says chill
'buster
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'buster
HR Analyst. Gamer. Activist | Fearless, and forthright | Aggro-control is a mindset. Elspeth and Jhoira rock my world.
i mean this in the nicest way possible but the majority of you are quite terrible at evaluating cards.
show me a deck in the meta that wants this over anything else. it's not a card that will spawn a deck by itself so you gotta consider which deck needs this. making a 4/4 on t4 that basically has no text is incredibly underwhelming. it's a token that does nothing etb, has no haste and no ability beyond flying. and it getting bounced by teferi effectively means you've done absolutely nothing of note over two turns.
ignore the ultimate because every walker that ultimates usually wins the game. you have to consider what this card can do on its first two abilities in a color that is hardly aggressive.
vryns prodigy is not a good comparison because his minus cost be used right away and flashing back any spell is significantly better than making a token. plus he was a looter which is a good card in itself.
i can see the appeal of this card as a casual. but competitive play? not a sniff. and you can quote me on that.
i can see the appeal of this card as a casual. but competitive play? not a sniff. and you can quote me on that.
Well, no, we won’t, considering MTGS is closing.
Most annoying part about internet sub forums right here. Like, do you need a tire pump that bad that you want to be able to tell a bunch of strangers “See, I told you so!”. Because we all know you won’t come back and eat your crow if you were wrong, site closing or not.
It’s the worst part about spoilers. Fact: People will play with this card regardless, so who f***ing cares.
Insanely strong planeswalker. This on turn 3 is a major threat for most decks. The only "problem" is that there is an arguably better card - Teferi, Time Raveler - at the same CMC, and which conveniently is a great answer to a turn 3 Yianling.
Ok please help me understand what i'm missing that makes you think that this is a powerful walker??? I even forgot about teferi which is leagues better than this card.
i mean this in the nicest way possible but the majority of you are quite terrible at evaluating cards.
show me a deck in the meta that wants this over anything else. it's not a card that will spawn a deck by itself so you gotta consider which deck needs this. making a 4/4 on t4 that basically has no text is incredibly underwhelming. it's a token that does nothing etb, has no haste and no ability beyond flying. and it getting bounced by teferi effectively means you've done absolutely nothing of note over two turns.
ignore the ultimate because every walker that ultimates usually wins the game. you have to consider what this card can do on its first two abilities in a color that is hardly aggressive.
vryns prodigy is not a good comparison because his minus cost be used right away and flashing back any spell is significantly better than making a token. plus he was a looter which is a good card in itself.
i can see the appeal of this card as a casual. but competitive play? not a sniff. and you can quote me on that.
All her abilities are relevant in all match ups.
First one saves you 2 life per turn or ensures her survival against aggro. Against Esper hero, it nullifies thief of sanity. Against UGX it removes flying from krasis which allows for your own flyers to connect. Against Jeskai it does the same against sarkhan's dragons.
Sarkhan makes the same token on t5, t5 Nissa does 3/3 vigilance tokens using your own lands and both are widely played. A treat is a treat, it forces your opponent to spend cards and mana. I think you criminally underrate the tempo factor here: you are not tapping lands for this 4/4 flyer on turn 4.
Walkers ultimate cannot be ignored, they are the win con of half the meta. Having extra win cons is always useful because it gives you ways to play around spyglasses which is extremely important.
This is for sure a inclusion in mono-u. I don't think she dispute slots with little Teferi who's clearly OP pushed card (he could cost 2WU and would still be 4x in most decks that run him). But she disputes slots with Narset, Kasmina and Saheli.
Saying that a card is bad is just as silly as saying a card is good at this point because we haven't seen it in play or in action yet. After that then arguments favouring either side are acceptable and more valid.
'buster
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HR Analyst. Gamer. Activist | Fearless, and forthright | Aggro-control is a mindset. Elspeth and Jhoira rock my world.
She is pretty decent when facing aggressive archetypes. Sometimes all you want is a road block to hold out a turn. She is threatening enough to warrant punching out, can tick up rather aggressively, and can generate a win con if the opponent doesn't act against her.
She is not as good as Liliana the last hope because she can only stall, not outright kill small creatures. For that you need to pair her with removal of some sort.
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1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
I really don't see the upside of this card in any deck...
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"To keep things 100, anything I state is an opinion and not intended to be a fact. Any and all suggestions I give are a 100% opinion. If you need further clarification take the conversation to a PM. I am not in the business of assuming things. I'm only interested in 1 business and that business serves 2 things, Cold L's and Hot Dub's."
Saying that a card is bad is just as silly as saying a card is good at this point because we haven't seen it in play or in action yet. After that then arguments favouring either side are acceptable and more valid.
'buster
I don't disagree with this in principal, but it's also not absolute. We've been playing with a lot of these cards for a long time and understand how they interact. I would say--understanding there's more M20 to be spoiled that could change this--we can look at the meta and cards spoiled so far and can at least make an educated guess about a new card's power level.
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Don't talk ***** about my new waifu!!! I guess there's a reason you're The n00b King if you don't know cards with pretty art are better!! hehe
Ok please help me understand what i'm missing that makes you think that this is a powerful walker??? I even forgot about teferi which is leagues better than this card.
Her having 2 loyalty isn't bad when you consider that her +2 makes her immediately have 4 loyalty. By your logic, Liliana of the Veil is trash because she only has 4 loyalty after using her +1 for the same mana cost.
Teferi isn't leagues better, because he fulfills a different purpose. Its such a bad comparison you might as well have tried to compare Jace, the Mind Sculptor to Dack Fayden.
She isn't trash because she isn't Tibalt, the Fiend-Blooded who is the King of Trash.
Her being only able to + the first time, with no assistance from other cards by the way, shows a power limiter set in place for her.
Turn 2: Grateful Apparition / Thrummingbird
Turn 3: Sky Dancer, swing, proliferate Sky Dancer, +2, now at 5 loyalty
Turn 4: Swing, proliferate Sky Dancer, +2, now at 8 loyalty.
Turn 5: Ult.
Oh and turn 4 or 5 leaves mana open for something like a Teferi in there which just so happens to be in the same colors as Grateful and Sky Dancer.
You merely analyze this version of Mu Yanling in a vacuum which shows you don't take into consideration the actual board state. But that is why you chose the name noobking for yourself, right?
I totally disagree !
2 loyality surely sucks. But a +2 amasses Loyality quickly. Sure without creatures this doesn't do a damn thing, but against creatures, which are the biggest threats to Planeswalkers anyway, she will protect herself & you in a minor way. Kinda like Liliana, the last hope, just clearly worse. Still have a creature lose Flyin for 2 turns is another assett.
It sucks that -3 is not available first, but her Protection-ability sets it up nicely. & that's a damn strong -3. especially when she offers another option of +2. & it's repeatable with a +2.
Emblem takes 3 activations to get there.
Imo she really wants to land as early as possible to be playable.
I like her a lot & find her very strong. Water-wind mage was longboverdue !
Ill test 4.
Mu Yanling affects the board when played. Narset doesn't @ all. Why do you claim dat ?
Need two copies. One for my UW, and another for the binder.
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I seriously hope more people would think she's unplayable, so I can pre-order the card for cheaper.
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also, playing bad cards along her does not make her better. humming bird, really? cmon man.
this card is not aimed at competitive play in the slightest.
did you also fawn over 3 mana jace?
as for my nick name, I'm the king of noobs. you should think about that.;)
I hope future iterations are playable. Cool design at least.
She protects herself and your other 'walkers. That's not "nothing". Remember Jace, Architect of Thought? Yeah, his +1 was most definitely not "nothing" either.
So you never Suspended anything ever? Because investing mana on an earlier turn and getting its full on-curve value later on is EXTREMELY powerful. If this was, for example, a 4/4 Suspend 2 for 2, people would be losing their collective minds. This is not that efficient, sure, but it has other perks that make up for it.
I want to know what your definition of "impacting the board" is, because Narset does literal NOTHING to the board. You play her on Turn 3 without any creatures to back her up and she'll cantrip once before getting reduced to a situational passive by Paradise Druid or being punched into nothing by Gruul Spellbreaker.
But the real reason you'd consider playing Yanling? Unironically, her Ultimate. I think you got so absorbed on the "don't evaluate Ultimates" mentality that you forgot that she Ults at turn 6. We already had a Planeswalker with a similar Ult clock before - that would be Nahiri, the Harbinger, a card that was very good BECAUSE of said fast clock Ultimate. You are severely underestimating the power of a Planeswalker that is able to apply pressure via its Ultimate.
Overall, I'd say she's pretty good, far from "unplayable jank". Seems like a solid alternative to Teferi, Time Raveler in a few decks and matchups. Right now, I'd test her in Grixis, but who knows what the future might hold.
Plan to add just 1 Yianling to my UW. Her plus makes Arclight Phoenix blockable by Wall of Omens. The 4/4 bird token kills Arclight, and trades with the Crackling Drake. If they bolt her, well that's one less bolt going to my face.
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Although I wouldn't be quite as definite, I think n00b king is mostly correct regarding Mu's playability in Standard. It's certainly not that she's bad, it's just that there are so many better things to do on turn 3. My guess would be that, if she shows up at all, she'll be in the sideboard of Mono-Blue Aggro, probably taking the Jace, Cunning Castaway slot. I could also imagine her as maybe a one-of in the UW Superfriends list. But I can't see her in any top tier decks, because Teferi, Time Raveler and Narset, Parter of Veils are just so much more powerful.
She takes two turns to make a 4/4 Bird, which is pretty strong, but when you remember the sheer number of Teferis running around, taking those turns only to have your opponent bounce the token, leaving a Teferi behind, is unfortunate. And this is nothing like suspend, because you can't attack and kill suspended cards. So, in the current meta, she either gives something -2 for a turn and dies, or gets to make a bird that then dies.
Again, I think the power level is there, and I could imagine decks popping up that support her, but as the meta sits at this very moment she's just not the best thing you could be doing.
Proliferate says chill
'buster
HR Analyst. Gamer. Activist | Fearless, and forthright | Aggro-control is a mindset.
Elspeth and Jhoira rock my world.
show me a deck in the meta that wants this over anything else. it's not a card that will spawn a deck by itself so you gotta consider which deck needs this. making a 4/4 on t4 that basically has no text is incredibly underwhelming. it's a token that does nothing etb, has no haste and no ability beyond flying. and it getting bounced by teferi effectively means you've done absolutely nothing of note over two turns.
ignore the ultimate because every walker that ultimates usually wins the game. you have to consider what this card can do on its first two abilities in a color that is hardly aggressive.
vryns prodigy is not a good comparison because his minus cost be used right away and flashing back any spell is significantly better than making a token. plus he was a looter which is a good card in itself.
i can see the appeal of this card as a casual. but competitive play? not a sniff. and you can quote me on that.
Well, no, we won’t, considering MTGS is closing.
Most annoying part about internet sub forums right here. Like, do you need a tire pump that bad that you want to be able to tell a bunch of strangers “See, I told you so!”. Because we all know you won’t come back and eat your crow if you were wrong, site closing or not.
It’s the worst part about spoilers. Fact: People will play with this card regardless, so who f***ing cares.
All her abilities are relevant in all match ups.
First one saves you 2 life per turn or ensures her survival against aggro. Against Esper hero, it nullifies thief of sanity. Against UGX it removes flying from krasis which allows for your own flyers to connect. Against Jeskai it does the same against sarkhan's dragons.
Sarkhan makes the same token on t5, t5 Nissa does 3/3 vigilance tokens using your own lands and both are widely played. A treat is a treat, it forces your opponent to spend cards and mana. I think you criminally underrate the tempo factor here: you are not tapping lands for this 4/4 flyer on turn 4.
Walkers ultimate cannot be ignored, they are the win con of half the meta. Having extra win cons is always useful because it gives you ways to play around spyglasses which is extremely important.
This is for sure a inclusion in mono-u. I don't think she dispute slots with little Teferi who's clearly OP pushed card (he could cost 2WU and would still be 4x in most decks that run him). But she disputes slots with Narset, Kasmina and Saheli.
BGU Control
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'buster
HR Analyst. Gamer. Activist | Fearless, and forthright | Aggro-control is a mindset.
Elspeth and Jhoira rock my world.
She is not as good as Liliana the last hope because she can only stall, not outright kill small creatures. For that you need to pair her with removal of some sort.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
-Stay Frosty
I don't disagree with this in principal, but it's also not absolute. We've been playing with a lot of these cards for a long time and understand how they interact. I would say--understanding there's more M20 to be spoiled that could change this--we can look at the meta and cards spoiled so far and can at least make an educated guess about a new card's power level.
Spirits