This isn't the core set. If you can't figure out snow in the mana cost, the untap symbol, or something like that, modern horizons isn't a set for that person.
Innovation has literally nothing to do with being able or not being able to figure something out.
This is similar to one of the designs I tested in my Winter set, as part of a cycle of five common colorless nonland snow cards. Four of the cards - an Elemental creature, an enchantment, an instant, and a sorcery - used snow mana in the mana cost, while the fifth was a snow artifact named Snow Crystal that cost 3 and tapped for C. The Elemental creature cost 1S and wasn't an artifact, but otherwise it's the same basic idea. Aside from colorless, snow in my Winter set chiefly appears in GWU, with GU being the primary color pair for snow permanents and WU the primary pair for snow spells (GW cares about Elves and Elk, which obviously lend themselves to having some snow creatures as well). BR is the color pair of coal Elementals in that set, so snow has a minimal presence in those colors, just enough to justify a full cycle of snow duals.
I'd like to see some snow instants and sorceries that care about snow in some way. Land tutor, Fog variant, counterspell, etc.
MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
This is a pretty interesting 1-drop for Skred decks...
Yeah, between this, Skred, and Ice-Fang Coatl, I'm itching to brew a Temur Skred deck. However, this plays into a more aggro plan, while The Coatl seems to play more into a control shell. Hopefully a few more cards get printed that can flesh out the deck and provide a clearer direction.
God damn it, when are they going to hire competent Spanish translators? Pellejo? Really? Pellejo is normally used to refer to discarded animal hide, it sounds disgusting, but I'm not surprised, the Spanish translators are usually terrible...Anyway, if Coldhide Golem fits the crunch, that's probably the correct name.
Plot twist: the English name is Colddiscardedanimalhide Golem.
Innovation has literally nothing to do with being able or not being able to figure something out.
This is similar to one of the designs I tested in my Winter set, as part of a cycle of five common colorless nonland snow cards. Four of the cards - an Elemental creature, an enchantment, an instant, and a sorcery - used snow mana in the mana cost, while the fifth was a snow artifact named Snow Crystal that cost 3 and tapped for C. The Elemental creature cost 1S and wasn't an artifact, but otherwise it's the same basic idea. Aside from colorless, snow in my Winter set chiefly appears in GWU, with GU being the primary color pair for snow permanents and WU the primary pair for snow spells (GW cares about Elves and Elk, which obviously lend themselves to having some snow creatures as well). BR is the color pair of coal Elementals in that set, so snow has a minimal presence in those colors, just enough to justify a full cycle of snow duals.
I'd like to see some snow instants and sorceries that care about snow in some way. Land tutor, Fog variant, counterspell, etc.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
The article didn’t say anything about the set shouldn’t have creative ideas, did it?
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
Yeah, between this, Skred, and Ice-Fang Coatl, I'm itching to brew a Temur Skred deck. However, this plays into a more aggro plan, while The Coatl seems to play more into a control shell. Hopefully a few more cards get printed that can flesh out the deck and provide a clearer direction.
GWUBRDraft my Old Border Nostalgia Cube! and/or The Little Pauper Cube That Could!RBUWG
Modern:WDeath & TaxesW | RUGRUG DelverRUG