Wrenn And Six RG
Legendary Planeswalker - Wrenn M
+1: Return up to one target land card from your graveyard to your hand.
-1: Wrenn and Six does one damage to any target.
-7: You get an emblem with "Instant and sorcery cards in your graveyard have retrace."
3
Now that is a two mana planeswalker done right! Only slightly sad this can't go in my Tatyova, benthic druid deck but I guess now I have to make it RUG This does seem like it has modenr applications too, loam decks have gotten several shots in the arm this set!
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Commander: UBG Tasigur, the lab enabler UR Planeswalker Control UBRW Breya's personal box of combos BRW Vampire beats, by Dre 1 Karn, where all lands are command towers UBR Inalla's Venser lock UBRGW Atog Atog contraption tribal WUB Xur's second chance UGW Derivi, bird tribal R Brother's Yamazaki BRG Prosh, the scourge of multiplayer GW Capt. Sisay's Deck Dumping Service UB All Your Spells do Belong to Me UG Tapioca Pearl BG Meren's grinder
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Cast turn 2 and retain priority to +1 so an instant speed bolt can't nail this guy. Unless it gets countered or your opponent has pretty crazy gas, it will likely grab you back a fetch at least twice.
While it isn't "acceleration", the ability to extend the usefulness of low-mana, high-gas hands seems pretty sweet.
So... what IS it? Retrace points to Shadowmoor and "Wrenn and Six" sounds like it was originaly two beings... Is it some sort of Giant/Treefolk fusion?
I think something else that is pretty gross is that this can shred through a mana base off one Tec edge, ghost quarter, or field of ruin late game. If you can stabilize until t3-4 then this can start seriously screwing with a mana base.
It's a tree mech ... would've appreciated it just being a straight-up treefolk without a person wedged inside, but oh well. Can't print (non-dragon) planeswalkers without a human face!
But enough with the butthurt, the design is still interesting enough. It feels like something that belongs in the Urza saga (especially because the treefolk part is named Six, which implies it was grown as part of an experiment or something).
Wrenn And Six RG
Legendary Planeswalker - Wrenn M
+1: Return up to one target land card from your graveyard to your hand.
-1: Wrenn and Six does one damage to any target.
-7: You get an emblem with "Instant and sorcery cards in your graveyard have retrace."
3
The Deep Ones
Cyborg Huey's Bosh, Iron Golem Deck
Cyborg Huey's Rosheen Meander Deck
BUGThe Dunwich Horror and Other Lovecraftian TalesBUG
UBG Tasigur, the lab enabler UR Planeswalker Control
UBRW Breya's personal box of combos BRW Vampire beats, by Dre
1 Karn, where all lands are command towers UBR Inalla's Venser lock
UBRGW Atog Atog contraption tribal WUB Xur's second chance
UGW Derivi, bird tribal R Brother's Yamazaki
BRG Prosh, the scourge of multiplayer GW Capt. Sisay's Deck Dumping Service
UB All Your Spells do Belong to Me UG Tapioca Pearl
BG Meren's grinder
Dunes of Zairo
SHANDALAR
Innistrad - The Darkest Night
~THE RAVNICAN CONSORTIUM~
A Community Set
Commander: Allies & Adversaries
Spirits
+1 basicly crucible
-1 in what world would anybody use that minus ability just ping for
-7 retrace everything in the yard lord Windgrace decks rejoice
"You can tell how dumb someone is by how they use Mary Sue"
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Cast turn 2 and retain priority to +1 so an instant speed bolt can't nail this guy. Unless it gets countered or your opponent has pretty crazy gas, it will likely grab you back a fetch at least twice.
While it isn't "acceleration", the ability to extend the usefulness of low-mana, high-gas hands seems pretty sweet.
At least its pretty damn good
I was just thinking the same thing... I've got Nissa, Vital Force already and was going to try adding Nissa, Who Shakes the World and Evolution Sage (and maybe even Nissa's Triumph) from WAR. Now this!
Yay Retrace!
'buster
HR Analyst. Gamer. Activist | Fearless, and forthright | Aggro-control is a mindset.
Elspeth and Jhoira rock my world.
Choose one of these judge of creation:
Make Strionic Resonator shine!
You can not grasp the true form of Ashiok's attack!
DracoBall: http://www.mtgsalvation.com/forums/the-game/casual-related-formats/homebrew-variant-formats/598529-dracoball-updated-3-24-15
Fantastic Fours: http://www.mtgsalvation.com/forums/the-game/casual-related-formats/homebrew-variant-formats/603605-fantastic-fours
I think something else that is pretty gross is that this can shred through a mana base off one Tec edge, ghost quarter, or field of ruin late game. If you can stabilize until t3-4 then this can start seriously screwing with a mana base.
LOL you win this set. Nothing else is needed to be said.
'buster
HR Analyst. Gamer. Activist | Fearless, and forthright | Aggro-control is a mindset.
Elspeth and Jhoira rock my world.
But enough with the butthurt, the design is still interesting enough. It feels like something that belongs in the Urza saga (especially because the treefolk part is named Six, which implies it was grown as part of an experiment or something).