Artifact - Vehicle
Whenever Silent Submarine deals combat damage to a player or planeswalker, draw a card.
Crew 2 (Tap any number of creatures you control with total power 2 or more. This Vehicle becomes an artifact creature until end of turn.)
Quote from theMarc »PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
Quote from Duke Daemon »I assume it belongs to either the Izzet or the Simic guild, more importantly why is it so bad? Yes its 2 mana for a 2/3 that gives card draw except you need to tape a 2 power creature to activate it! Smuggler's Copter was much better and in my eyes this is worse than Jhessian Thief as it doesn't have prowess. Actually this Submarine doesn't have any evasion which defeats the whole purpose of a sub. If it had islandwalk, skulk or even prowess I would have been fine with it. Instead it is a god awful rare. Also crew 2 for a 2/3 vehicle is over costed should have been crew 1.
Quote from Iceheart_Omnis »I love how they have used the "war" concept to bring RTS units into Magic as vehicles, we have an Izzet tank, a Boros battlecruiser and now a Dimir submarine, however, if this doesn't have any evasion or hexproof I'd call it a huge flavor fail, this feels like it should have something like U:Silent Submarine can't be blocked this turn, or, if you wanna be really on the nose U:Silent Submarine gains +0/+3 and hexproof until end of turn
Quote from JovianHomarid »Comparisons to Looter Scooter are a bit silly, since that card is busted.
Compared to Scroll Thief:
One mana discount, draw off hitting walkers, and +1/+0 "costs": trickier mana, rarity bump, and crew: 2?
Sounds steep. Maybe the drawing of walkers was a bit too good in this set with so many walkers? Or perhaps, that the combination of 2 power and 2 mana means you are so much more likely to be able to attack into no good blocks as soon as you drop it, meaning it can snowball in limited?
Quote from Boreez »"Silent submarine"
Doesn't have any form of evasion.
Quote from Creedmoor »Quote from Flisch »I'll never understand why people judge the quality of a block by its power level and not the fun you have with playing it.might be the most important quote of Mtg Sal history.
Quote from Flisch »I'll never understand why people judge the quality of a block by its power level and not the fun you have with playing it.
Quote from love_blanketThe problem with defining this format by what is "fun" is that everyone seems to define fun as what they don't lose to. If you keep losing to easily answered cards, that means you should improve your deck. If you don't want to improve your deck, then you should come to peace with the idea that you are going to lose because you chose to not interact with better strategies.
Quote from KingChewie »Is it just me or is there something wrong in the translation?
The first 3 lines of text contains 3 numbers "1", and the translation none. ("Whenever Silent Submarine deals combat damage to a player or planeswalker, draw a card.")
I think there is something more to this vehicle than known at the moment.
Quote from Stoogeslap »We all live in a yellow blue submarine, a blur submarine...
My question is, are the vehicles coming over from Kaldesh?
Quote from MRdown2urth »The flavor fail is that it seems like recently-amassed tokens are the guys most likely to crew it....
Quote from MajoraXThe explanation is simple: mortals trample; Gods annihilate.