This is absolutely nuts. It's a first-pick in Limited where you typically end up with too many lands, and this could see some Vintage and Legacy play. Imagine tapping Gaea's Cradle for mana, bouncing it with this, replaying it, and tapping it again for double mana...
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So if i tap all my mana and I didn´t cast a land this turn, I can return a tapped land and cast it again?
You can, but given that it costs you G to do that, this won't actually ramp you. But it can get you 2 mana in a nongreen color when you only had one land available that could produce that type.
This is strong. It basically has a "1RG: sacrifice a land then deal 2 damage to any target." aside from the body 2/5 for 3 mana. hope this didn't take the spot of a legendary gruul card, but is a nice card.
It sounds like there should be a way to get infinite mana with this thing...
If there is, it's more because of the brokenness of cards like Fastbond more than anything this card does.
Bouncing lands back to your hand has a very finite benefit so long as the number of lands you can play in a turn is a fixed low number (usually 1, but even having an effect that adds one or two extra land plays doesn't break things). Absent something like Fastbond, this can't really be broken. If it could, Oboro Breezecaller would have long since been broken.
Any thoughts on why wizards wants you to return a tapped land? I'd have thought if they were trying to stop it being broken they'd require you returning an untapped land. Without mana burn or something there doesn't seem to be any downside to having to tap the land first or what am I missing?
You can't save your maze of ith from wasteland with this guy if they waste it before attacking. That's basically the only downside I see. You can't return or save certain utility lands with his ability. Same goes for Tabernacle.
Any thoughts on why wizards wants you to return a tapped land? I'd have thought if they were trying to stop it being broken they'd require you returning an untapped land. Without mana burn or something there doesn't seem to be any downside to having to tap the land first or what am I missing?
I don't know, but it could be that they are trying to help teach the less savvy player the optimal strategy, if they find that people otherwise assume they can't choose a tapped land for the ability.
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-Chandra Nalaar
On the bright side this is beautiful for my horde of notions deck since I have land fall elementals in the deck
You can, but given that it costs you G to do that, this won't actually ramp you. But it can get you 2 mana in a nongreen color when you only had one land available that could produce that type.
EZ:
Infinite 4/4 Beasts. Infinite mana. Infinite card draw. Infinite damage.
Combos can also be built with Blood Sun + Karoo lands (Gruul Turf) (Jungle Basin) and Living Twister.
So y'know, recurring shocks at three mana a pop. There's worse out there.
Which is weird in Gruul colors.
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If there is, it's more because of the brokenness of cards like Fastbond more than anything this card does.
Bouncing lands back to your hand has a very finite benefit so long as the number of lands you can play in a turn is a fixed low number (usually 1, but even having an effect that adds one or two extra land plays doesn't break things). Absent something like Fastbond, this can't really be broken. If it could, Oboro Breezecaller would have long since been broken.
(Nods in old man approval)