since it is a war and since people (planeswalkers) die in war i guess we could have some one trick wonders
for example
random red planeswalker RR
0: becomes a 4/1 trample creature, sacrifice it at eot
-1: deals 3 dmg to any target
{1}
some kind of this stuff, so that u get the feeling u r losing planeswalker in a fight, but that they had some impact before the go
Probably not that simple, but some will have loyalty in the 2~3 range.
I doubt it'll go to uncommon or anything, but rare, possibly. Or just make planeswalker its own rarity, like timeshifted and DFC in Time Spiral and Innistrad respectively.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
So, crazy thought, maybe not all the planeswalkers are in the set. We get the one promo that is a rare or mythic from War like normal, and the second is a promo version of one of 36 planeswalkers, but not all of them appear in the set and those that don't aren't playable in Standard (unless already printed there).
This just sucks for me since I collect prerelease promos.
So, crazy thought, maybe not all the planeswalkers are in the set. We get the one promo that is a rare or mythic from War like normal, and the second is a promo version of one of 36 planeswalkers, but not all of them appear in the set and those that don't aren't playable in Standard (unless already printed there).
This just sucks for me since I collect prerelease promos.
MaRo confirmed on Blogatog a while back that all of the Planeswalker arts are for cards in the set.
How garbage is an Uncommon Walker though Tibalt level?
Depends. Cost, number of abilities, starting loyalty, the rate at which they gain loyalty or just lose it, color combination, strength of individual abilities.
Walkers that only have 2 abilities and only lose loyalty would fit the flavour of having their power diminished by the Immortal Sun, I assume.
But would you like to see all those characters die like flies because WotC has to prune the character roster and make it all about the Gatewatch forever and ever?
I remember a friend of mine made a custom set with a 0-mana planeswalker that was basically a glorified lotus petal.
an uncommon planeswalker could have 1-2 abilities, very simple abilities, and not be legendary.
Think mana dorks and disenchant effects.
Like, what is the difference between Darksteel Ingot and a 3-cmc planeswalker that has a mana-producing loyalty ability. It is very reasonable. You would give it a second ability to offset the fact that your opponent can attack your 'mana rock
Or PWs that are similar to the sieges... delivering an effect once per turn (Outpost Siege, Palace Siege, etc).
Or maybe PWs that are basically sorcery spells. Granting flying or creature boosts or drawing cards as a minus ability and a weak + ability that does very little.
I think it can be fun, but I hope that they are designed so you can say "This is rampant growth with upside" and not "I am going to try to ult my uncommon".
I really don't want limited to be drawn out because you are constantly attacking planeswalkers instead of life totals.
Dude... non-named planeswalkers kind of defeats the point of planeswalkers.
They aren't like wizards or shamans. Every planeswalker is "special" and has a specific story to tell with where it came from, how it ignited, and where it went.
Let's not forget that the framing device of the game for a long time was that the PLAYER was a planeswalker wielding tremendous power. Turning planeswalkers into something so commonplace that their individual identities don't matter would kind of be... trivializing it
While I've heard people speculate they changed the planeswalker rule specifically to prepare for this... that doesn't make any sense, either. Unnamed planeswalkers wouldn't have a subtype or name and therefore wouldn't be affected by the old planeswalker rule.
The closest thing that I could imagine to this is a possible planeswalker card for a walker who is actively hiding their identity (a la Blind Seer), in which case we may get a (still legendary) walker called "The Laughing Man" or something.
hope a majority of those walkers (assuming it is a correct information) are new walkers/characters instead of the planeswalkers that we alread have a card of.
God I hope not, more than half of the planeswalkers character have have only 1 or 2 cards (and many have less since the starter decks bump them up sum) and limited lore. Even as back ground characters or bulk walker cards it would be nice to see these characters more. From the book we have Teyo and the trailer hints at Davriel possibly appearing so I think thats enough new faces.
Remember that we have the 36 planeswalkers from the teaser which are including the two you mentioned all apparently known by name, so the chances are that this is representative of the ratio of known-to-unknown planeswalkers. If even half of the shown planeswalkers appear as cards, then its unlikely the number of new 'walkers can compete, so from the image they are projecting you seem fine.
Depending on the exact way the story unfolds and the future sets I wouldn't mind either way between old and new characters e. g. if they are planning ahead and know characters that they want to use in their seven-year-/seven-set-plan, why not preview some of them? That's literally how we met the Lorwyn-5 and the mystirious question of the homeplane and proper first return of such previous for the future is always nice. Maybe with a wildcard character thrown in there they have no definite plans for, but that fills a niche like Kiora used to be.
On the other hand there is really nothing I want quite as much as a proper wide cast of characters that are represented semi-regularly in cards. Getting up-to-date on the lot would be great by itself.
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Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
hope a majority of those walkers (assuming it is a correct information) are new walkers/characters instead of the planeswalkers that we alread have a card of.
God I hope not, more than half of the planeswalkers character have have only 1 or 2 cards (and many have less since the starter decks bump them up sum) and limited lore. Even as back ground characters or bulk walker cards it would be nice to see these characters more. From the book we have Teyo and the trailer hints at Davriel possibly appearing so I think thats enough new faces.
Remember that we have the 36 planeswalkers from the teaser which are including the two you mentioned all apparently known by name, so the chances are that this is representative of the ratio of known-to-unknown planeswalkers. If even half of the shown planeswalkers appear as cards, then its unlikely the number of new 'walkers can compete, so from the image they are projecting you seem fine.
Depending on the exact way the story unfolds and the future sets I wouldn't mind either way between old and new characters e. g. if they are planning ahead and know characters that they want to use in their seven-year-/seven-set-plan, why not preview some of them? That's literally how we met the Lorwyn-5 and the mystirious question of the homeplane and proper first return of such previous for the future is always nice. Maybe with a wildcard character thrown in there they have no definite plans for, but that fills a niche like Kiora used to be.
I'm not against making new walkers (I'd like to see more), I'm just against majority of what is gonna be a story and mostly likely set full of planeswalkers being new characters.
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“There are no weak Jews. I am descended from those who wrestle angels and kill giants. We were chosen by God. You were chosen by a pathetic little man who can't seem to grow a full mustache"
"You can tell how dumb someone is by how they use Mary Sue"
Why the talk of uncommon walkerss when 16 mythics and 20 rares is more likely? 36 planeswalkers is more than enough for this to be a walkers set, it's one more than the number of dinosaurs in Ixalan.
Why the talk of uncommon walkerss when 16 mythics and 20 rares is more likely? 36 planeswalkers is more than enough for this to be a walkers set, it's one more than the number of dinosaurs in Ixalan.
as MaRo stated many times you cannot have a "theme" if it's only present in higher rarity because in limited you can't really get it.
having a set with 16 mythic pw ( 1more mythic than a normal set) and 30 rare (more than half the normal numbers of rares) won't work.
for your example of the number of dinosaurs (and they were 1 of 4 factions) they were spread across all rarities, we still can consider common out of the equations but going down to UC like the legendary theme in Dominaria seems right to have a PW theme (obviously UC PW must be simple designs and not too powerful)
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"The Wheel of Time turns, and Ages come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth comes again"
Why the talk of uncommon walkerss when 16 mythics and 20 rares is more likely? 36 planeswalkers is more than enough for this to be a walkers set, it's one more than the number of dinosaurs in Ixalan.
as MaRo stated many times you cannot have a "theme" if it's only present in higher rarity because in limited you can't really get it.
having a set with 16 mythic pw ( 1more mythic than a normal set) and 30 rare (more than half the normal numbers of rares) won't work.
for your example of the number of dinosaurs (and they were 1 of 4 factions) they were spread across all rarities, we still can consider common out of the equations but going down to UC like the legendary theme in Dominaria seems right to have a PW theme (obviously UC PW must be simple designs and not too powerful)
But, this could be dealt with by including a PW in every sealed kit. Combine this with PW masterpieces, and we get guaranteed planeswalkers, enough variety to make the kits not boring, and a way to be sure PW matters cards aren't junk in limited.
I think PW matter abilities would have to be tacked on to otherwise useful bodies, or made modal.. so they could be used pro/anti planeswalker. With a slightly high probability to make sure PW are ok in draft, and the right balance of masterpiece placement, it could work for limited without screwing up standard.
Another thought.. too many planeswalkers in a limited deck can be annoying.. I'd expect any rare planeswalkers to have difficult casting costs, perhaps even a rare cycle of XCCC PWs, which would allow PWs to be in higher density.. without encouraging everyone to go superfriends and snag every last one.
Putting a PW in every sealed kit would only help prereleases, not average drafts. In order for an average draft to carry a theme like this, PW may have to exist at lower rarities.
Thinking about it, it would be a way to make Intro Pack Planeswalkers playable in a non-casual format. Those PW are deliberately made to be unplayable in constructed... but they would certainly be strong to play in limited formats.
We will have to see, but they would need a lot of answers as well: most would probably need to turn into creatures to attack to prevent board stalls, Dreadbore/Hero's Downfall/a ton of burn...
If that’s the number of walkers in the set
That a pretty good guess
Probably not that simple, but some will have loyalty in the 2~3 range.
I doubt it'll go to uncommon or anything, but rare, possibly. Or just make planeswalker its own rarity, like timeshifted and DFC in Time Spiral and Innistrad respectively.
On phasing:
P: Davriel "Greystone" Cane
S: Narset
U: Jiang Yanggu
3: Dovin Baan
This just sucks for me since I collect prerelease promos.
MaRo confirmed on Blogatog a while back that all of the Planeswalker arts are for cards in the set.
There was an analysis of the art on here a while back and pointed them as in.
- Main Cube
- No Brains, All Feelings Cube
How safe they want to play it.
But would you like to see all those characters die like flies because WotC has to prune the character roster and make it all about the Gatewatch forever and ever?
an uncommon planeswalker could have 1-2 abilities, very simple abilities, and not be legendary.
Think mana dorks and disenchant effects.
Like, what is the difference between Darksteel Ingot and a 3-cmc planeswalker that has a mana-producing loyalty ability. It is very reasonable. You would give it a second ability to offset the fact that your opponent can attack your 'mana rock
Or PWs that are similar to the sieges... delivering an effect once per turn (Outpost Siege, Palace Siege, etc).
Or maybe PWs that are basically sorcery spells. Granting flying or creature boosts or drawing cards as a minus ability and a weak + ability that does very little.
I think it can be fun, but I hope that they are designed so you can say "This is rampant growth with upside" and not "I am going to try to ult my uncommon".
I really don't want limited to be drawn out because you are constantly attacking planeswalkers instead of life totals.
8.RG Green Devotion Ramp/Combo 9.UR Draw Triggers 10.WUR Group stalling 11.WUR Voltron Spellslinger 12.WB Sacrificial Shenanigans
13.BR Creatureless Panharmonicon 14.BR Pingers and Eldrazi 15.URG Untapped Cascading
16.Reyhan, last of the Abzan's WUBG +1/+1 Counter Craziness 17.WUBRG Dragons aka Why did I make this?
Building: The Gitrog Monster lands, Glissa the Traitor stax, Muldrotha, the Gravetide Planeswalker Combo, Kydele, Chosen of Kruphix + Sidar Kondo of Jamuraa Clues, and Tribal Scarecrow Planeswalkers
Progenitus
Karona, False God
Nahiri, the Lithomancer
Kytheon, Hero of Iroas
Azami, Lady of Scrolls
Endrek Sahr, Master Breeder
Kiki-Jiki, Mirror Breaker
Freyalise, Llanowar's Fury
Ezuri, Renegade Leader
Bruna, Light of Alabaster
Rakdos, Lord of Riots
Selvala, Explorer Returned
Atarka, World Render
Teysa, Envoy of Ghosts
Skullbriar, the Walking Grave
Iroas, God of Victory
Vorel of the Hull Clade
Jhoira of the Ghitu
Shu Yun, the Silent Tempest
Zur the Enchanter
No.
I believe it was the first version of the Vault Masters custom cube on cubetutor.
Not even sure if the card still exists.
8.RG Green Devotion Ramp/Combo 9.UR Draw Triggers 10.WUR Group stalling 11.WUR Voltron Spellslinger 12.WB Sacrificial Shenanigans
13.BR Creatureless Panharmonicon 14.BR Pingers and Eldrazi 15.URG Untapped Cascading
16.Reyhan, last of the Abzan's WUBG +1/+1 Counter Craziness 17.WUBRG Dragons aka Why did I make this?
Building: The Gitrog Monster lands, Glissa the Traitor stax, Muldrotha, the Gravetide Planeswalker Combo, Kydele, Chosen of Kruphix + Sidar Kondo of Jamuraa Clues, and Tribal Scarecrow Planeswalkers
They aren't like wizards or shamans. Every planeswalker is "special" and has a specific story to tell with where it came from, how it ignited, and where it went.
Let's not forget that the framing device of the game for a long time was that the PLAYER was a planeswalker wielding tremendous power. Turning planeswalkers into something so commonplace that their individual identities don't matter would kind of be... trivializing it
While I've heard people speculate they changed the planeswalker rule specifically to prepare for this... that doesn't make any sense, either. Unnamed planeswalkers wouldn't have a subtype or name and therefore wouldn't be affected by the old planeswalker rule.
The closest thing that I could imagine to this is a possible planeswalker card for a walker who is actively hiding their identity (a la Blind Seer), in which case we may get a (still legendary) walker called "The Laughing Man" or something.
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
Remember that we have the 36 planeswalkers from the teaser which are including the two you mentioned all apparently known by name, so the chances are that this is representative of the ratio of known-to-unknown planeswalkers. If even half of the shown planeswalkers appear as cards, then its unlikely the number of new 'walkers can compete, so from the image they are projecting you seem fine.
Depending on the exact way the story unfolds and the future sets I wouldn't mind either way between old and new characters e. g. if they are planning ahead and know characters that they want to use in their seven-year-/seven-set-plan, why not preview some of them? That's literally how we met the Lorwyn-5 and the mystirious question of the homeplane and proper first return of such previous for the future is always nice. Maybe with a wildcard character thrown in there they have no definite plans for, but that fills a niche like Kiora used to be.
On the other hand there is really nothing I want quite as much as a proper wide cast of characters that are represented semi-regularly in cards. Getting up-to-date on the lot would be great by itself.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
I'm not against making new walkers (I'd like to see more), I'm just against majority of what is gonna be a story and mostly likely set full of planeswalkers being new characters.
"You can tell how dumb someone is by how they use Mary Sue"
as MaRo stated many times you cannot have a "theme" if it's only present in higher rarity because in limited you can't really get it.
having a set with 16 mythic pw ( 1more mythic than a normal set) and 30 rare (more than half the normal numbers of rares) won't work.
for your example of the number of dinosaurs (and they were 1 of 4 factions) they were spread across all rarities, we still can consider common out of the equations but going down to UC like the legendary theme in Dominaria seems right to have a PW theme (obviously UC PW must be simple designs and not too powerful)
But, this could be dealt with by including a PW in every sealed kit. Combine this with PW masterpieces, and we get guaranteed planeswalkers, enough variety to make the kits not boring, and a way to be sure PW matters cards aren't junk in limited.
I think PW matter abilities would have to be tacked on to otherwise useful bodies, or made modal.. so they could be used pro/anti planeswalker. With a slightly high probability to make sure PW are ok in draft, and the right balance of masterpiece placement, it could work for limited without screwing up standard.
Another thought.. too many planeswalkers in a limited deck can be annoying.. I'd expect any rare planeswalkers to have difficult casting costs, perhaps even a rare cycle of XCCC PWs, which would allow PWs to be in higher density.. without encouraging everyone to go superfriends and snag every last one.
We will have to see, but they would need a lot of answers as well: most would probably need to turn into creatures to attack to prevent board stalls, Dreadbore/Hero's Downfall/a ton of burn...
WBC Eldrazi & Taxes CBW
UR Keep on Cantripin' (UR Phoenix) RU
WU Surprise! It's not UW Control! (UW Midrange) UW
BG The Rock, Straight BG
U Mono-Blue Fish U
RBW Mardu Pyromancer BWR
RG Rabble! Rabble! (GR Blood Moon Aggro) GR
Legacy
W Death & Taxes W