Contents (In case link stops working):
• 6 War of the Spark booster packs
• 1 Insert
• 1 Foil Stamped Premium Planeswalker
• 1 Foil Stamped Premium Card
• 1 Spindown life counter
Attachment of site also provided in case website is down.
Contents (In case link stops working):
• 6 War of the Spark booster packs
• 1 Insert
• 1 Foil Stamped Premium Planeswalker
• 1 Foil Stamped Premium Card
• 1 Spindown life counter
Attachment of site also provided in case website is down.
Intrigued. Assuming rare planeswalkers, but I doubt they stretch to uncommon. The promos could also be prerelease specific kind of like planeswalker deck planeswalkers. Power level wise, I’m thinking there will be some flip walkers, maybe some walkers with only - abilities (like sagas) or maybe some will have static abilities with one very weak “ultimate” as it’s only loyalty ability
36 planeswalkers looks a lot more believable if we are getting stamped promos in addition for the prerelease. 1 Box topper mythic, 15 normal mythics, 65 rares. Split 36 into the mythics and rares and you still have room for 45 mythics and rares that aren't planeswalkers.
Huh... and here I was thinking that the whole "planeswalkers as legendary creatures" theory had some merit. I guess that the "planeswalkers as non-mythic" camp can claim their collective kudos.
I think this will mirror Dominaria a bit, with a cycle or two of Planeswalkers at Uncommon at a much lower power level. Much like that set, the majority of the Walkers pulled will be Uncommon in the prerelease packs.
This makes sense with the gameplay ramifications. In the end, this is what they would need to do to make a PW set work.
A PW-focused set runs into the problem that too many PWs can spread thin your ability to deal with them. And at a certain point, being able to deal with that many planeswalkers through creatures... turns into 'screw it, go for the dome' A flood of PWs in limited would make gameplay ridiculous. Having more than a few in a set could make limited hell.
But on the other hand: If they print PW-matter cards, (which people want)you need to be sure people have a PW to use it with, or it's a feel-bad situation.
So the gameplay issue is: How to be sure everyone has a chance to use PW-matters cards /without/ flooding the limited environment with more planeswalkers than can be reasonably dealt with? The answer, quite elegantly, is to do exactly this: Add 1 foil PW to each prerelease kit.
It's an easy and quite elegant solution to balancing the density of planeswalkers for limited play and the ability of PW matters cards to exist. However, I do expect
A) there to be a higher-than-normal planeswalker density in the set, perhaps even at rare
B) Planeswalker masterpieces are almost a must. If each back contained 1 out of 6 different PWs, it would be boring, especially if they we build-around quality. Even if it was 1 of 10, the variety would be meh. We need a bunch. But the only way to really have enough variety of PWs to make the packs different enough, without having enough PW density to warp limited, is to re introduce masterpieces.
Masterpieces would be the right tool for this job.
I can see this going down 2 routes:
1) getting Tibalt levels of disappointment from most of the planeswalkers, pretty much working as glorified sorcery spells (only loyalty spending abilities usable once or twice at most) or not making any decent impact on the game.
2) In a standard environment where Oath of Teferi is still legal, getting superfriends control in addition to monored (and variants) and Teferi control (and variants), making Standard an even more unplayable mess (at least for Arena).
It should be noted that it's simply a stamped foil Planeswalker. It doesn't specify War of the Spark Planeswalker.
I think they might just do 5-7 planeswalker in War of the Spark. Then include Domri, Dovin, Ral, Kaya, Vraska and maybe even Bolas as possible War of the Spark stamped cards in the prerelease kits.
It should be noted that it's simply a stamped foil Planeswalker. It doesn't specify War of the Spark Planeswalker.
I think they might just do 5-7 planeswalker in War of the Spark. Then include Domri, Dovin, Ral, Kaya, Vraska and maybe even Bolas as possible War of the Spark stamped cards in the prerelease kits.
Exactly what masterpieces would accomplish: Non War of the Spark PWs
I can see this going down 2 routes:
1) getting Tibalt levels of disappointment from most of the planeswalkers, pretty much working as glorified sorcery spells (only loyalty spending abilities usable once or twice at most) or not making any decent impact on the game.
2) In a standard environment where Oath of Teferi is still legal, getting superfriends control in addition to monored (and variants) and Teferi control (and variants), making Standard an even more unplayable mess (at least for Arena).
Another issue solved by bringing back Masterpieces (which weren't standard legal)
since it is a war and since people (planeswalkers) die in war i guess we could have some one trick wonders
for example
random red planeswalker RR
0: becomes a 4/1 trample creature, sacrifice it at eot
-1: deals 3 dmg to any target
{1}
some kind of this stuff, so that u get the feeling u r losing planeswalker in a fight, but that they had some impact before the go
If we assume there are 36 walkers in the set (even if they're promos and not in the booster packs), it still means there will be a Standard with God knows how many planeswalkers in it. So I am very sceptical about their power level.
I'm left to wonder what the gameplay ramifications of a planeswalkers matter set will actually be.
My guess: Attrition-focused gameplay for a long time in standard with decks going towards superfriends.
I don't think it is going to do that much to standard, most planeswalkers are 4-6 casting cost, which means going full super friends jam is going to bork your mana curve, If it does anything we could see a "Toolbox" approach where we see 1 or 2 of several midrangey cards. Combined with the full Shock/Check mana bases if we are getting 36 planeswalkers it could lead to a standard where something like Mono Red splashes into another color go have a Rakdos Planeswalker that can finish the game out.
I'm left to wonder what the gameplay ramifications of a planeswalkers matter set will actually be.
My guess: Attrition-focused gameplay for a long time in standard with decks going towards superfriends.
I don't think it is going to do that much to standard, most planeswalkers are 4-6 casting cost, which means going full super friends jam is going to bork your mana curve, If it does anything we could see a "Toolbox" approach where we see 1 or 2 of several midrangey cards. Combined with the full Shock/Check mana bases if we are getting 36 planeswalkers it could lead to a standard where something like Mono Red splashes into another color go have a Rakdos Planeswalker that can finish the game out.
Depends on what is printed not just in terms of planeswalkers but also in the hate and support they might get in this set.
I'm left to wonder what the gameplay ramifications of a planeswalkers matter set will actually be.
My guess: Attrition-focused gameplay for a long time in standard with decks going towards superfriends.
I don't think it is going to do that much to standard, most planeswalkers are 4-6 casting cost, which means going full super friends jam is going to bork your mana curve, If it does anything we could see a "Toolbox" approach where we see 1 or 2 of several midrangey cards. Combined with the full Shock/Check mana bases if we are getting 36 planeswalkers it could lead to a standard where something like Mono Red splashes into another color go have a Rakdos Planeswalker that can finish the game out.
Depends on what is printed not just in terms of planeswalkers but also in the hate and support they might get in this set.
Probably not all in the standard set. I could see the artwork for Planeswalkers used in the trailer (the stained glass effect) as new artwork on existing cards in lieu of masterpieces in the set as this allows them to be more available to everyone.
Brace yourselfs for more planes walkers that has Ben in a set ever and also being rare level like back in Lorwyn (here they were first introduced)
Any wagers that some to all could end up with the “can be your commander” text box?
MaRo said that would never appear in a Standard legal set.
I'm in on Rare and Uncommon Planeswalkers, though.
If there is that many walkers the commander fans on gonna be mad if they don’t create a loophole of some sort to make them commander playable like the flip walkers from origins
Oh also I’m sure they will riot at mtg if they don’t make a 5-color superfriends support legend if there’s that many walkers as well
I now believe that were will see a distribution of Planeswalkers similar to Legends in Dominaria: either a regular rare/mythic and an uncommon PW in a pack, or a rare/Mythic PW. It's the only way I see that makes sense if they truly want a "Planeswalkers-matter" set and, in my mind, the same distribution of promos in Prerelease packs as Dominaria confirms it.
Planeswalkers at < mythic will only be a one-time if not an extremely rare (!) occurrence so we best take it in as much as we can at this time. But that's a cool gimmick akin to the legendary and flip card per pack in Dominaria and Shadows over Innistrad, respectively.
The uncommon ones, if made that rarity, will probably be low loyalty with a chinsy one-of ultimate or minus ability. Still, I'd like to see how they do it and what they come up with.
We can also gather there'll be mechanics centred around the planeswalkers in some shape or form. Hurray proliferate?
'buster
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'buster
HR Analyst. Gamer. Activist | Fearless, and forthright | Aggro-control is a mindset. Elspeth and Jhoira rock my world.
Oh also I’m sure they will riot at mtg if they don’t make a 5-color superfriends support legend if there’s that many walkers as well
Lol as a user of a 5-colour superfriends deck I wouldn't say no to this. Although I'd rather have a 5-colour planeswalker commander for it first. It doesn't even have to be good just the option would be nice lol.
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Contents (In case link stops working):
• 6 War of the Spark booster packs
• 1 Insert
• 1 Foil Stamped Premium Planeswalker
• 1 Foil Stamped Premium Card
• 1 Spindown life counter
Attachment of site also provided in case website is down.
Intrigued. Assuming rare planeswalkers, but I doubt they stretch to uncommon. The promos could also be prerelease specific kind of like planeswalker deck planeswalkers. Power level wise, I’m thinking there will be some flip walkers, maybe some walkers with only - abilities (like sagas) or maybe some will have static abilities with one very weak “ultimate” as it’s only loyalty ability
My 720 Peasant Cube
- Main Cube
- No Brains, All Feelings Cube
A PW-focused set runs into the problem that too many PWs can spread thin your ability to deal with them. And at a certain point, being able to deal with that many planeswalkers through creatures... turns into 'screw it, go for the dome' A flood of PWs in limited would make gameplay ridiculous. Having more than a few in a set could make limited hell.
But on the other hand: If they print PW-matter cards, (which people want)you need to be sure people have a PW to use it with, or it's a feel-bad situation.
So the gameplay issue is: How to be sure everyone has a chance to use PW-matters cards /without/ flooding the limited environment with more planeswalkers than can be reasonably dealt with? The answer, quite elegantly, is to do exactly this: Add 1 foil PW to each prerelease kit.
It's an easy and quite elegant solution to balancing the density of planeswalkers for limited play and the ability of PW matters cards to exist. However, I do expect
A) there to be a higher-than-normal planeswalker density in the set, perhaps even at rare
B) Planeswalker masterpieces are almost a must. If each back contained 1 out of 6 different PWs, it would be boring, especially if they we build-around quality. Even if it was 1 of 10, the variety would be meh. We need a bunch. But the only way to really have enough variety of PWs to make the packs different enough, without having enough PW density to warp limited, is to re introduce masterpieces.
Masterpieces would be the right tool for this job.
1) getting Tibalt levels of disappointment from most of the planeswalkers, pretty much working as glorified sorcery spells (only loyalty spending abilities usable once or twice at most) or not making any decent impact on the game.
2) In a standard environment where Oath of Teferi is still legal, getting superfriends control in addition to monored (and variants) and Teferi control (and variants), making Standard an even more unplayable mess (at least for Arena).
I think they might just do 5-7 planeswalker in War of the Spark. Then include Domri, Dovin, Ral, Kaya, Vraska and maybe even Bolas as possible War of the Spark stamped cards in the prerelease kits.
Exactly what masterpieces would accomplish: Non War of the Spark PWs
Another issue solved by bringing back Masterpieces (which weren't standard legal)
for example
random red planeswalker RR
0: becomes a 4/1 trample creature, sacrifice it at eot
-1: deals 3 dmg to any target
{1}
some kind of this stuff, so that u get the feeling u r losing planeswalker in a fight, but that they had some impact before the go
I don't think it is going to do that much to standard, most planeswalkers are 4-6 casting cost, which means going full super friends jam is going to bork your mana curve, If it does anything we could see a "Toolbox" approach where we see 1 or 2 of several midrangey cards. Combined with the full Shock/Check mana bases if we are getting 36 planeswalkers it could lead to a standard where something like Mono Red splashes into another color go have a Rakdos Planeswalker that can finish the game out.
Dragons of Legend, Lead by Scion of the UR-Dragon
The Gitrog Monster
Gonti, Lord of Luxury
Shogun Saskia
Hive World
Atraxa hates fun
Abzan
Tibalt or riot.
UWGSnow-Bant Control
BURGrixis Death's Shadow
GWBCoCo Elves
WCDeath and Taxes(sold)Well, we got riot so I guess there's not going ro be a Tibalt.
Brace yourselfs for more planes walkers that has Ben in a set ever and also being rare level like back in Lorwyn (here they were first introduced)
Any wagers that some to all could end up with the “can be your commander” text box?
MaRo said that would never appear in a Standard legal set.
I'm in on Rare and Uncommon Planeswalkers, though.
- Main Cube
- No Brains, All Feelings Cube
If there is that many walkers the commander fans on gonna be mad if they don’t create a loophole of some sort to make them commander playable like the flip walkers from origins
Oh also I’m sure they will riot at mtg if they don’t make a 5-color superfriends support legend if there’s that many walkers as well
I shouldn't have sold off my Immortal Suns...
WBC Eldrazi & Taxes CBW
UR Keep on Cantripin' (UR Phoenix) RU
WU Surprise! It's not UW Control! (UW Midrange) UW
BG The Rock, Straight BG
U Mono-Blue Fish U
RBW Mardu Pyromancer BWR
RG Rabble! Rabble! (GR Blood Moon Aggro) GR
Legacy
W Death & Taxes W
The uncommon ones, if made that rarity, will probably be low loyalty with a chinsy one-of ultimate or minus ability. Still, I'd like to see how they do it and what they come up with.
We can also gather there'll be mechanics centred around the planeswalkers in some shape or form. Hurray proliferate?
'buster
HR Analyst. Gamer. Activist | Fearless, and forthright | Aggro-control is a mindset.
Elspeth and Jhoira rock my world.
Lol as a user of a 5-colour superfriends deck I wouldn't say no to this. Although I'd rather have a 5-colour planeswalker commander for it first. It doesn't even have to be good just the option would be nice lol.