Quote from thatmarkguy »It seems like a lot of cost to do that second ability... basically costing you four mana to be able to attack with a 4/4 creature this turn rather than the 2/2 that could have been attacking had you not tapped it to be able to do that.
4 mana to have a 4/4 instead of a 2/2 swinging is ... not great bang for buck. It's like a really inefficient Rootwalla.
Quote from void_nothing »A more "original" ability with the land animation is appreciated, especially since it's crickity.
Quote from Funkenstein3D »Two very potent aggressive abilities. This looks to be the best guildmage of the set.
Quote from AnImAr_ »I still hate that you have to tap for these abilities. They would all be so much better. This is a perfect example of why. Instead of the guildmages, I'd just rather taken reimagined charms for the guilds i.e Syndicate Charm or Clan Charm or something along those lines.