Quote from pizzap »
You don't call "dying to removal" if the removal is more expensive in resources than the creature. If you have to spend BG (Abrupt Decay), or W + basic land (PtE) to remove a 1G, that is not "dying to removal". Strictly speaking Goyf dies to removal, but actually your removal is dying to Goyf.
Quote from idSurge »The bad red card of the set. I love that we get one every time.
Quote from Teysa_Karlov »Clever Impersonator? Have it enter, copy the enchantment? Have every copy copy the enchantment?
I want to see this happen.
Quote from Jiyor »Why does a card that is completely at the whim of the RNGod cost 6 mana?
Quote from Stoogeslap »Kiki-Jiki, Mirror Breaker Commander sez "Hello!"
Quote from lucasbpc »Quote from Jiyor »Why does a card that is completely at the whim of the RNGod cost 6 mana?There is always the infinitesimal but real chance of going Splinter-Twin-ish with this and any one creature, the later it enters, the less bad it feels to lose to sheer dumb luck.
Quote from Raptorchan »Quote from Stoogeslap »Kiki-Jiki, Mirror Breaker Commander sez "Hello!"
What exactly Kiki-Jiki can do with it?
Quote from Pants_On_Head »Nah, we can do better than Okaun, Eye of Chaos and Mirror Gallery. Or at least make it a hell of a lot more entertaining.
Step 1, cast Mirror Gallery. Step 2, cast March of the Machines. Step 3, cast Opalescence. Step 4, cast Dual Nature getting a total of 2 because it triggers itself since it is a creature. Step 5, cast Krark's Thumb, and stack the triggers so you get the tokens from Dual Nature before resolving the trigger from Mirror Match. You will get to flip 8 coins each time to try to win 1. Let's say you end up with 9 extra Krark's Thumbs, for 12 total because you're fairly lucky.
Step 6, cast Doubling Season and stack the same way as for the thumb. When the 1st Dual Nature trigger resolves, you will get 2 Doubling Season tokens. When the 2nd Dual Nature trigger resolves, you will get 8 (2^3) more tokens for a total of 11 Doubling Seasons. Now you resolve the Mirror Match trigger. You have 12 Thumbs on the battlefield, which means you flip 4096 (2^12) coins and keep 1 for each flip. The odds of you losing any particular flip are 1/(2^4096) power. I almost forgot to mention that you might need to bring along a very powerful computer to simulate this, as 2^4096 can be rewritten as (2^512)^8, where 2^512 approximately equals the number 134 followed by 152 zeroes.
Step 7, profit!!