All creatures get -2/-2 until EOT. Exile all creature cards from all graveyards that were put there this turn from the battlefield. If a creature would die this turn, exile it instead.
Maybe those Afterlife Elenda decks won't be that good after all
Ah the Infest-variation that returns every set. Ma gawd communicate with the community if you run outa ideas wotc
While maybe not super creative, the exile clause can be super relevant right now. With the upcoming Afterlife cards, as well as the Golgari cards, this could be really useful. The way its worded, it could be used 2nd Main after the opponent unknowingly let their Rekindling Phoenix go to the graveyard, exiling it. If that's how its actually worded, then this card is even better than I thought. As it is, it gets rid of Arclight Phoenix. Maybe Carnarium is Ravnican for `Phoenix Slayer`.
Most of the time yes, but it also retroactively exiles everything that died instead of just what it's currently on the board, which is very relevant as it allows you to attack and activate it postcombat more efficiently.
Ah the Infest-variation that returns every set. Ma gawd communicate with the community if you run outa ideas wotc
It has little to nothing to do with a lack of creativity. It has far more to do with keeping these kinds of effects in Standard, but doing so in a manner that doesn't constantly reprint the exact same card, like Infest, over and over and over again.
Putting variations on effects like this--variations that are relevant to the environment the card is being slipped in, mind you, such as exiling cards in a set/block where going to the graveyard matters (Afterlife/Undergrowth)--is a key part of designs like this. It's not lazy. It is very, very intentional, and frankly, a critical component of a card game with the well over two decades and 10,000 unique cards that Magic has under its belt. An Infest variant that exiles might very well be a quite relevant variation on the basic effect of the former card.
ANY game with well over 10,000 different individual modular components such as Magic possesses will always have huge numbers of quite similar but slightly tweaked variant effects/components.
And having seen community designed cards and sets for... decades, now? Straight up for over twenty years? The community doesn't particularly innovate all that much. The vast, overwhelming majority of custom designed cards, sets, and abilities are extremely similar to or slight variations on existing Magic cards or abilities.
Wish it was rare and gave -3/-3 for modern, but this is awesome for standard.
Private Mod Note
():
Rollback Post to RevisionRollBack
If MTG is a part of your life, the formats are like relationships:
Standard/Block = The on-again, off-again holiday fling
Modern/Vintage/Legacy = Stable, homely. A ***** after absence/misreading
Limited/Sealed = Heart breaking free spirit
Commander/Cube = Agreeable, needy and expensive
Pauper/Peasant = Sweet, kind, practical, but shy and boring
Oh boy, retroactive tracking issues and it plays from a hidden zone at instant speed so you can't announce in advance that you're tracking what is going where, without giving away that its in your hand. Going to give a lot of judges headaches when they get called to figure out what happened when this is cast EoT after some complicated series of graveyard recursions / combo effects late into a game when the bins were already filled before that turn.
Could this card have just said exile all creature cards from all graveyards and left it at that?
Great limited removal... my own weak argument is that there are a lot of -2/-2 sorceries in black... why not up the cost to either 2BB or BBB and have it give -3/-3 w/ the rest of the wording as is?
Great limited removal... my own weak argument is that there are a lot of -2/-2 sorceries in black... why not up the cost to either 2BB or BBB and have it give -3/-3 w/ the rest of the wording as is?
Most likely because the other set in this Ravnica block has Ritual of Soot. Therefore, within this third Ravnica block, it's a better overall design to print a card that complements Ritual of Soot without competing for the same casting cost slots.
I enjoy having effects like this in standard. I'm not sure if afterlife cards will see much play in standard but this could be a good way to keep them in check
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Howl of the Carnarium
1BB
Sorcery
All creatures get -2/-2 until EOT. Exile all creature cards from all graveyards that were put there this turn from the battlefield. If a creature would die this turn, exile it instead.
Maybe those Afterlife Elenda decks won't be that good after all
While maybe not super creative, the exile clause can be super relevant right now. With the upcoming Afterlife cards, as well as the Golgari cards, this could be really useful. The way its worded, it could be used 2nd Main after the opponent unknowingly let their Rekindling Phoenix go to the graveyard, exiling it. If that's how its actually worded, then this card is even better than I thought. As it is, it gets rid of Arclight Phoenix. Maybe Carnarium is Ravnican for `Phoenix Slayer`.
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
Care to share your idea?
Yeah that is the help for Kaya I was looking for lol.
We just need a good Orzhov Board Wipe Now. Although the available mono White and Black options are fine.
It has little to nothing to do with a lack of creativity. It has far more to do with keeping these kinds of effects in Standard, but doing so in a manner that doesn't constantly reprint the exact same card, like Infest, over and over and over again.
Putting variations on effects like this--variations that are relevant to the environment the card is being slipped in, mind you, such as exiling cards in a set/block where going to the graveyard matters (Afterlife/Undergrowth)--is a key part of designs like this. It's not lazy. It is very, very intentional, and frankly, a critical component of a card game with the well over two decades and 10,000 unique cards that Magic has under its belt. An Infest variant that exiles might very well be a quite relevant variation on the basic effect of the former card.
ANY game with well over 10,000 different individual modular components such as Magic possesses will always have huge numbers of quite similar but slightly tweaked variant effects/components.
And having seen community designed cards and sets for... decades, now? Straight up for over twenty years? The community doesn't particularly innovate all that much. The vast, overwhelming majority of custom designed cards, sets, and abilities are extremely similar to or slight variations on existing Magic cards or abilities.
Standard/Block = The on-again, off-again holiday fling
Modern/Vintage/Legacy = Stable, homely. A ***** after absence/misreading
Limited/Sealed = Heart breaking free spirit
Commander/Cube = Agreeable, needy and expensive
Pauper/Peasant = Sweet, kind, practical, but shy and boring
Indeed. It’s old card didn’t do a good job of indicating that (according to Guildmasters Guide) IT’S 30 FEET TALL!!
Could this card have just said exile all creature cards from all graveyards and left it at that?
Most likely because the other set in this Ravnica block has Ritual of Soot. Therefore, within this third Ravnica block, it's a better overall design to print a card that complements Ritual of Soot without competing for the same casting cost slots.
I would have wanted a +2/-2 to be on theme with the Rakdos "the weak die and the strong get scary" effect.
I mean he's got a scale man in his mitt, he's always been apparently big