This seems like it will help against stax in EDH. We need more though, stax is probably too good in EDH.
God forbid stax be a valid strategy somewhere. Its so difficult to set up and difficult to maintain. Run more disruption and most kitchen table stax builds crumple like tissue paper.
This card however, itll help you against winter orbs, but thats about it.
That said, i would jam it in any g/x deck designed to lock down lands. Its going to do more to help me there
For all those saying use this with Teferi, doesn't this just mean you can go straight UG?
Turn 4 play this, next turn just play your land and have access to 10 mana in your end step (Tap all your lands in response to the trigger, etc.), cast Nexus.
Cast another Reclamation for more mana and cast an Explosion if you can get a couple red I guess.
I'm surprised anyone is down on this, it could bust Nexus in half, could make explosion insane, I dont know out of all the cards so far, this one could be the most problematic.
God forbid stax be a valid strategy somewhere. Its so difficult to set up and difficult to maintain. Run more disruption and most kitchen table stax builds crumple like tissue paper.
This card however, itll help you against winter orbs, but thats about it.
That said, i would jam it in any g/x deck designed to lock down lands. Its going to do more to help me there
Awesome avatar provided by Krashbot @ [Epic Graphics].
Turn 4 play this, next turn just play your land and have access to 10 mana in your end step (Tap all your lands in response to the trigger, etc.), cast Nexus.
Cast another Reclamation for more mana and cast an Explosion if you can get a couple red I guess.
DracoBall: http://www.mtgsalvation.com/forums/the-game/casual-related-formats/homebrew-variant-formats/598529-dracoball-updated-3-24-15
Fantastic Fours: http://www.mtgsalvation.com/forums/the-game/casual-related-formats/homebrew-variant-formats/603605-fantastic-fours
It's a very smart move for Limited, so you won't open this crap as your rare.
Turn 2: Growth Spiral
Turn 3: Wilderness Reclamation
Turn 4: Circuitous Route
During opponent's next end step: Nexus of Fate.
Then drop a Emergency Powers or humongous Hydroid Krasis during the first of my next two consecutive turns.
Spirits
Talk about a budget alternative of seedborn muse
And if you want to do stasis with it I’m not to blame if you end up getting kicked out of play group with a hitler level combo
I can put that in my o-Karachi spirit tribal deck since arcanes and rattlechains are usually instant speed