This card is listed on the front page of the mothership, but I don't see an article, yet.
Growth-Chamber Guardian 1G
Creature - Elf Crab Warrior Rare
2G: Adapt 2.
Whenever one or more +1/+1 counters are placed on ~this~, you
may search your library for a card named ~this~, reveal it, put
it into your hand, and shuffle your library.
2/2
This thread is full of idiots... Lightning Bolt is NOT being reprinted.
Many times has a writer in Wizards said so, because of the plain and simple fact that it's too powerful for what it costs. x/3 creatures shouldn't be able to die at instant speed for one mana without a signifigant drawback. (like PTE giving you a land)
I absolutely guarantee that LB will not be printed in M10, and you can quote me on that.
Oh man, I'm drafting 5 of those for my limited deck! Oh wait, it's a rare... Well, a 2/2 that becomes a 4/4 is definitely a playable card, especially if there is a +1/+1 counter synergy deck out there.
At the moment, Thorn Lieutenant is the better 2-drop IMHO.
I think the actual art will be the one that also was in the DnD guide.
Very cool card, provides an interesting form of card advantage. And you don't even have to use the Adapt ability to get the trigger! If cards like this keep coming, I think the people complaining about "worse monstrous" are going to disappear pretty quick.
I think the actual art will be the one that also was in the DnD guide.
Very cool card, provides an interesting form of card advantage. And you don't even have to use the Adapt ability to get the trigger! If cards like this keep coming, I think the people complaining about "worse monstrous" are going to disappear pretty quick.
Do you have a link for that art? I haven't seen it.
I got so excited for this until I saw the rarity. Even without the self-tutor, I loved the design for limited as a bear that scales into the mid and late game.
Oh well, casual favourite I guess.
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When I hit my 3000 post mark, I'm gone for good.
Stay reasonable, be mindful of your expectations and don't feed the trolls.
Simic gonna Simic. This is a fun card. I'm not sure how practical it is outside of casual formats (excluding Commander for obvious reasons) but it could be fun in certain casual Elf decks.
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Lapsed DCI Rules Advisor - Retired from playing but still hanging around
Turn 2: biomancer's pet
Turn 3: play elf crab, grow elf crab, grab elf crab 2.
Turn 4: play elf crab 2, grow elf crab 2 and find elf crab 3, tap pet to grow elf crab a second time (and grab elf crab 4) before hitting with 6/6
Simic gonna Simic. This is a fun card. I'm not sure how practical it is outside of casual formats (excluding Commander for obvious reasons) but it could be fun in certain casual Elf decks.
At this point, I believe WotC just has a dartboard full of "U and G creature types" and just randomly throw darts and figure out a creature from there.
*AT WOTC R&D*
Alright MaRo, we have a Rare simic card we need to decided.
Maro: *Grabs darts*
Maro: Lets seee
*throws Darts*
So i got... Elf... Crab... and Warrior. What can we do with that?
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This aint your girlfriends meta! This is a man's meta! TURBO META.
Fetching other cards, well its good in limited at least.
It only fetches copies of itself. And it's rare, so you can't count on / draft for multiples like you could Legion Conquistador or Squadron Hawk or Howling Wolf . It's only good in limited because it's swinging as a 4/4 on T3 if that's what you want (which in limited you often do).
The fetching ability is made for constructed. Whether constructed can 'bear' this... is yet to be seen.
Turn 2: biomancer's pet
Turn 3: play elf crab, grow elf crab, grab elf crab 2.
Turn 4: play elf crab 2, grow elf crab 2 and find elf crab 3, tap pet to grow elf crab a second time (and grab elf crab 4) before hitting with 6/6
Actually, that isn't the worst...
Almost, but probably closer to:
Turn 1: Land, Llanowar Elves
Turn 2: Land, Biomancer's Familiar and Pelt Collector.
Turn 3: Land, Growth-Chamber Guardian, +1/+1 counter on Pelt Collector, Adapt GCG for G and tutor for 2nd GCG, tap the Familiar, Adapt GCG for G and tutor for third GCG.
Turn 4: Land, Zegana, Utopian Speaker, +1/+1 counter on Pelt Collector, draw a card, Adapt GCG for G and tutor for 4th and final GCG, swing with 8/8 trampler and 3/3 trampler.
Turn 5: Land, Adapt Zegana to an 8/8 trampler for 2GU, adapt GCG for G again, pumping it to a 10/10 trampler, swing with 10/10, 8/8, and 3/3, all tramplers.
You've played ten cards, drawn four extra cards (so drawn eight cards if you've gone first, nine if you've gone second)--three of them solid creatures--and laid down three significant threats on the board. Even if they sweep your board, you still have an almost full hand thick with threats plus who knows what else.
Growth-Chamber Guardian 1G
Creature - Elf Crab Warrior Rare
2G: Adapt 2.
Whenever one or more +1/+1 counters are placed on ~this~, you
may search your library for a card named ~this~, reveal it, put
it into your hand, and shuffle your library.
2/2
https://magic.wizards.com/en/products/ravnica-allegiance-arena
Also, I think the page is messed up, the carousel only has this card twice, and green and blue are not even visible in the card gallery.
“I once had an entire race killed just to listen to the rattling of their dried bones as I waded through them.”
—Volrath
“Homo homini lupus est.”
At the moment, Thorn Lieutenant is the better 2-drop IMHO.
Oh, and Elf Crab. Glad that's a thing now.
WBC Eldrazi & Taxes CBW
UR Keep on Cantripin' (UR Phoenix) RU
WU Surprise! It's not UW Control! (UW Midrange) UW
BG The Rock, Straight BG
U Mono-Blue Fish U
RBW Mardu Pyromancer BWR
RG Rabble! Rabble! (GR Blood Moon Aggro) GR
Legacy
W Death & Taxes W
The art mostly likely (might?) not be the same. They have a really cool one similarly for Belzenlok from Dominaria, but its not his actual card art.
Example:
Belzenlok's animated card, not the same art as it is in production.
Demonlord Belzenlok
This aint your girlfriends meta! This is a man's meta! TURBO META.
Very cool card, provides an interesting form of card advantage. And you don't even have to use the Adapt ability to get the trigger! If cards like this keep coming, I think the people complaining about "worse monstrous" are going to disappear pretty quick.
Do you have a link for that art? I haven't seen it.
Oh well, casual favourite I guess.
Stay reasonable, be mindful of your expectations and don't feed the trolls.
Doomsdayin'
Simic gonna Simic. This is a fun card. I'm not sure how practical it is outside of casual formats (excluding Commander for obvious reasons) but it could be fun in certain casual Elf decks.
Turn 2: biomancer's pet
Turn 3: play elf crab, grow elf crab, grab elf crab 2.
Turn 4: play elf crab 2, grow elf crab 2 and find elf crab 3, tap pet to grow elf crab a second time (and grab elf crab 4) before hitting with 6/6
Actually, that isn't the worst...
At this point, I believe WotC just has a dartboard full of "U and G creature types" and just randomly throw darts and figure out a creature from there.
*AT WOTC R&D*
Alright MaRo, we have a Rare simic card we need to decided.
Maro: *Grabs darts*
Maro: Lets seee
*throws Darts*
So i got... Elf... Crab... and Warrior. What can we do with that?
This aint your girlfriends meta! This is a man's meta! TURBO META.
It only fetches copies of itself. And it's rare, so you can't count on / draft for multiples like you could Legion Conquistador or Squadron Hawk or Howling Wolf . It's only good in limited because it's swinging as a 4/4 on T3 if that's what you want (which in limited you often do).
The fetching ability is made for constructed. Whether constructed can 'bear' this... is yet to be seen.
Almost, but probably closer to:
Turn 1: Land, Llanowar Elves
Turn 2: Land, Biomancer's Familiar and Pelt Collector.
Turn 3: Land, Growth-Chamber Guardian, +1/+1 counter on Pelt Collector, Adapt GCG for G and tutor for 2nd GCG, tap the Familiar, Adapt GCG for G and tutor for third GCG.
Turn 4: Land, Zegana, Utopian Speaker, +1/+1 counter on Pelt Collector, draw a card, Adapt GCG for G and tutor for 4th and final GCG, swing with 8/8 trampler and 3/3 trampler.
Turn 5: Land, Adapt Zegana to an 8/8 trampler for 2GU, adapt GCG for G again, pumping it to a 10/10 trampler, swing with 10/10, 8/8, and 3/3, all tramplers.
You've played ten cards, drawn four extra cards (so drawn eight cards if you've gone first, nine if you've gone second)--three of them solid creatures--and laid down three significant threats on the board. Even if they sweep your board, you still have an almost full hand thick with threats plus who knows what else.