You say that as if creature decks are not a solid option? The pro tour was won by creature decks, BG is (if you believe MTGGoldfish) 26% of the meta.
Creatures are more than fine and idiotic 'protection' like hexproof doesnt improve the game.
I swear they don't want control to exist at all...Midrange and Aggro only under MARO & FRIENDS. No Control and No Combo Allowed.
Maro even said yeah we are going to make sure not to print cards that make Teferi better in Azorious...I am sorry why does this apply to Teferi. I don't remember Chandra being pushed to all hell and MARO coming out and saying we plan to make sure Red gets nothing good in Amonkhet or Ixalan or Dominaria. Of course, not Red got good after good card and spent months on top of the meta. But the Control Walker is good so we need make sure he doesn't get better. SMFH. And not only will we make sure Control gets nothing or as little good as possible, will print a card that rekts the best board wipe in standard cause I guess there is just not enough creature decks in standard.
And yeah according to mtggoldfish apparently 14% of the meta is too much dominance for control meanwhile aggro and midrange have the other 85% what is good amount of control apparently 0% according to MARO.
Man, this makes me worried. Esper Control was my favourite deck pre rotation and I was hoping when this set came out it would give it the tools to be awesome again, but I'm worried about this statement.
I love playing control, I even think control vs control is really fun, but hearing people whine every time you play a counterspell gets tiresome. People need to hate less on control and just play.
Some Forecast cards were pretty fun and useful, and “law abiding” in some cases. Much like Boros and Radiant, not every ability should be creature oriented.
Slapping hexproof and protections onto creatures just to dodge removal is idiotic and certainly does not improve the game.
You state your opinion as if it is a fact. It is not, it is your opinion. You are entitled to it as am I.
Methinks I detect a lot of players beat by Bogles.
You are quite possibly the most defensive individual in this thread, and in most threads whenever you get any sort of pushback when your opinion is challenged by another’s. Adding usernames to your signature of people you are ignoring proves this point, and is a wee bit childish, no? Let’s not forget your baseless assumption there, either. I’m not a modern player.
My opinion is closer to fact than you may realize, considering very few creatures are printed with those protections. Add in the fact that Wizards has dialed back protection abilities to be more conditional, another point in our favor. Creatures already have strong, spell-like ETB’s, no reason to make them harder to interact with, for really no reason what so ever.
I’ve made my point, and we will agree to disagree, but, you are part of a very small minority with your opinion, so you shouldn’t act surprised at the pushback.
Some Forecast cards were pretty fun and useful, and “law abiding” in some cases. Much like Boros and Radiant, not every ability should be creature oriented.
Absolutely not. R&D hates Forecast, and rightfully so. It's a bad mechanic. It leads to repetitive game states, and because of it's repetitive nature none of the forecast effects can be interesting or they run the risk of being too powerful.
Unless MaRo has confirmed that Adapt counts as the returning mechanic (also wasn't the returning mechanic supposed to be from the guild itself like Selesnya and Convoke?) it's all but certain that Azorious is Detain, which would be right in line with all the uninspired-creature centric mechanics this set is bringing to the table.
Unless MaRo has confirmed that Adapt counts as the returning mechanic (also wasn't the returning mechanic supposed to be from the guild itself like Selesnya and Convoke?) it's all but certain that Azorious is Detain, which would be right in line with all the uninspired-creature centric mechanics this set is bringing to the table.
Can I request we update the first post with the mechanic details, please? Would be nice to see the mechanic straight away.
I don't entirely get why all of these go into the same thread anyway. In former seasons a new released mechanic would get its own thread and the associated cards would be in the first post. I'm still searching for riot.
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Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
Unless MaRo has confirmed that Adapt counts as the returning mechanic (also wasn't the returning mechanic supposed to be from the guild itself like Selesnya and Convoke?) it's all but certain that Azorious is Detain, which would be right in line with all the uninspired-creature centric mechanics this set is bringing to the table.
He did confirm it’s a fixed version of monstrosity
Fixed memory issue and also so it’s repeatable instead of one shot wonder
I swear they don't want control to exist at all...Midrange and Aggro only under MARO & FRIENDS. No Control and No Combo Allowed.
Would you like to see a decent Edict effect like Diabolic Edict in Standard? I'd be okay with that, of course I don't play Standard but would like to see it come to Modern.
We did have one in Trial of Ambition. Heck you could bounce it back to your hand with a Cartouche. Probably would have seen more play if not for Fatal Push being in the same standard with it.
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WOut of the ground,I rise to grace...W BAfter the lights go out on you, after your worthless life is through. I will remember how you scream...B
Adapt, huh? Hm... I think the comparisons to Monstrous are good ones. Maro stating it is the returning mechanic is a good sign that it'll work like Monstrous, at least I hope that's what he is comparing it to. In that light, they know that a single +1/+1 is total crap, so I'm going to wait and see what effects are triggered by placing +1/+1s on creatures in Simic. I'm certain that's going to be the key idea here. They're going to function like Dimir in that some things have Surveil and othing things trigger off Surveil. My biggest worry is that they pay offs won't justify the cost of paying for Adapt.
Also, rules question: If an ability triggers off a +1/+1 being placed on a creature, will it trigger off the Gruul ability that allows them to enter with an additional +1/+1 counter? It's some decent guild play if my guess is right.
Overall though, I'm disappointed at Simic getting another +1/+1 mechanic. I've still got some hopes for some good non-mechanic spells though.
That's how you recognize a strong mechanic: one of its better parts is that you can ignore it
You're clearly being sarcastic but you're right. Blink of an Eye has a mechanic that you can ignore 100% of the time and it will still be a perfectly serviceable Disperse clone. Are you trying to say that Kicker is a bad mechanic?
This whole exchange is Jump-Start all over again: People see a new keyword, immediately think of an older keyword (albeit legitimately so), proceed to call the new keyword "bad older keyword" and then won't budge from that position; everyone who disagrees from that point forward is an apoligist/shill/fanboy/what have you.
I mean, you don't have to budge if that's your honest opinion. But calling others names is just bad form.
I swear they don't want control to exist at all...Midrange and Aggro only under MARO & FRIENDS. No Control and No Combo Allowed.
Would you like to see a decent Edict effect like Diabolic Edict in Standard? I'd be okay with that, of course I don't play Standard but would like to see it come to Modern.
We did have one in Trial of Ambition. Heck you could bounce it back to your hand with a Cartouche. Probably would have seen more play if not for Fatal Push being in the same standard with it.
That is why I asked if they would like to see one come back. Instant speed Edicts can be a touch better as well although recurring ones can be very handy. How about something like Innocent Blood in Standard?
If this user likes control, they ought to check out Pauper. Blue mages as far as the eye can see.
Playing since 1994: Currently MAGS (HomeBrew),Standard & Pauper (Pioneer and Modern are degenerate trash formats)
STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."
Also, rules question: If an ability triggers off a +1/+1 being placed on a creature, will it trigger off the Gruul ability that allows them to enter with an additional +1/+1 counter? It's some decent guild play if my guess is right.
Good question, my instinct says NO as it enters with the counter, but I'm not sure. Sounds like a question for the rules forum.
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Playing since 1994: Currently MAGS (HomeBrew),Standard & Pauper (Pioneer and Modern are degenerate trash formats)
STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."
Also, rules question: If an ability triggers off a +1/+1 being placed on a creature, will it trigger off the Gruul ability that allows them to enter with an additional +1/+1 counter? It's some decent guild play if my guess is right.
Good question, my instinct says NO as it enters with the counter, but I'm not sure. Sounds like a question for the rules forum.
Generally, when permanents enter with counters, that counts as counters being placed on those permanents, which is why Doubling Season lets planeswalkers enter the battlefield with twice as many loyalty counters.
1) Afterlife - boring to the extreme and seen before in various iterations, but a strong ability that allows for deckbuilding focused specifically on it. Board-wipe proofing tends to be quite good even on cards which aren't stellar on their own.
2) Spectacle - very open-ended as the only thing that seems to connect individual cards is the trigger. Least boring of the abilities, highest ceiling for individual cards to be interesting / become key in existing archetypes, but the least cohesive (as we could end up with plenty of playable cards which all do their own thing).
3) Adapt - highly dependent on individual cards, but it has potential to be quite good in limited, workable in some forms of constructed, and even interesting depending on whether adapt costs end up being anything other than (a lot) of mana. At least it can turn out to be good for aggro-control strats where you always have something to do with your mana at the end of enemy turn.
4) Riot - completely dependent on the card it's on and it has the least potential for being interesting in any way even on a strong card. Pushed cards with it will be strong (or at least undercosted for the stats), non-pushed ones will be typical Ravnica filler we get in every set.
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"Masques Block is the worst block ever! There's not one decent card in there! The whole internet say's so, you're literally the only person who ever said it was good!" - random noob in a conversation with an Eldrazi.
This whole exchange is Jump-Start all over again: People see a new keyword, immediately think of an older keyword (albeit legitimately so), proceed to call the new keyword "bad older keyword" and then won't budge from that position; everyone who disagrees from that point forward is an apoligist/shill/fanboy/what have you.
I mean, you don't have to budge if that's your honest opinion. But calling others names is just bad form.
That's the result of people being narrow-minded and seeing things in a vacuum. I'll admit I was a bit guilty at first however once you see the mechanics in action, which is the best way to gauge whether it is feasible or not, you change your tune quite readily. Personally I think Jump-Start is somewhat superior to Flashback because you can recast the spell through ACC means. Same with people chiding Mission Briefing as subpar to Snapcaster Mage. Is it? Mission Briefing lets you cast things like Ancestral Vision again via its suspend cost. Snapcaster doesn't let you have that luxury. (It helps to read the card first!).
That's the result of people being narrow-minded and seeing things in a vacuum. I'll admit I was a bit guilty at first however once you see the mechanics in action, which is the best way to gauge whether it is feasible or not, you change your tune quite readily. Personally I think Jump-Start is somewhat superior to Flashback because you can recast the spell through ACC means. Same with people chiding Mission Briefing as subpar to Snapcaster Mage. Is it? Mission Briefing lets you cast things like Ancestral Vision again via its suspend cost. Snapcaster doesn't let you have that luxury.
Man, this makes me worried. Esper Control was my favourite deck pre rotation and I was hoping when this set came out it would give it the tools to be awesome again, but I'm worried about this statement.
I love playing control, I even think control vs control is really fun, but hearing people whine every time you play a counterspell gets tiresome. People need to hate less on control and just play.
Some Forecast cards were pretty fun and useful, and “law abiding” in some cases. Much like Boros and Radiant, not every ability should be creature oriented.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
You are quite possibly the most defensive individual in this thread, and in most threads whenever you get any sort of pushback when your opinion is challenged by another’s. Adding usernames to your signature of people you are ignoring proves this point, and is a wee bit childish, no? Let’s not forget your baseless assumption there, either. I’m not a modern player.
My opinion is closer to fact than you may realize, considering very few creatures are printed with those protections. Add in the fact that Wizards has dialed back protection abilities to be more conditional, another point in our favor. Creatures already have strong, spell-like ETB’s, no reason to make them harder to interact with, for really no reason what so ever.
I’ve made my point, and we will agree to disagree, but, you are part of a very small minority with your opinion, so you shouldn’t act surprised at the pushback.
Thanks to DNC from Heroes of the Plane Studios for the sig
Check my Pauper Cube!
http://markrosewater.tumblr.com/post/181274624848/youve-said-that-ravnica-allegiance-has-a
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He confirmed. Though I'm not sure if it was ever stated that GRA would have only one returning mechanic.
I don't entirely get why all of these go into the same thread anyway. In former seasons a new released mechanic would get its own thread and the associated cards would be in the first post. I'm still searching for riot.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
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Read up on Red Flags & NWO
He did confirm it’s a fixed version of monstrosity
Fixed memory issue and also so it’s repeatable instead of one shot wonder
We did have one in Trial of Ambition. Heck you could bounce it back to your hand with a Cartouche. Probably would have seen more play if not for Fatal Push being in the same standard with it.
BAfter the lights go out on you, after your worthless life is through. I will remember how you scream...B
Also, rules question: If an ability triggers off a +1/+1 being placed on a creature, will it trigger off the Gruul ability that allows them to enter with an additional +1/+1 counter? It's some decent guild play if my guess is right.
Overall though, I'm disappointed at Simic getting another +1/+1 mechanic. I've still got some hopes for some good non-mechanic spells though.
"Reveal a Dragon"
I mean, you don't have to budge if that's your honest opinion. But calling others names is just bad form.
That is why I asked if they would like to see one come back. Instant speed Edicts can be a touch better as well although recurring ones can be very handy. How about something like Innocent Blood in Standard?
If this user likes control, they ought to check out Pauper. Blue mages as far as the eye can see.
Back to the mechanics, imo.
Riot > Afterlife > Spectacle > Adapt
STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."
I guess I’m right up there with you now, joining the winners circle.
Good question, my instinct says NO as it enters with the counter, but I'm not sure. Sounds like a question for the rules forum.
STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."
Generally, when permanents enter with counters, that counts as counters being placed on those permanents, which is why Doubling Season lets planeswalkers enter the battlefield with twice as many loyalty counters.
1) Afterlife - boring to the extreme and seen before in various iterations, but a strong ability that allows for deckbuilding focused specifically on it. Board-wipe proofing tends to be quite good even on cards which aren't stellar on their own.
2) Spectacle - very open-ended as the only thing that seems to connect individual cards is the trigger. Least boring of the abilities, highest ceiling for individual cards to be interesting / become key in existing archetypes, but the least cohesive (as we could end up with plenty of playable cards which all do their own thing).
3) Adapt - highly dependent on individual cards, but it has potential to be quite good in limited, workable in some forms of constructed, and even interesting depending on whether adapt costs end up being anything other than (a lot) of mana. At least it can turn out to be good for aggro-control strats where you always have something to do with your mana at the end of enemy turn.
4) Riot - completely dependent on the card it's on and it has the least potential for being interesting in any way even on a strong card. Pushed cards with it will be strong (or at least undercosted for the stats), non-pushed ones will be typical Ravnica filler we get in every set.
That's the result of people being narrow-minded and seeing things in a vacuum. I'll admit I was a bit guilty at first however once you see the mechanics in action, which is the best way to gauge whether it is feasible or not, you change your tune quite readily. Personally I think Jump-Start is somewhat superior to Flashback because you can recast the spell through ACC means. Same with people chiding Mission Briefing as subpar to Snapcaster Mage. Is it?
Mission Briefing lets you cast things like Ancestral Vision again via its suspend cost. Snapcaster doesn't let you have that luxury.(It helps to read the card first!).It's all about perspective.
'buster
HR Analyst. Gamer. Activist | Fearless, and forthright | Aggro-control is a mindset.
Elspeth and Jhoira rock my world.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
You can only suspend from your hand.
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👮👮👮 #BlueLivesMatter 👮👮👮
2void: Hey, I am pretty sure you came up with this exact mechainc for a forum game back then. Am I right?
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Just mentioned the same. Our thought processes are so similar, it's almost scary.