What if spectacle just meant "You may play this spell for its Spectacle cost if you have lost 2 or more life this turn." The Rakdos see carnage as a spectacle, or something to watch and get excited over. Maybe Spectacle just requires that you have taken damage. Could even be expanded upon in the future, i.e. Spectacle 1 means you have taken 1 or more damage this turn, etc.
I just had a terrible thought... What if spectacle works the complete opposite. What if the spectacle is a sacrifice; "Discard this card: gain (in this case R)". There would need to be some other condition or cost (like must have taken damage or also sacrifice a creature) to keep the engine from being way too powerful, but pitching for powerful effects is pretty spectacular.
Simic Ascendancy - GU
Enchantment
1GU: Put a +1/+1 counter on target creature you control. Whenever one ore more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy. At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.
Growth Spiral - GU
Instant
Draw a card. You may put a land card from your hand onto the battlefield.
Light up the stage - 2R
Sorcery
Spectacle - R Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Mortify - 1WB
Instant
Destroy target creature or enchantment.
The Haunt of Hightower - 4BB
Legendary Creature - Vampire
Flying, lifelink Whenever The Haunt of Hightower attacks, defending player discards a card. Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on The Haunt of Hightower.
3/3
Rakdos Firewheeler - BBRR
Creature - Human Rogue
When Rakdos Firewheeler enters the battlefield, it deals 2 damage to target opponent and 2 damage to up to one target creature or planeswalker.
4/3
ATTACHMENTS
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Thanks to DarkNightCavalier from Heroes of the Plane Studios for this sick Signature.
Trouble is, you're most likely to lose life on an opponent's turn, making the mechanic highly reactive in nature. The Rakdos don't wait, they live in the moment.
MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
Interesting bunch of spoiled cards there. We're getting an Ascendancy cycle again? Why didn't they put any in with this current batch of guilds?
The vampire is a pretty blah rare, but the fact that he causes discard is definitely a plus - we don't see that a lot these days.
Mortify being reprinted is a definite plus. Couldn't be happier with that. The Growth Spiral card looks interesting - would play well with Tatyova.
Growth Spiral! I was really hoping that AW from the D&D guide would make it on a card, and here it is. The card even seems decent - it's basically an instant-speed Explore.
So that is the Rakdos' MMNN draft card. Seems pretty good. 4/3 body for 4, that shocks your opponent and a creature or planeswalker.
That gives some evidence towards Spectacle being either the opponent having taken damage or a creature dying I guess.
As four out of five of those cards in GRN worked well with their guilds mechanic. Selsenya's gave you tokens. Golgari's cared about the graveyard. Izzet's cared about instant/sorceries. Boros' had Mentor. Only Dimir's was just a powerful value card, which goes with Surveil being just value.
Another possibility for spectacle that would be interesting - taunting your opponent. For instance, one of the ways to put on a show is to taunt your opponent by saying exactly what youre about to do when you believe they cant stop you even though they now know its coming. That definitely riles up the audience and creates a spectacle.
That could translate to a pretty nifty magic effect - telepathing what youre doing to get a discount. For example - if you played the card for its spectacle cost then instead if playing the card it says "when an oppoment receives combat damage to an opponent this turn, cast this card without paying its mana cost". Or perhaps even lets you cast a copy for each creature you control that deals combat damage to an opponent, giving you a very rakdos form of replicate.
I don't expect this, and don't know how it could be worded, but would love it:
Spectacle COST (You may cast this spell for its spectacle cost if a creature died this turn or if you sacrifice a creature in addition to its spectacle cost.)
Spectacle has a period at the end of the line. I'm fairly certain that, under normal formatting rules, that means it cannot be an alternate cost.
It is an effect of the spell, and {R} is a variable in that effect. My current best guess is, since spectacles need spectators, "add {R} for each creature you control."
Yes, "spectacle"is a wrong part of speech for a keyword action (they are normally verbs), but monstrosity did the same thing.
Spectacle has a period at the end of the line. I'm fairly certain that, under normal formatting rules, that means it cannot be an alternate cost.
I don’t think the English language one does (really hard to be sure on that photo at least). The Spanish one does - but so do past alt cost Spanish cards. Check out, say, the Spanish printing of Electrickery ( http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=456267 ) There’s a period after the cost before the reminder text.
Think that’s just a translation formatting rule at play here.
I will speculate, given that rakdos was originally about having no hand
Spectacle X (If this is the only card on your hand, you may cast it by paying it's Spectacle cost)
That was my thought as well, but I really like the idea of it being a reduced cost if an opponent has lost life this turn. Kind of like, Rakdos, Lord of Riots
I don’t think the English language one does (really hard to be sure on that photo at least). The Spanish one does - but so do past alt cost Spanish cards. Check out, say, the Spanish printing of Electrickery ( http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=456267 ) There’s a period after the cost before the reminder text.
Think that’s just a translation formatting rule at play here.
I hadn't considered the effect of translation or seen the English version. I agree with your points and concede that it is likely an alternate or additional cost.
Menacing Devil (Uncommon) BR
Creature - Devil
2/2
Spectacle (B/R)(You may cast this spell for its spectacle cost if an opponent lost life this turn.)
Menace
Winner Winner Chicken Dinner!
This seems like a sick card. I can easily see this making it's way into modern burn. 1 mana draw 2 is really good, and even if you hit double land those are 2 lands you aren't drawing. In standard it probably isn't playable since curves are much higher and it has to compete with the likes of risk factor and experimental frenzy for late game reach cards.
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https://www.reddit.com/r/magicTCG/comments/a6j2kf/not_sure_if_anyone_else_posted_those/
Enchantment
1GU: Put a +1/+1 counter on target creature you control. Whenever one ore more +1/+1 counters are put on a creature you control, put that many growth counters on Simic Ascendancy. At the beginning of your upkeep, if Simic Ascendancy has twenty or more growth counters on it, you win the game.
Growth Spiral - GU
Instant
Draw a card. You may put a land card from your hand onto the battlefield.
Light up the stage - 2R
Sorcery
Spectacle - R Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Mortify - 1WB
Instant
Destroy target creature or enchantment.
The Haunt of Hightower - 4BB
Legendary Creature - Vampire
Flying, lifelink Whenever The Haunt of Hightower attacks, defending player discards a card. Whenever a card is put into an opponent's graveyard from anywhere, put a +1/+1 counter on The Haunt of Hightower.
3/3
Rakdos Firewheeler - BBRR
Creature - Human Rogue
When Rakdos Firewheeler enters the battlefield, it deals 2 damage to target opponent and 2 damage to up to one target creature or planeswalker.
4/3
Thanks to DarkNightCavalier from Heroes of the Plane Studios for this sick Signature.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
The vampire is a pretty blah rare, but the fact that he causes discard is definitely a plus - we don't see that a lot these days.
Mortify being reprinted is a definite plus. Couldn't be happier with that. The Growth Spiral card looks interesting - would play well with Tatyova.
That gives some evidence towards Spectacle being either the opponent having taken damage or a creature dying I guess.
As four out of five of those cards in GRN worked well with their guilds mechanic. Selsenya's gave you tokens. Golgari's cared about the graveyard. Izzet's cared about instant/sorceries. Boros' had Mentor. Only Dimir's was just a powerful value card, which goes with Surveil being just value.
That could translate to a pretty nifty magic effect - telepathing what youre doing to get a discount. For example - if you played the card for its spectacle cost then instead if playing the card it says "when an oppoment receives combat damage to an opponent this turn, cast this card without paying its mana cost". Or perhaps even lets you cast a copy for each creature you control that deals combat damage to an opponent, giving you a very rakdos form of replicate.
Anyway just thought it was an interesting idea.
Spectacle COST (You may cast this spell for its spectacle cost if a creature died this turn or if you sacrifice a creature in addition to its spectacle cost.)
simic ascendancy
That’s broken it’s so easy to get it to twenty
deepglow skate and Cathars' Crusade can get it to 20 in seconds
It is an effect of the spell, and {R} is a variable in that effect. My current best guess is, since spectacles need spectators, "add {R} for each creature you control."
Yes, "spectacle"is a wrong part of speech for a keyword action (they are normally verbs), but monstrosity did the same thing.
I don’t think the English language one does (really hard to be sure on that photo at least). The Spanish one does - but so do past alt cost Spanish cards. Check out, say, the Spanish printing of Electrickery ( http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=456267 ) There’s a period after the cost before the reminder text.
Think that’s just a translation formatting rule at play here.
BChainer, Dementia Master(Big Mana/Reanimator)
BRRakdos, The Showstopper (Mass Life Loss/Ramp)
BUThe Scarab God (Zombie Tribal/Control)
BWKarlov of the Ghost Council (Life Gain)
BGJarad, Golgari Lich Lord (Stompy/Dredge)
BRGProssh, Skyraider of Kher (Tokens/Non-infinite Combo)
I hadn't considered the effect of translation or seen the English version. I agree with your points and concede that it is likely an alternate or additional cost.
Winner Winner Chicken Dinner!
This seems like a sick card. I can easily see this making it's way into modern burn. 1 mana draw 2 is really good, and even if you hit double land those are 2 lands you aren't drawing. In standard it probably isn't playable since curves are much higher and it has to compete with the likes of risk factor and experimental frenzy for late game reach cards.