Man, I'm so confused. Lab Man at uncommon, but Talrand at rare? That seems like such a strange decision to me. I mean, I'm not one to complain about downshifts, but if there's any effect that seems like it deserves the rare slot, you would imagine it being the card with an alternate win condition.
I think you can really make an argument that most of the rarities that are “head scratchers” are simply because of Limited. Talrand can take over a game pretty quickly, ecspecilly combined with some of U best cards at your disposal(think Fire//Ice), where as Lab Man is a combo piece, but being uncommon give that opportunity for you to get 2+ and build a deck around him. Rest of the spoilers need to show that first, but it’s shaping up like a Labman Victory could be achievable in limited.
I know we do this song and dance every spoiler season, but a lot of rarities make sense from a gameplay perspective as well as a monetary perspective.
Man, I'm so confused. Lab Man at uncommon, but Talrand at rare? That seems like such a strange decision to me. I mean, I'm not one to complain about downshifts, but if there's any effect that seems like it deserves the rare slot, you would imagine it being the card with an alternate win condition.
Talrand is pretty bomb-y in draft. If you don't quickly kill him, things get bad pretty fast!
"I live in a society where we appear go around topless, but I am going to cover up my chest while casting a spell above the water so that those dirty land walkers don't see my blowfish."
Cool that we got downshifts.....wished that more then 2 of them were more relevant cards. Like who cares for Magmaw?
As someone who builds a "non-power" cube with a "proper rarity structure" while limiting using to whatever is printed on the card if I can get that version (for ease of recognition), Magmaw at uncommon was actually the most exciting preview of this lot to me. As a rare it was serviceable enough to maintain its position, but it wasn't the most exciting (actually it was mildly exciting), but at uncommon it changes a lot of perspectives in both tiers (it frees up a rare slot and oh boy at uncommon its excitement level is definitely above average.
I admit that's a incredibly narrow perspective (and even if you found people with the same viewpoint we'll make a handful at best statistically), but hey you asked who cared about Magmaw (at uncommon that is) and a statistic of one can answer that question literally.
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I think you can really make an argument that most of the rarities that are “head scratchers” are simply because of Limited. Talrand can take over a game pretty quickly, ecspecilly combined with some of U best cards at your disposal(think Fire//Ice), where as Lab Man is a combo piece, but being uncommon give that opportunity for you to get 2+ and build a deck around him. Rest of the spoilers need to show that first, but it’s shaping up like a Labman Victory could be achievable in limited.
I know we do this song and dance every spoiler season, but a lot of rarities make sense from a gameplay perspective as well as a monetary perspective.
Talrand is pretty bomb-y in draft. If you don't quickly kill him, things get bad pretty fast!
"I live in a society where we appear go around topless, but I am going to cover up my chest while casting a spell above the water so that those dirty land walkers don't see my blowfish."
Dragons of Legend, Lead by Scion of the UR-Dragon
The Gitrog Monster
Gonti, Lord of Luxury
Shogun Saskia
Hive World
Atraxa hates fun
Abzan
(W/U)(B/R)GForm of Progenitus, Shape of a Scrubland
BRGJund Tokens with Prossh, the Magic Dragon Foil
URGAnimar, the RUG CleanerFoil
RRRFeldon of the Third Path 2.0 Foil
BG(B/G)Not Another Meren DeckFoil
UR(U/R)Mizzix, Y Control and X Burn Spells
(W/U)(B/R)GHarold Ramos - The 35 Foot Long Twinkie (In +1/+1 counters)
UB(U/B)Dragonlord Silumgar
As someone who builds a "non-power" cube with a "proper rarity structure" while limiting using to whatever is printed on the card if I can get that version (for ease of recognition), Magmaw at uncommon was actually the most exciting preview of this lot to me. As a rare it was serviceable enough to maintain its position, but it wasn't the most exciting (actually it was mildly exciting), but at uncommon it changes a lot of perspectives in both tiers (it frees up a rare slot and oh boy at uncommon its excitement level is definitely above average.
I admit that's a incredibly narrow perspective (and even if you found people with the same viewpoint we'll make a handful at best statistically), but hey you asked who cared about Magmaw (at uncommon that is) and a statistic of one can answer that question literally.