Needs trample. (Of course, in my mind, anything 6+ power should just have trample)
IKR? How often does your opponent just play something like Ant Queen or Awakening Zone and suddenly, your big green fatty is rendered useless.
I'll admit that my Ghave, Guru of Spores deck has played the exact same strategy, dropping Bitterblossom against Sigarda, Host of Herons. It works until Sigarda drops an equipment that grants trample or intimidate or whatever, unless I have Aura Shards or similar, unless...
Private Mod Note
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Potential to do some gross stuff in limited for that inevitable long game with a crazy board state.
And then you lose because you tapped all your guys and have a single big blocker? I think it's merely okay in limited. In an empty board is vastly over-costed, with a reasonable board your need to take the risk of tapping a big portion to create a big vanilla. Every set has a green creature that would mostly serve the same purpose and generally be better thanks to having trample. It's one big dud in my opinion.
Is Endless One a reasonable comparison? Not in a useful tribe hurts it a lot. No option to cost without some investment... Maybe if it were om1 hybrid Nana instead of getting but sadly I think just not gonna make the cut
By tapping trostani and one knight and spending 6 mana on it to make a 6/6 for 6 that then gets +1/+1 from Trostani to make it a 7/7 for 6.
Alternatively could be 5/5 for 6 with no convoking and only Trostani's buff.
Alternatively it could be 6/6 for 6 if you tap just a Knight OR Trostani and applied her buff also.
Alternatively it could be an 8/8 for 6 if you tap Trostani and both knights and also factored in her buff.
Addendum: Also haven't touch on the variations of this Colossus with Trostani and her Knights if you don't pay the max amount, with the max being the lands equal to just turns. Like there are 26 combinations with Trostani, her Knights, the Colossus and 0-6 land mana spent.
Worldsoul Colossus XGW
Creature — Elemental {UC}
Convoke
Worldsoul Colossus enters the battlefield with X +1/+1 counters on it.
0/0
Needs trample. (Of course, in my mind, anything 6+ power should just have trample)
Dropping this late game would make a big effect.
GENERATION 12: The first time you see this, copy and paste it into your signature and add 1 to the generation number. It's a social experiment.
IKR? How often does your opponent just play something like Ant Queen or Awakening Zone and suddenly, your big green fatty is rendered useless.
I'll admit that my Ghave, Guru of Spores deck has played the exact same strategy, dropping Bitterblossom against Sigarda, Host of Herons. It works until Sigarda drops an equipment that grants trample or intimidate or whatever, unless I have Aura Shards or similar, unless...
On phasing:
And then you lose because you tapped all your guys and have a single big blocker? I think it's merely okay in limited. In an empty board is vastly over-costed, with a reasonable board your need to take the risk of tapping a big portion to create a big vanilla. Every set has a green creature that would mostly serve the same purpose and generally be better thanks to having trample. It's one big dud in my opinion.
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
Turn 6: Worldsoul Colossus
By tapping trostani and one knight and spending 6 mana on it to make a 6/6 for 6 that then gets +1/+1 from Trostani to make it a 7/7 for 6.
Alternatively could be 5/5 for 6 with no convoking and only Trostani's buff.
Alternatively it could be 6/6 for 6 if you tap just a Knight OR Trostani and applied her buff also.
Alternatively it could be an 8/8 for 6 if you tap Trostani and both knights and also factored in her buff.
Addendum: Also haven't touch on the variations of this Colossus with Trostani and her Knights if you don't pay the max amount, with the max being the lands equal to just turns. Like there are 26 combinations with Trostani, her Knights, the Colossus and 0-6 land mana spent.