I really hope the white mythic is good, because the green one is super mediocre.
6/6 for 4 mana is mediocre?! God Magic players are spoiled nowadays.
Doom Whisperer is ridonk. Obviously has Standard playability, but I wouldn't be surprised to see him on Modern Unburial Rites lists as well.
Thoughtbound is very cool. Finally we see good reasons to go straight Dimir in Limited.
Sphinx is good in Limited, but otherwise boring.
I really hope the white mythic is good, because the green one is super mediocre.
6/6 for 4 mana is mediocre?! God Magic players are spoiled nowadays.
At the cost of being unable to cast non-creature spells unless you pay 2 mana each turn? And it has no evasion. The green mythic is more of a demon than this card is! The green mythic is jank as hell. This card is very solid value for 5 mana with a really good instant speed ability just because.
Red and green mythics are mediocre. Blue mythic is okay. Black mythic is good.
It definitely feels like Dimir is far and away the most powerful guild in the set.
The sphinx is pretty good, especially in Limited, the phantasm is quite good (it will probably be a 5/5 by turn 4 or 5), and the demon is amazing--a 6/6 flying trample for only 5 mana with no drawbacks whatsoever. It is highly unlikely to open one at prerelease, though, so that is about its only drawback.
I really hope the white mythic is good, because the green one is super mediocre.
6/6 for 4 mana is mediocre?! God Magic players are spoiled nowadays.
At the cost of being unable to cast non-creature spells unless you pay 2 mana each turn? And it has no evasion. The green mythic is more of a demon than this card is! The green mythic is jank as hell. This card is very solid value for 5 mana with a really good instant speed ability just because.
Red and green mythics are mediocre. Blue mythic is okay. Black mythic is good.
It definitely feels like Dimir is far and away the most powerful guild in the set.
Ah yes, it really is a shame that you won't be able to play all 4 copies of Blossoming Defense that Mono-Green Stompy usually plays. How else can you possibly give your 6/6 Hexproof?!
Oh wait.
Also, the "no evasion" argument got pretty old back when Tarmogoyf became a thing. If you want evasion so bad, play Rhonas the Indomitable like everyone else that has a brain.
Yawgmoth's Bargain but with an excellent body for cmc and self-mill instead of draw? Yes sir, give me 10 of those. I have too much graveyard based EDH decks that would love to abuse this.
What a strange comparison. Yawg Bargain draws you cards. Doom Whisperer digs deep but it doesn't help you draw your deck and win.
Not saying it isn't good, just.. what a weird comparison.
"Oh look another demon...6/6 flying trample for 5...probably some stupid silly mythic drawback like 'you can't draw cards' or 'you take double damage'...yep, pay life to...wait? Pay life to Surveil? Like, I can Surveil as much as I want without paying mana? And it's also a 6/6 Flying Trample beatstick for 5? With no drawback? The Hell? Is this thing going to be getting day 1 errata or something?"
This card is bananas, b-a-n-a-n-a-s. Will it see play? I don't know, metas are weird, but holy cow is this thing pushed to all get-out. It's going to be busted in Commander where it can just immediately let you flip through ~30 cards to find a combo if you need to.
Private Mod Note
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Sufferer of EDHD
Commander - Currently Playing: RCRDaretti: Superfriends Forever RCR WGBDoran: Ent-mootWBG GGGMultani: Group Bear HugGGG GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G) RGWGahiji, the Honored Group Hug MonsterRGW UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B) WUBRGAtogatog: Assembling a OHKOWUBRG
I've been playing a Sultai Reanimator deck at local FNM's and Classics/Opens, and the cards in GRN just keep making it better and better. Doom Whisperer is going to make the deck consistent as hell. Love this card! Also, between Doom Whisperer and Dream Eater, is there a lore reason why the Dimir might have a number of super powerful nightmares this time around?
A lot of the flavor in this set talk about an "atmosphere of suspicion" and general distrust among the guilds. House Dimir thrives in such a setting, so it only makes sense that they would be able to give this "atmosphere" physical form with Nightmares.
Does every Dimir card have surveil? It sure feels like it.
Also, that demon... it might be a little good.
Currently 5 Dimir flavored cards (4 without watermark, 1 with. Yes I excluded Dimir Locket, Guildgate, and Watery Grave) that do not have Surveil. It's just a very easy mechanic to staple onto other cards, and the sort of thing you want in a constant low number (with a few bomby high Surveil instances).
Comparatively there are 20 (Edit: from 17, didn't include this thread's cards) Surveil cards thus far (including two Surveil matters cards).
Do you get 2 counters from Thoughtbound Phantasm if you surveil 2 or do you have to play surveil spells twice in order for it to work?
Short answer - play surveil spells twice.
Longer answer - The reason it's twice has to do with the fact that you're doing one action, which in this case is through manipulating the top two cards of your library. The number is telling you how big the action is; you do it all in one go, rather than do the top card of your library two times.
With that said, if a card comes out that says, "Surveil #, then surveil #", then that would get you two counters because you're doing two different surveil actions.
5 mana 6/6 flying/trample with a good upside, and monocolored. It doesn't even have triple B in it's cost or something like that. I miss the days where demons had downsides.
Well, that demon is quite the guest to your party. One hand in the chips, one hand in the booze/pop/juice, one hand on the TV remote, one hand up...
Seriously though, I love it. My Aminatou deck really wants these Surveil options to set up reanimation and recursion, and the body is dear lord, that's a lot of P/T for 5 mana and the trample is a huge bonus. The little defender dude is a fine speed bump. Loving what Dimir is getting right now.
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The "Crazy One", playing casual magic and occasionally dipping his toes into regular play since 1994.
Currently focusing on Pre-Modern (Mono-Black Discard Control) and Modern (Azorious Control, Temur Rhinos).
Find me at the Wizard's Tower in Ottawa every second Saturday afternoons.
True, but it will also help red decks kill them with burn faster, so it might be a true test of life as a resource management.
Welp Dimir is certainly making up for the mediocrity they experienced in Gatecrash...
'buster
HR Analyst. Gamer. Activist | Fearless, and forthright | Aggro-control is a mindset.
Elspeth and Jhoira rock my world.
6/6 for 4 mana is mediocre?! God Magic players are spoiled nowadays.
Doom Whisperer is ridonk. Obviously has Standard playability, but I wouldn't be surprised to see him on Modern Unburial Rites lists as well.
Thoughtbound is very cool. Finally we see good reasons to go straight Dimir in Limited.
Sphinx is good in Limited, but otherwise boring.
Also, that demon... it might be a little good.
Trap your friends in an endless game with this 23-card combo!
It looks like they either have it or have something that benefits from it.
GENERATION 12: The first time you see this, copy and paste it into your signature and add 1 to the generation number. It's a social experiment.
At the cost of being unable to cast non-creature spells unless you pay 2 mana each turn? And it has no evasion. The green mythic is more of a demon than this card is! The green mythic is jank as hell. This card is very solid value for 5 mana with a really good instant speed ability just because.
Red and green mythics are mediocre. Blue mythic is okay. Black mythic is good.
It definitely feels like Dimir is far and away the most powerful guild in the set.
Nope, it costs 1 and it was Stitcher's Supplier.
Oh wait.
Also, the "no evasion" argument got pretty old back when Tarmogoyf became a thing. If you want evasion so bad, play Rhonas the Indomitable like everyone else that has a brain.
What a strange comparison. Yawg Bargain draws you cards. Doom Whisperer digs deep but it doesn't help you draw your deck and win.
Not saying it isn't good, just.. what a weird comparison.
The stats on this are crazy.
8.RG Green Devotion Ramp/Combo 9.UR Draw Triggers 10.WUR Group stalling 11.WUR Voltron Spellslinger 12.WB Sacrificial Shenanigans
13.BR Creatureless Panharmonicon 14.BR Pingers and Eldrazi 15.URG Untapped Cascading
16.Reyhan, last of the Abzan's WUBG +1/+1 Counter Craziness 17.WUBRG Dragons aka Why did I make this?
Building: The Gitrog Monster lands, Glissa the Traitor stax, Muldrotha, the Gravetide Planeswalker Combo, Kydele, Chosen of Kruphix + Sidar Kondo of Jamuraa Clues, and Tribal Scarecrow Planeswalkers
"Oh look another demon...6/6 flying trample for 5...probably some stupid silly mythic drawback like 'you can't draw cards' or 'you take double damage'...yep, pay life to...wait? Pay life to Surveil? Like, I can Surveil as much as I want without paying mana? And it's also a 6/6 Flying Trample beatstick for 5? With no drawback? The Hell? Is this thing going to be getting day 1 errata or something?"
This card is bananas, b-a-n-a-n-a-s. Will it see play? I don't know, metas are weird, but holy cow is this thing pushed to all get-out. It's going to be busted in Commander where it can just immediately let you flip through ~30 cards to find a combo if you need to.
RCRDaretti: Superfriends Forever RCR
WGBDoran: Ent-mootWBG
GGGMultani: Group Bear HugGGG
GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G)
RGWGahiji, the Honored Group Hug MonsterRGW
UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B)
WUBRGAtogatog: Assembling a OHKOWUBRG
A lot of the flavor in this set talk about an "atmosphere of suspicion" and general distrust among the guilds. House Dimir thrives in such a setting, so it only makes sense that they would be able to give this "atmosphere" physical form with Nightmares.
Comparatively there are 20 (Edit: from 17, didn't include this thread's cards) Surveil cards thus far (including two Surveil matters cards).
Longer answer - The reason it's twice has to do with the fact that you're doing one action, which in this case is through manipulating the top two cards of your library. The number is telling you how big the action is; you do it all in one go, rather than do the top card of your library two times.
With that said, if a card comes out that says, "Surveil #, then surveil #", then that would get you two counters because you're doing two different surveil actions.
Past Ruminations
Links are broken, will fix in near future.
- Kaladesh
- Zendikar
- Rise of the Eldrazi
- Alara Reborn
- Innistrad <- Personal Favorite
- Dark Ascension
- Avacyn Restored
- Theros
- Return to Ravnica
- Tarkir
At least they tend to be stupid in standard, the only format you can actually play such cards ...
WUBRG#BlackLotusMatterWUBRG
👮👮👮 #BlueLivesMatter 👮👮👮
Hello phyrexian Unlife + laboratory maniac + one Weasley draw spell/ability
Seriously though, I love it. My Aminatou deck really wants these Surveil options to set up reanimation and recursion, and the body is dear lord, that's a lot of P/T for 5 mana and the trample is a huge bonus. The little defender dude is a fine speed bump. Loving what Dimir is getting right now.
Currently focusing on Pre-Modern (Mono-Black Discard Control) and Modern (Azorious Control, Temur Rhinos).
Find me at the Wizard's Tower in Ottawa every second Saturday afternoons.
Reminds me of friends freaking out over how ridiculous Spiritmonger was back in High School. Of course this doesn't regenerate, so there is that....