I feel like I would rather have vampire nighthawk in most cases, even if it is one power less it's cheaper and much easier to cast. Basically you trade the hexproof for life link.
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Standard
none
Modern UBG B/U/G control BBB MBC WUR Control WWW Prison RRR Goblins
Legacy BBB Pox UBG B/U/G Control UWU StoneBlade UW Miracle Control
well Nightveil Predator is good, hexproof is a massive buff (my favorite of the cycle so far). Integrity and Intervention seem good, although I see no reason you wouldn't always use Intervention if you have the mana up.
I just realized that the CCDD uncommons are likely the cards rewarding drafting a color pair archetype for a two-color environment. I love going all-in on colored mana symbols like that - actually rewards going for a guild over more colors.
Zhe split card will be better than many are going to give it credit for - being worse than splendid cards like Lightning Helix is still not terrible.
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Planar Chaos was not a mistake neither was it random. You might want to look at it again.
[thread=239793][Game] Level Up - Creature[/thread]
The vamp is a Pack 1, Pick 1 in limited. It's simply bonkers.
I'm not sure it is. You have to be pretty committed to Dimir before this card becomes attractive. Unless I am grossly underestimating the Limited fixing (I don't think I am) quad colored mana symbols is a real cost here.
Wizard's seems to never want Helix back in standard, no one wants to pay 4 for a 2 mana spell.
I mean Warleader's Helix wasn't bad last time it was in Standard. Intervention comes with the flexibility of being a split card so I guess it stands to reason that it isn't quite as good as Warleader's.
If you cut Intervention in half that cuts the cost in half, so you get Lightning Helix. Problem Solved! Right? Probably not, but it's overcosted enough that you don't lose much if you try.
Integrity doesn't look too bad for limited, but it's hard to look past what it's stapled to.
MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
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You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
The vamp is a Pack 1, Pick 1 in limited. It's simply bonkers.
I'm not sure it is. You have to be pretty committed to Dimir before this card becomes attractive. Unless I am grossly underestimating the Limited fixing (I don't think I am) quad colored mana symbols is a real cost here.
Oh, it is certainly bonkers. Flying is hard to deal with in Limited. Hexproof is VERY hard to deal with in Limited. Together? The thing is going to either end games or stall them out long enough to give you the advantage. It's a great card. And the mana cost shouldn't scare anyone away.
Intervention is weaker than Warleader's Helix, but options have their costs, so I guess it'd have to happen because it's part of a split card. Nightveil Predator is a bit on the "keyword soup" side -- good card, design's a bit on the dumb side. But sometimes having a good card is better than having an interesting one.
Oh, it is certainly bonkers. Flying is hard to deal with in Limited. Hexproof is VERY hard to deal with in Limited. Together? The thing is going to either end games or stall them out long enough to give you the advantage. It's a great card. And the mana cost shouldn't scare anyone away.
Yes, it's a good card. On turn 4. But stumble even a tiny bit on your mana situation and suddenly you're being beaten to death by a Rosemane Centaur with an uncastable card stuck in your hand because you foolishly drew UUUB instead of the exact UUBB required.
I think a lot of people are going to die with these ridiculous color-intensive-cost cards stranded in their hands during Prerelease because they underestimate how difficult getting an exact 4 (or God forbid, 6!) mana symbols on curve actually is without absolutely phenomenal fixing.
You have two guildgates at common for every guild combination, plus the lockets. The chances of you not seeing at least one mana fixing card in your colours is very unlikely. Plus this is a multi colour set. You’re going to be in two-three colours and you’re going to be in them early. The high number of multi colour cards including at common means you can’t focus on a single colour pack one and find a splash.
Can people mess up? Sure, Drafting fixing is going to be a skill tester in GRN limited.
But I really think you’re over estimating the difficulty of fixing.
Especially in prerelease where I’d be shocked if the seeded booster didn’t come with both guildgates and a locket
Oh, it is certainly bonkers. Flying is hard to deal with in Limited. Hexproof is VERY hard to deal with in Limited. Together? The thing is going to either end games or stall them out long enough to give you the advantage. It's a great card. And the mana cost shouldn't scare anyone away.
Yes, it's a good card. On turn 4. But stumble even a tiny bit on your mana situation and suddenly you're being beaten to death by a Rosemane Centaur with an uncastable card stuck in your hand because you foolishly drew UUUB instead of the exact UUBB required.
I think a lot of people are going to die with these ridiculous color-intensive-cost cards stranded in their hands during Prerelease because they underestimate how difficult getting an exact 4 (or God forbid, 6!) mana symbols on curve actually is without absolutely phenomenal fixing.
The 4 coloured cost isn't so hard to deal with when you consider that Guildgates will be easy to get and there are also Lockets and other mana fixing, including the occasional shockland.
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EDIT: Bad Lightning and Warleader's Helix is bad.
Standard: BG Golgari Midrange
Modern: U Merfolk GWUBR 5 Color Humans UBW Esper Gifts GW Bogles
I would be quite happy to see the flying hexproof in my Sealed box. It will probably even be good enough for blue/black control post-rotation.
none
Modern
UBG B/U/G control
BBB MBC
WUR Control
WWW Prison
RRR Goblins
Legacy
BBB Pox
UBG B/U/G Control
UWU StoneBlade
UW Miracle Control
But... I have this ominous feeling that we will see a Giant Spider in this set that can at least trade with this guy.
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Zhe split card will be better than many are going to give it credit for - being worse than splendid cards like Lightning Helix is still not terrible.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
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I mean Warleader's Helix wasn't bad last time it was in Standard. Intervention comes with the flexibility of being a split card so I guess it stands to reason that it isn't quite as good as Warleader's.
Integrity doesn't look too bad for limited, but it's hard to look past what it's stapled to.
The
Necromancer (or Noob)
Cat.
Don't ask, I don't know why ether...
Consider that we have Goblin Electromancer curving right into Intervention. I can see a Standard Jeskai Wizards deck brewing.
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
That Dimir creature though, what a nice speed bump for control!... At 4 mana
"Reveal a Dragon"
UR Melek, Izzet ParagonUR, B Shirei, Shizo's CaretakerB, R Jaya Ballard, Task MageR,RW Tajic, Blade of the LegionRW, UB Lazav, Dimir MastermindUB, UB Circu, Dimir LobotomistUB, RWU Zedruu the GreatheartedRWU, GUBThe MimeoplasmGUB, UGExperiment Kraj UG, WDarien, King of KjeldorW, BMarrow-GnawerB, WBGKarador, Ghost ChieftainWBG, UTeferi, Temporal ArchmageU, GWUDerevi, Empyrial TacticianGWU, RDaretti, Scrap SavantR, UTalrand, Sky SummonerU, GEzuri, Renegade LeaderG, WUBRGReaper KingWUBRG, RGXenagos, God of RevelsRG, CKozilek, Butcher of TruthC, WUBRGGeneral TazriWUBRG, GTitania, Protector of ArgothG
Oh, it is certainly bonkers. Flying is hard to deal with in Limited. Hexproof is VERY hard to deal with in Limited. Together? The thing is going to either end games or stall them out long enough to give you the advantage. It's a great card. And the mana cost shouldn't scare anyone away.
they confused him for a Path to Exile streamer
I think a lot of people are going to die with these ridiculous color-intensive-cost cards stranded in their hands during Prerelease because they underestimate how difficult getting an exact 4 (or God forbid, 6!) mana symbols on curve actually is without absolutely phenomenal fixing.
Can people mess up? Sure, Drafting fixing is going to be a skill tester in GRN limited.
But I really think you’re over estimating the difficulty of fixing.
Especially in prerelease where I’d be shocked if the seeded booster didn’t come with both guildgates and a locket
The 4 coloured cost isn't so hard to deal with when you consider that Guildgates will be easy to get and there are also Lockets and other mana fixing, including the occasional shockland.
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