I see some horn formations in Godless Shrine and Hallowed Fountain but not in any of the other 3. Maybe a little bit in the last artwork but it’s hard to find clues for the third Nicol Bolas influenced guild. Am I missing something?
Oh good, more Bolas horns marking obvious allegiance. I hate that design so much. Also, thopters- Dovin Baan or Tezzerett puppetry confirmed?
I'm voting/hoping Tezzeret for a few reasons:
1) I really like Dovin Baan's character as portrayed in Kaladesh, and feel like it's be character assassination for him to be a Bolas minion.
2) Baan isn't an artificer (his abilities are a sort of psychometry or clairsentience, while he can and does use this in relation to artifacts, he's never been shown to create artifacts hiself), but Tezzeret IS an artificer and could make the thopters himself
3) This is exactly what Tezzeret did on Kaladesh -- infiltrating the (specifically white-aligned) government body of the city/plane -- it would make sense for him to do so again.
EDIT: To be fair, points against Tezzeret being the Bolas'walker involved with the Azorius:
1) Tezzerert's cards are always heavily artifact based, and the Azorius has never been an artifact based guild (in fact none have)
2) We know that the Bolas'walkers will share their guild's colors, and a WU Tezzeret is a departure from his previous color identities (UB and monoU)
3)Dovin flat out "feels" more in-line with, and fits better within the Azorius guild
So I also forgot to say I could strangely see Tezz for Azorious. Think about it what was Tezz on Alara. Esper and what was Esper: blue black and white. I’ve always seen Tezz as an Esper versus just blue and black. Hey we’ve seen red green and white show up in Ajani’s history for Naya, who’s to say we won’t see a blue and white Tezz?
Godless Shrine is nice, and Temple Garden from the first set was too, otherwise, I'd go with Expeditions over any of these, and for Hallowed Fountain, I'd go with the RTR one.
MTGS Wikia Article about "New World Order"
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
PSA to everyone who keeps forgetting about the Reserved List:
You're on a website dedicated to talking about MtG. You're only a few keystrokes away from finding out what cards are on the Reserved List. You're also only a few keystrokes away from finding out why some cards on the Reserved List got foil printings in FtV, as Judge promos, or whatnot, as well as why that won't happen again. Stop doing this.
At least the Azorius one is definitley just another point of view on the RTR Hallowed Fountain.
I disagree. I can't find a single commonality in the structures depicted in the two art pieces. There appears to be A fountain way off in the distance in the new art, but who knows if that's the Hallowed Fountain.
The Orzhov, Azorius, and Rakdos arts look more like they're depicting Gates to me. Are these all confirmed to be shocklands?
There are a series of ten deckboxes, five with the arts from the GRN shocklands and five with these arts. That, and that the Orzhov one was accidentally referred to as Godless Shrine before the tweet was deleted, should be enough evidence that these are shocklands, your personal opinions on the art notwithstanding.
I can't find a single commonality in the structures depicted in the two art pieces.
Let's see … there are three huge, flat-roofed towers, with small spire-topped towers on the sides, enclosing a central space with a fountain … yep, no commonality whatsoever. /s
There are a series of ten deckboxes, five with the arts from the GRN shocklands and five with these arts. That, and that the Orzhov one was accidentally referred to as Godless Shrine before the tweet was deleted, should be enough evidence that these are shocklands, your personal opinions on the art notwithstanding.
That makes sense. I didn't know about the deck boxes or the mistweet.
My only disagreements would be to put the new Godless Shrine first, and I have my Hallowed Fountains in reverse order from yours.
Private Mod Note
():
Rollback Post to RevisionRollBack
The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
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I'm voting/hoping Tezzeret for a few reasons:
1) I really like Dovin Baan's character as portrayed in Kaladesh, and feel like it's be character assassination for him to be a Bolas minion.
2) Baan isn't an artificer (his abilities are a sort of psychometry or clairsentience, while he can and does use this in relation to artifacts, he's never been shown to create artifacts hiself), but Tezzeret IS an artificer and could make the thopters himself
3) This is exactly what Tezzeret did on Kaladesh -- infiltrating the (specifically white-aligned) government body of the city/plane -- it would make sense for him to do so again.
EDIT: To be fair, points against Tezzeret being the Bolas'walker involved with the Azorius:
1) Tezzerert's cards are always heavily artifact based, and the Azorius has never been an artifact based guild (in fact none have)
2) We know that the Bolas'walkers will share their guild's colors, and a WU Tezzeret is a departure from his previous color identities (UB and monoU)
3)Dovin flat out "feels" more in-line with, and fits better within the Azorius guild
|| UW Jace, Vyn's Prodigy UW || UG Kenessos, Priest of Thassa (feat. Arixmethes) UG ||
Cards I still want to see created:
|| Olantin, Lost City || Pavios and Thanasis || Choryu ||
Every time I read a comment about "Well if this card had card draw/trample/haste/indestructible/hexproof/life gain...", I think "You're missing the point." They're armchair developer comments that fail to take into account the card's role in the greater Limited and Standard environment. No, it may not be as good as whatever card you're comparing it to. There's a reason for that. Not every burn spell is Lightning Bolt, nor does it need to be or should be.
W(W/U)U Ephara - Flash & Taxes W(W/U)U || B(B/G)G Meren - Circle of Life B(B/G)G
RGW Marath - Ever shifting Wilds RGW || (U/R)C(W/B) Breya - Artificial Dominion (U/R)C(W/B)
UBR Becket Brass - take what you can, give nothing back UBR
There are a series of ten deckboxes, five with the arts from the GRN shocklands and five with these arts. That, and that the Orzhov one was accidentally referred to as Godless Shrine before the tweet was deleted, should be enough evidence that these are shocklands, your personal opinions on the art notwithstanding.
(W/U)(B/R)GForm of Progenitus, Shape of a Scrubland
BRGJund Tokens with Prossh, the Magic Dragon Foil
URGAnimar, the RUG CleanerFoil
RRRFeldon of the Third Path 2.0 Foil
BG(B/G)Not Another Meren DeckFoil
UR(U/R)Mizzix, Y Control and X Burn Spells
(W/U)(B/R)GHarold Ramos - The 35 Foot Long Twinkie (In +1/+1 counters)
UB(U/B)Dragonlord Silumgar
My only disagreements would be to put the new Godless Shrine first, and I have my Hallowed Fountains in reverse order from yours.
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!